static public int get_scaleMode(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Image self = (UnityEngine.Experimental.UIElements.Image)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.scaleMode);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Image o;
         o = new UnityEngine.Experimental.UIElements.Image();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_scaleMode(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.Image self = (UnityEngine.Experimental.UIElements.Image)checkSelf(l);
         UnityEngine.ScaleMode v;
         checkEnum(l, 2, out v);
         self.scaleMode = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
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 // Start is called before the first frame update
 void Start()
 {
     BarImage = GetComponent <Image>();
 }