Exemple #1
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 extern public static int[] Generate(Mesh mesh, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);
Exemple #2
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 extern public static void GenerateSpriteShape(SpriteShapeRenderer renderer, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);
 private static extern int[] Generate_Injected(Mesh mesh, ref SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);
 private static extern void GenerateSpriteShape_Injected(SpriteShapeRenderer renderer, ref SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);
 public static void GenerateSpriteShape(SpriteShapeRenderer renderer, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners)
 {
     SpriteShapeUtility.GenerateSpriteShape_Injected(renderer, ref shapeParams, points, metaData, angleRange, sprites, corners);
 }
 public static int[] Generate(Mesh mesh, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners)
 {
     return(SpriteShapeUtility.Generate_Injected(mesh, ref shapeParams, points, metaData, angleRange, sprites, corners));
 }
 extern public void Prepare(JobHandle handle, SpriteShapeParameters shapeParams, Sprite[] sprites);
Exemple #8
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 public void Prepare(JobHandle handle, SpriteShapeParameters shapeParams, Sprite[] sprites)
 {
     this.Prepare_Injected(ref handle, ref shapeParams, sprites);
 }
Exemple #9
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 private extern void Prepare_Injected(ref JobHandle handle, ref SpriteShapeParameters shapeParams, Sprite[] sprites);