static public void Play(Animator animator, Playable playable, PlayableGraph graph) { AnimationPlayableOutput playableOutput = AnimationPlayableOutput.Create(graph, "AnimationClip", animator); playableOutput.SetSourcePlayable(playable, 0); graph.SyncUpdateAndTimeMode(animator); graph.Play(); }
public static AnimationLayerMixerPlayable PlayLayerMixer(Animator animator, int inputCount, out PlayableGraph graph) { graph = PlayableGraph.Create(); AnimationPlayableOutput output = AnimationPlayableOutput.Create(graph, "Mixer", animator); AnimationLayerMixerPlayable animationLayerMixerPlayable = AnimationLayerMixerPlayable.Create(graph, inputCount); output.SetSourcePlayable(animationLayerMixerPlayable); graph.SyncUpdateAndTimeMode(animator); graph.Play(); return(animationLayerMixerPlayable); }
public static AnimatorControllerPlayable PlayAnimatorController(Animator animator, RuntimeAnimatorController controller, out PlayableGraph graph) { graph = PlayableGraph.Create(); AnimationPlayableOutput output = AnimationPlayableOutput.Create(graph, "AnimatorControllerPlayable", animator); AnimatorControllerPlayable animatorControllerPlayable = AnimatorControllerPlayable.Create(graph, controller); output.SetSourcePlayable(animatorControllerPlayable); graph.SyncUpdateAndTimeMode(animator); graph.Play(); return(animatorControllerPlayable); }
public static AnimationClipPlayable PlayClip(Animator animator, AnimationClip clip, out PlayableGraph graph) { graph = PlayableGraph.Create(); AnimationPlayableOutput output = AnimationPlayableOutput.Create(graph, "AnimationClip", animator); AnimationClipPlayable animationClipPlayable = AnimationClipPlayable.Create(graph, clip); output.SetSourcePlayable(animationClipPlayable); graph.SyncUpdateAndTimeMode(animator); graph.Play(); return(animationClipPlayable); }
static public AnimationMixerPlayable PlayMixer(Animator animator, int inputCount, out PlayableGraph graph) { graph = PlayableGraph.Create(); AnimationPlayableOutput playableOutput = AnimationPlayableOutput.Create(graph, "Mixer", animator); var mixer = AnimationMixerPlayable.Create(graph, inputCount); playableOutput.SetSourcePlayable(mixer); graph.SyncUpdateAndTimeMode(animator); graph.Play(); return(mixer); }