Exemple #1
0
        public InputBindingPropertiesView(
            SerializedProperty bindingProperty,
            Action <FourCC> onChange = null,
            InputControlPickerState controlPickerState = null,
            string expectedControlLayout = null,
            ReadOnlyArray <InputControlScheme> controlSchemes = new ReadOnlyArray <InputControlScheme>(),
            IEnumerable <string> controlPathsToMatch          = null)
            : base(InputActionSerializationHelpers.IsCompositeBinding(bindingProperty) ? "Composite" : "Binding",
                   bindingProperty, onChange, expectedControlLayout)
        {
            m_BindingProperty       = bindingProperty;
            m_GroupsProperty        = bindingProperty.FindPropertyRelative("m_Groups");
            m_PathProperty          = bindingProperty.FindPropertyRelative("m_Path");
            m_BindingGroups         = m_GroupsProperty.stringValue.Split(InputBinding.kSeparator).ToList();
            m_ExpectedControlLayout = expectedControlLayout;
            m_ControlSchemes        = controlSchemes;

            var flags = (InputBinding.Flags)bindingProperty.FindPropertyRelative("m_Flags").intValue;

            m_IsPartOfComposite = (flags & InputBinding.Flags.PartOfComposite) != 0;
            m_IsComposite       = (flags & InputBinding.Flags.Composite) != 0;

            // Set up control picker for m_Path. Not needed if the binding is a composite.
            if (!m_IsComposite)
            {
                m_ControlPickerState = controlPickerState ?? new InputControlPickerState();
                m_ControlPathEditor  = new InputControlPathEditor(m_PathProperty, m_ControlPickerState, OnPathChanged);
                m_ControlPathEditor.SetExpectedControlLayout(m_ExpectedControlLayout);
                if (controlPathsToMatch != null)
                {
                    m_ControlPathEditor.SetControlPathsToMatch(controlPathsToMatch);
                }
            }
        }
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            if (m_PickerState == null)
            {
                m_PickerState = new InputControlPickerState();
            }
            if (m_Editor == null)
            {
                m_Editor = new InputControlPathEditor(property, m_PickerState,
                                                      () => property.serializedObject.ApplyModifiedProperties());
                m_Editor.SetExpectedControlLayoutFromAttribute();
            }

            EditorGUI.BeginProperty(position, label, property);
            m_Editor.OnGUI(position);
            EditorGUI.EndProperty();
        }