public void UnregisterVxShadowMapComponent(DirectionalVxShadowMap dirVxsm) { if (_dirVxShadowMapList.Contains(dirVxsm)) { _dirVxShadowMapList.Remove(dirVxsm); } }
static void DrawGizmosSelected(DirectionalVxShadowMap vxsm, GizmoType gizmoType) { var light = vxsm.GetComponent <Light>(); var volumeScale = vxsm.VolumeScale; if (light != null) { Gizmos.color = new Color(1.0f, 0.0f, 0.0f, 0.3f); Gizmos.matrix = light.transform.localToWorldMatrix; Gizmos.DrawCube(Vector3.zero, new Vector3(volumeScale, volumeScale, volumeScale)); } }
public void RegisterVxShadowMapComponent(DirectionalVxShadowMap dirVxsm) { #if UNITY_EDITOR if (_renderPipelineType == RenderPipelineType.Unknown) { Debug.LogWarning("Try to register VxShadowMap on 'unknown RenderPipeline', it may not work."); } #endif if (_dirVxShadowMapList.Contains(dirVxsm)) { Debug.LogError("'" + dirVxsm.gameObject.name + "' is already registered. try to register duplicate vxsm!!"); } else { _dirVxShadowMapList.Add(dirVxsm); } }