Exemple #1
0
 static public int OnPlayableCreate(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Playables.PlayableBehaviour self = (UnityEngine.Playables.PlayableBehaviour)checkSelf(l);
         UnityEngine.Playables.Playable          a1;
         checkValueType(l, 2, out a1);
         self.OnPlayableCreate(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Exemple #2
0
 static public int Clone(IntPtr l)
 {
     try {
         UnityEngine.Playables.PlayableBehaviour self = (UnityEngine.Playables.PlayableBehaviour)checkSelf(l);
         var ret = self.Clone();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int OnGraphStart(IntPtr l)
 {
     try {
         UnityEngine.Playables.PlayableBehaviour self = (UnityEngine.Playables.PlayableBehaviour)checkSelf(l);
         UnityEngine.Playables.Playable          a1;
         checkValueType(l, 2, out a1);
         self.OnGraphStart(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int OnBehaviourPause(IntPtr l)
 {
     try {
         UnityEngine.Playables.PlayableBehaviour self = (UnityEngine.Playables.PlayableBehaviour)checkSelf(l);
         UnityEngine.Playables.Playable          a1;
         checkValueType(l, 2, out a1);
         UnityEngine.Playables.FrameData a2;
         checkValueType(l, 3, out a2);
         self.OnBehaviourPause(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ProcessFrame(IntPtr l)
 {
     try {
         UnityEngine.Playables.PlayableBehaviour self = (UnityEngine.Playables.PlayableBehaviour)checkSelf(l);
         UnityEngine.Playables.Playable          a1;
         checkValueType(l, 2, out a1);
         UnityEngine.Playables.FrameData a2;
         checkValueType(l, 3, out a2);
         System.Object a3;
         checkType(l, 4, out a3);
         self.ProcessFrame(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }