internal override void DoRepaint(IStylePainter painter)
 {
     if (this.touchScreenTextField)
     {
         TouchScreenTextEditorEventHandler touchScreenTextEditorEventHandler = this.editorEventHandler as TouchScreenTextEditorEventHandler;
         if (touchScreenTextEditorEventHandler != null && this.editorEngine.keyboardOnScreen != null)
         {
             this.UpdateText(this.CullString(this.editorEngine.keyboardOnScreen.text));
             if (this.editorEngine.keyboardOnScreen.status != TouchScreenKeyboard.Status.Visible)
             {
                 this.editorEngine.keyboardOnScreen = null;
                 GUI.changed = true;
             }
         }
         string text = this.text;
         if (touchScreenTextEditorEventHandler != null && !string.IsNullOrEmpty(touchScreenTextEditorEventHandler.secureText))
         {
             text = "".PadRight(touchScreenTextEditorEventHandler.secureText.Length, this.maskChar);
         }
         base.DoRepaint(painter);
         this.text = text;
     }
     else if (!this.hasFocus)
     {
         base.DoRepaint(painter);
     }
     else
     {
         this.DrawWithTextSelectionAndCursor(painter, this.text);
     }
 }
Exemple #2
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        public TextInputFieldBase(int maxLength, char maskChar)
        {
            this.maxLength = maxLength;
            this.maskChar  = maskChar;

            editorEngine = new TextEditorEngine(this);

            if (touchScreenTextField)
            {
                editorEventHandler = new TouchScreenTextEditorEventHandler(editorEngine, this);
            }
            else
            {
                // TODO: Default values should come from GUI.skin.settings
                doubleClickSelectsWord = true;
                tripleClickSelectsLine = true;

                editorEventHandler = new KeyboardTextEditorEventHandler(editorEngine, this);
            }

            // Make the editor style unique across all textfields
            editorEngine.style = new GUIStyle(editorEngine.style);

            // TextField are focusable by default.
            focusIndex = 0;
        }
Exemple #3
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        public TextInputFieldBase(int maxLength, char maskChar)
        {
            requireMeasureFunction = true;

            m_Text         = "";
            this.maxLength = maxLength;
            this.maskChar  = maskChar;

            editorEngine = new TextEditorEngine(OnDetectFocusChange, OnCursorIndexChange);

            if (touchScreenTextField)
            {
                editorEventHandler = new TouchScreenTextEditorEventHandler(editorEngine, this);
            }
            else
            {
                // TODO: Default values should come from GUI.skin.settings
                doubleClickSelectsWord = true;
                tripleClickSelectsLine = true;

                editorEventHandler = new KeyboardTextEditorEventHandler(editorEngine, this);
            }

            // Make the editor style unique across all textfields
            editorEngine.style = new GUIStyle(editorEngine.style);
        }
Exemple #4
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        internal override void DoRepaint(IStylePainter painter)
        {
            // When this is used, we can get rid of the content.text trick and use mask char directly in the text to print
            if (touchScreenTextField)
            {
                TouchScreenTextEditorEventHandler touchScreenEditor = editorEventHandler as TouchScreenTextEditorEventHandler;
                if (touchScreenEditor != null && editorEngine.keyboardOnScreen != null)
                {
                    UpdateText(CullString(editorEngine.keyboardOnScreen.text));

                    if (editorEngine.keyboardOnScreen.status != TouchScreenKeyboard.Status.Visible)
                    {
                        editorEngine.keyboardOnScreen = null;
                        GUI.changed = true;
                    }
                }

                // if we use system keyboard we will have normal text returned (hiding symbols is done inside os)
                // so before drawing make sure we hide them ourselves
                string drawText = text;
                if (touchScreenEditor != null && !string.IsNullOrEmpty(touchScreenEditor.secureText))
                {
                    drawText = "".PadRight(touchScreenEditor.secureText.Length, maskChar);
                }

                base.DoRepaint(painter);

                text = drawText;
            }
            else
            {
                if (!hasFocus)
                {
                    base.DoRepaint(painter);
                }
                else
                {
                    DrawWithTextSelectionAndCursor(painter, text);
                }
            }
        }