private INTERNAL_CALL_ClearRenderTarget ( |
||
self | ||
clearDepth | bool | |
clearColor | bool | |
backgroundColor | System.Color | |
depth | float | |
Résultat | void |
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) { float depth = 1f; CommandBuffer.INTERNAL_CALL_ClearRenderTarget(this, clearDepth, clearColor, ref backgroundColor, depth); }
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, [DefaultValue("1.0f")] float depth) { CommandBuffer.INTERNAL_CALL_ClearRenderTarget(this, clearDepth, clearColor, ref backgroundColor, depth); }