Exemple #1
0
 static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.Experimental.UIElements.ScrollView o;
         if (argc == 1)
         {
             o = new UnityEngine.Experimental.UIElements.ScrollView();
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.Vector2 a1;
             checkType(l, 2, out a1);
             UnityEngine.Vector2 a2;
             checkType(l, 3, out a2);
             o = new UnityEngine.Experimental.UIElements.ScrollView(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #2
0
 static public int get_horizontalScrollerValues(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.ScrollView self = (UnityEngine.Experimental.UIElements.ScrollView)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.horizontalScrollerValues);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static public int set_horizontalScrollerValues(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.ScrollView self = (UnityEngine.Experimental.UIElements.ScrollView)checkSelf(l);
         UnityEngine.Vector2 v;
         checkType(l, 2, out v);
         self.horizontalScrollerValues = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
0
 static public int set_showVertical(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.ScrollView self = (UnityEngine.Experimental.UIElements.ScrollView)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.showVertical = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #5
0
 static public int HandleEvent(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.ScrollView self = (UnityEngine.Experimental.UIElements.ScrollView)checkSelf(l);
         UnityEngine.Event a1;
         checkType(l, 2, out a1);
         UnityEngine.Experimental.UIElements.VisualElement a2;
         checkType(l, 3, out a2);
         var ret = self.HandleEvent(a1, a2);
         pushValue(l, true);
         pushEnum(l, (int)ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }