Exemple #1
0
 // Use this for initialization
 void Start()
 {
     m_animator     = GetComponent <Animator>();
     m_rigidBody    = GetComponent <Rigidbody>();
     m_collider     = GetComponent <BoxCollider>();
     m_sortingGroup = GetComponent <UnityEngine.Rendering.SortingGroup>();
 }
Exemple #2
0
 static public int get_sortingLayerID(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Rendering.SortingGroup self = (UnityEngine.Rendering.SortingGroup)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.sortingLayerID);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static public int get_sortingOrder(IntPtr l)
 {
     try {
         UnityEngine.Rendering.SortingGroup self = (UnityEngine.Rendering.SortingGroup)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.sortingOrder);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Rendering.SortingGroup o;
         o = new UnityEngine.Rendering.SortingGroup();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_sortingOrder(IntPtr l)
 {
     try {
         UnityEngine.Rendering.SortingGroup self = (UnityEngine.Rendering.SortingGroup)checkSelf(l);
         int v;
         checkType(l, 2, out v);
         self.sortingOrder = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #6
0
    static int get_sortingLayerID(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
            int ret = obj.sortingLayerID;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value"));
        }
    }
Exemple #7
0
    static int set_sortingOrder(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.sortingOrder = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value"));
        }
    }
Exemple #8
0
    static int set_sortingLayerName(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Rendering.SortingGroup obj = (UnityEngine.Rendering.SortingGroup)o;
            string arg0 = ToLua.CheckString(L, 2);
            obj.sortingLayerName = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value"));
        }
    }
    static int get_sortingGroup(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DragonBones.UnityArmatureComponent obj = (DragonBones.UnityArmatureComponent)o;
            UnityEngine.Rendering.SortingGroup ret = obj.sortingGroup;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingGroup on a nil value"));
        }
    }
Exemple #10
0
    static int _CreateUnityEngine_Rendering_SortingGroup(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                UnityEngine.Rendering.SortingGroup obj = new UnityEngine.Rendering.SortingGroup();
                ToLua.PushSealed(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Rendering.SortingGroup.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #11
0
 public void OnEnable()
 {
     group = GetComponent <UnityEngine.Rendering.SortingGroup>();
 }