Exemple #1
0
        public void OnMakePersistent()
        {
            DebugMenuItem selectedItem = m_DebugMenus[m_ActiveMenuIndex].GetSelectedDebugMenuItem();

            if (selectedItem != null && selectedItem.readOnly)
            {
                if (m_PersistentDebugMenu.HasItem(selectedItem))
                {
                    m_PersistentDebugMenu.RemoveDebugItem(selectedItem);
                }
                else
                {
                    m_PersistentDebugMenu.AddDebugItem(selectedItem);
                }
            }

            if (m_PersistentDebugMenu.itemCount == 0)
            {
                m_PersistentDebugMenu.SetSelected(false);
                m_DebugMenuUI.EnablePersistentView(false); // Temp, should just need the above. Wait for background UI to be moved to menu itself
            }
            else
            {
                m_PersistentDebugMenu.SetSelected(true);
                m_DebugMenuUI.EnablePersistentView(true);
            }
        }
Exemple #2
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        public virtual DebugMenuItemUI BuildGUI(GameObject parent, DebugMenuItem menuItem)
        {
            DebugMenuItemUI newItemUI = null;

            if (menuItem.GetItemType() == typeof(bool))
            {
                newItemUI = new DebugMenuBoolItemUI(parent, menuItem, m_Label.text);
            }
            else if (menuItem.GetItemType() == typeof(int))
            {
                newItemUI = new DebugMenuIntItemUI(parent, menuItem, m_Label.text);
            }
            else if (menuItem.GetItemType() == typeof(uint))
            {
                newItemUI = new DebugMenuUIntItemUI(parent, menuItem, m_Label.text);
            }
            else if (menuItem.GetItemType() == typeof(float))
            {
                newItemUI = new DebugMenuFloatItemUI(parent, menuItem, m_Label.text);
            }
            else if (menuItem.GetItemType() == typeof(Color))
            {
                newItemUI = new DebugMenuColorItemUI(parent, menuItem, m_Label.text);
            }
            else if (m_MenuItem.GetItemType().BaseType == typeof(System.Enum))
            {
                newItemUI = new DebugMenuEnumItemUI(parent, menuItem, m_Label.text, m_EnumStrings.ToArray(), m_EnumValues.ToArray());
            }

            return(newItemUI);
        }
Exemple #3
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        public DebugMenuColorItemUI(GameObject parent, DebugMenuItem menuItem, string name)
            : base(menuItem)
        {
            m_MenuItem = menuItem;

            m_Root = DebugMenuUI.CreateHorizontalLayoutGroup(name, true, true, false, false, parent);

            m_Name = DebugMenuUI.CreateTextElement(m_MenuItem.name, name, 10, TextAnchor.MiddleLeft, m_Root);
            var layoutElemName = m_Name.AddComponent <UI.LayoutElement>();

            layoutElemName.minWidth = DebugMenuUI.kDebugItemNameWidth;

            // Force layout because we need the right height for the color rect element afterward.
            UI.LayoutRebuilder.ForceRebuildLayoutImmediate(m_Root.GetComponent <RectTransform>());
            RectTransform nameRect = m_Name.GetComponent <RectTransform>();

            m_ColorRect = new GameObject();
            m_ColorRect.transform.SetParent(m_Root.transform, false);
            m_ColorRect.AddComponent <UI.Image>();
            UI.LayoutElement layoutElem = m_ColorRect.AddComponent <UI.LayoutElement>();
            // We need to set min width/height because without an image, the size would be zero.
            layoutElem.minHeight = nameRect.rect.height;
            layoutElem.minWidth  = 40.0f;

            Update();
        }
Exemple #4
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        public DebugMenuEnumItemUI(GameObject parent, DebugMenuItem menuItem, string name, GUIContent[] valueNames, int[] values)
            : base(parent, menuItem, name)
        {
            m_Values            = values;
            m_ValueNames        = valueNames;
            m_CurrentValueIndex = FindIndexForValue((int)m_MenuItem.GetValue());

            Update();
        }
Exemple #5
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        protected DebugMenuSimpleItemUI(GameObject parent, DebugMenuItem menuItem, string name)
            : base(menuItem)
        {
            m_Root = DebugMenuUI.CreateHorizontalLayoutGroup("", true, true, false, false, parent);
            m_Name = DebugMenuUI.CreateTextElement(m_MenuItem.name, name, 10, TextAnchor.MiddleLeft, m_Root);
            var layoutElem = m_Name.AddComponent <UI.LayoutElement>();

            layoutElem.minWidth = DebugMenuUI.kDebugItemNameWidth;
            m_Value             = DebugMenuUI.CreateTextElement(string.Format("{0} value", name), "", 10, TextAnchor.MiddleLeft, m_Root);
        }
Exemple #6
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        public void AddDebugMenuItem <ItemType>(string name, Func <object> getter, Action <object> setter, bool dynamicDisplay = false, DebugItemDrawer drawer = null)
        {
            if (drawer == null)
            {
                drawer = new DebugItemDrawer();
            }
            DebugMenuItem newItem = new DebugMenuItem(name, typeof(ItemType), getter, setter, dynamicDisplay, drawer);

            drawer.SetDebugItem(newItem);
            m_Items.Add(newItem);
        }
Exemple #7
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        public bool HasItem(DebugMenuItem debugItem)
        {
            foreach (var item in m_Items)
            {
                if (debugItem == item)
                {
                    return(true);
                }
            }

            return(false);
        }
Exemple #8
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        public void SetDebugItem(DebugMenuItem item)
        {
            m_MenuItem = item;

            m_Label = new GUIContent(m_MenuItem.name);
            Type itemType = m_MenuItem.GetItemType();

            if (itemType.BaseType == typeof(System.Enum))
            {
                Array arr = Enum.GetValues(itemType);
                m_EnumStrings = new List <GUIContent>(arr.Length);
                m_EnumValues  = new List <int>(arr.Length);

                foreach (var value in arr)
                {
                    m_EnumStrings.Add(new GUIContent(value.ToString()));
                    m_EnumValues.Add((int)value);
                }
            }
        }
Exemple #9
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 public override DebugMenuItemUI BuildGUI(GameObject parent, DebugMenuItem menuItem)
 {
     return(new DebugMenuEnumItemUI(parent, menuItem, m_Label.text, m_EnumStrings, m_EnumValues));
 }
Exemple #10
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 public void AddDebugItem(DebugMenuItem debugItem)
 {
     m_Items.Add(debugItem);
     RebuildGUI();
 }
Exemple #11
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 public void RemoveDebugItem(DebugMenuItem debugItem)
 {
     m_Items.Remove(debugItem);
     RebuildGUI();
 }
Exemple #12
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 public DebugMenuBoolItemUI(GameObject parent, DebugMenuItem menuItem, string name)
     : base(parent, menuItem, name)
 {
     Update();
 }
Exemple #13
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 public DebugMenuUIntItemUI(GameObject parent, DebugMenuItem menuItem, string name)
     : base(parent, menuItem, name)
 {
     UpdateText((int)(uint)m_MenuItem.GetValue());
 }
Exemple #14
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 public DebugMenuIntegerItemUI(GameObject parent, DebugMenuItem menuItem, string name)
     : base(parent, menuItem, name)
 {
 }
Exemple #15
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 protected DebugMenuItemUI(DebugMenuItem menuItem)
 {
     m_MenuItem = menuItem;
 }