Exemple #1
0
 /// <summary>
 /// Create the CopyColorPass
 /// </summary>
 ///
 public BlitPass(UnityEngine.Rendering.Universal.RenderPassEvent renderPassEvent, Material blitMaterial, int blitShaderPassIndex, string tag)
 {
     this.renderPassEvent     = renderPassEvent;
     this.blitMaterial        = blitMaterial;
     this.blitShaderPassIndex = blitShaderPassIndex;
     m_ProfilerTag            = tag;
     m_TemporaryColorTexture.Init("_TemporaryColorTexture");
 }
Exemple #2
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 public OutlinePass(Material outlineMaterial, UnityEngine.Rendering.Universal.RenderPassEvent Event)
 {
     this.outlineMaterial = outlineMaterial;
     this.renderPassEvent = Event;
 }