public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, GraphicsFormat dstFormat, Action <AsyncGPUReadbackRequest> callback = null) { AsyncGPUReadback.ValidateFormat(src, dstFormat); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_2(src, mipIndex, dstFormat, null); result.SetScriptingCallback(callback); return(result); }
public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action <AsyncGPUReadbackRequest> callback = null) { AsyncGPUReadback.ValidateFormat(src, dstFormat); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_4(src, mipIndex, x, width, y, height, z, depth, dstFormat, null); result.SetScriptingCallback(callback); return(result); }
public unsafe static AsyncGPUReadbackRequest RequestIntoNativeSlice <T>(ref NativeSlice <T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action <AsyncGPUReadbackRequest> callback = null) where T : struct { AsyncGPUReadback.ValidateFormat(src, dstFormat); AsyncRequestNativeArrayData asyncRequestNativeArrayData = AsyncRequestNativeArrayData.CreateAndCheckAccess <T>(output); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_4(src, mipIndex, x, width, y, height, z, depth, dstFormat, &asyncRequestNativeArrayData); result.SetScriptingCallback(callback); return(result); }