Exemple #1
0
        private VisualElement PickAll(VisualElement root, Vector2 point, List <VisualElement> picked = null)
        {
            VisualElement result;

            if ((root.pseudoStates & PseudoStates.Invisible) == PseudoStates.Invisible)
            {
                result = null;
            }
            else
            {
                Vector3 v    = root.WorldToLocal(point);
                bool    flag = root.ContainsPoint(v);
                if (!flag && root.clippingOptions != VisualElement.ClippingOptions.NoClipping)
                {
                    result = null;
                }
                else
                {
                    if (picked != null && root.enabledInHierarchy && root.pickingMode == PickingMode.Position)
                    {
                        picked.Add(root);
                    }
                    VisualElement visualElement = null;
                    for (int i = root.shadow.childCount - 1; i >= 0; i--)
                    {
                        VisualElement root2          = root.shadow[i];
                        VisualElement visualElement2 = this.PickAll(root2, point, picked);
                        if (visualElement == null && visualElement2 != null)
                        {
                            visualElement = visualElement2;
                        }
                    }
                    if (visualElement != null)
                    {
                        result = visualElement;
                    }
                    else
                    {
                        PickingMode pickingMode = root.pickingMode;
                        if (pickingMode != PickingMode.Position)
                        {
                            if (pickingMode != PickingMode.Ignore)
                            {
                            }
                        }
                        else if (flag && root.enabledInHierarchy)
                        {
                            result = root;
                            return(result);
                        }
                        result = null;
                    }
                }
            }
            return(result);
        }
Exemple #2
0
        VisualElement PickAll(VisualElement root, Vector2 point, List <VisualElement> picked = null)
        {
            // do not pick invisible
            if ((root.pseudoStates & PseudoStates.Invisible) == PseudoStates.Invisible)
            {
                return(null);
            }

            Vector3 localPoint    = root.WorldToLocal(point);
            bool    containsPoint = root.ContainsPoint(localPoint);

            // we only skip children in the case we visually clip them
            if (!containsPoint && root.clippingOptions != VisualElement.ClippingOptions.NoClipping)
            {
                return(null);
            }

            if (picked != null && root.enabledInHierarchy && root.pickingMode == PickingMode.Position)
            {
                picked.Add(root);
            }

            VisualElement returnedChild = null;

            // Depth first in reverse order, do children
            for (int i = root.shadow.childCount - 1; i >= 0; i--)
            {
                var child  = root.shadow[i];
                var result = PickAll(child, point, picked);
                if (returnedChild == null && result != null)
                {
                    returnedChild = result;
                }
            }
            if (returnedChild != null)
            {
                return(returnedChild);
            }

            switch (root.pickingMode)
            {
            case PickingMode.Position:
            {
                if (containsPoint && root.enabledInHierarchy)
                {
                    return(root);
                }
            }
            break;

            case PickingMode.Ignore:
                break;
            }
            return(null);
        }
        private static VisualElement PerformPick(VisualElement root, Vector2 point, List <VisualElement> picked = null)
        {
            // do not pick invisible
            if (root.visible == false)
            {
                return(null);
            }

            if (root.pickingMode == PickingMode.Ignore && root.shadow.childCount == 0)
            {
                return(null);
            }

            Vector3 localPoint    = root.WorldToLocal(point);
            bool    containsPoint = root.ContainsPoint(localPoint);

            // we only skip children in the case we visually clip them
            if (!containsPoint && root.ShouldClip())
            {
                return(null);
            }

            VisualElement returnedChild = null;

            // Depth first in reverse order, do children
            for (int i = root.shadow.childCount - 1; i >= 0; i--)
            {
                var child  = root.shadow[i];
                var result = PerformPick(child, point, picked);
                if (returnedChild == null && result != null)
                {
                    returnedChild = result;
                }
            }

            if (picked != null && root.enabledInHierarchy && root.pickingMode == PickingMode.Position && containsPoint)
            {
                picked.Add(root);
            }

            if (returnedChild != null)
            {
                return(returnedChild);
            }

            switch (root.pickingMode)
            {
            case PickingMode.Position:
            {
                if (containsPoint && root.enabledInHierarchy)
                {
                    return(root);
                }
            }
            break;

            case PickingMode.Ignore:
                break;
            }
            return(null);
        }
Exemple #4
0
 public static Rect ChangeCoordinatesTo(this VisualElement src, VisualElement dest, Rect rect)
 {
     return(dest.WorldToLocal(src.LocalToWorld(rect)));
 }
Exemple #5
0
 public static Vector2 ChangeCoordinatesTo(this VisualElement src, VisualElement dest, Vector2 point)
 {
     return(dest.WorldToLocal(src.LocalToWorld(point)));
 }