public void SetMuscle(MuscleHandle muscle, float value) { ThrowIfInvalid(); InternalSetMuscle(muscle, value); }
public float GetMuscle(MuscleHandle muscle) { ThrowIfInvalid(); return(InternalGetMuscle(muscle)); }
private extern float InternalGetMuscle(MuscleHandle muscle);
private extern void InternalSetMuscle(MuscleHandle muscle, float value);
static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.Experimental.Animations.MuscleHandle o; if (matchType(l, "ctor__HumanPartDof__LegDof", argc, 2, typeof(UnityEngine.HumanPartDof), typeof(UnityEngine.LegDof))) { UnityEngine.HumanPartDof a1; checkEnum(l, 3, out a1); UnityEngine.LegDof a2; checkEnum(l, 4, out a2); o = new UnityEngine.Experimental.Animations.MuscleHandle(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, "ctor__HumanPartDof__ArmDof", argc, 2, typeof(UnityEngine.HumanPartDof), typeof(UnityEngine.ArmDof))) { UnityEngine.HumanPartDof a1; checkEnum(l, 3, out a1); UnityEngine.ArmDof a2; checkEnum(l, 4, out a2); o = new UnityEngine.Experimental.Animations.MuscleHandle(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, "ctor__HumanPartDof__FingerDof", argc, 2, typeof(UnityEngine.HumanPartDof), typeof(UnityEngine.FingerDof))) { UnityEngine.HumanPartDof a1; checkEnum(l, 3, out a1); UnityEngine.FingerDof a2; checkEnum(l, 4, out a2); o = new UnityEngine.Experimental.Animations.MuscleHandle(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, "ctor__BodyDof", argc, 2, typeof(UnityEngine.BodyDof))) { UnityEngine.BodyDof a1; checkEnum(l, 3, out a1); o = new UnityEngine.Experimental.Animations.MuscleHandle(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (matchType(l, "ctor__HeadDof", argc, 2, typeof(UnityEngine.HeadDof))) { UnityEngine.HeadDof a1; checkEnum(l, 3, out a1); o = new UnityEngine.Experimental.Animations.MuscleHandle(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc <= 1) { o = new UnityEngine.Experimental.Animations.MuscleHandle(); pushValue(l, true); pushObject(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }