INTERNAL_CALL_ClearRenderTarget() private méthode

private INTERNAL_CALL_ClearRenderTarget ( CommandBuffer self, bool clearDepth, bool clearColor, System.Color &backgroundColor, float depth ) : void
self CommandBuffer
clearDepth bool
clearColor bool
backgroundColor System.Color
depth float
Résultat void
        public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor)
        {
            float depth = 1f;

            CommandBuffer.INTERNAL_CALL_ClearRenderTarget(this, clearDepth, clearColor, ref backgroundColor, depth);
        }
 public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, [DefaultValue("1.0f")] float depth)
 {
     CommandBuffer.INTERNAL_CALL_ClearRenderTarget(this, clearDepth, clearColor, ref backgroundColor, depth);
 }