public void ProcessAnimation(AnimationStream stream)
        {
            float jobWeight = stream.GetInputWeight(0);

            if (jobWeight > 0f)
            {
                AffineTransform overrideTx;
                if (source.IsValid(stream))
                {
                    var sourceLocalTx    = new AffineTransform(source.GetLocalPosition(stream), source.GetLocalRotation(stream));
                    var sourceToSpaceRot = cache.Get <Quaternion>(sourceToCurrSpaceRotIdx);
                    overrideTx = Quaternion.Inverse(sourceToSpaceRot) * (sourceInvLocalBindTx * sourceLocalTx) * sourceToSpaceRot;
                }
                else
                {
                    overrideTx = new AffineTransform(cache.Get <Vector3>(positionIdx), Quaternion.Euler(cache.Get <Vector3>(rotationIdx)));
                }

                Space overrideSpace = (Space)cache.GetRaw(spaceIdx);
                var   posW          = cache.GetRaw(positionWeightIdx) * jobWeight;
                var   rotW          = cache.GetRaw(rotationWeightIdx) * jobWeight;
                switch (overrideSpace)
                {
                case Space.World:
                    driven.SetPosition(stream, Vector3.Lerp(driven.GetPosition(stream), overrideTx.translation, posW));
                    driven.SetRotation(stream, Quaternion.Lerp(driven.GetRotation(stream), overrideTx.rotation, rotW));
                    break;

                case Space.Local:
                    driven.SetLocalPosition(stream, Vector3.Lerp(driven.GetLocalPosition(stream), overrideTx.translation, posW));
                    driven.SetLocalRotation(stream, Quaternion.Lerp(driven.GetLocalRotation(stream), overrideTx.rotation, rotW));
                    break;

                case Space.Pivot:
                    var drivenLocalTx = new AffineTransform(driven.GetLocalPosition(stream), driven.GetLocalRotation(stream));
                    overrideTx = drivenLocalTx * overrideTx;
                    driven.SetLocalPosition(stream, Vector3.Lerp(drivenLocalTx.translation, overrideTx.translation, posW));
                    driven.SetLocalRotation(stream, Quaternion.Lerp(drivenLocalTx.rotation, overrideTx.rotation, rotW));
                    break;

                default:
                    break;
                }
            }
            else
            {
                AnimationRuntimeUtils.PassThrough(stream, driven);
            }
        }
Exemple #2
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        public void ProcessAnimation(AnimationStream stream)
        {
            float jobWeight = stream.GetInputWeight(0);

            if (jobWeight > 0f)
            {
                var flags = (int)cache.GetRaw(optionsIdx);
                if ((flags & k_BlendTranslationMask) != 0)
                {
                    Vector3 posBlend = Vector3.Lerp(
                        sourceA.GetPosition(stream) + sourceAOffset.translation,
                        sourceB.GetPosition(stream) + sourceBOffset.translation,
                        cache.GetRaw(positionWeightIdx)
                        );
                    driven.SetPosition(stream, Vector3.Lerp(driven.GetPosition(stream), posBlend, jobWeight));
                }
                else
                {
                    driven.SetLocalPosition(stream, driven.GetLocalPosition(stream));
                }

                if ((flags & k_BlendRotationMask) != 0)
                {
                    Quaternion rotBlend = Quaternion.Lerp(
                        sourceA.GetRotation(stream) * sourceAOffset.rotation,
                        sourceB.GetRotation(stream) * sourceBOffset.rotation,
                        cache.GetRaw(rotationWeightIdx)
                        );
                    driven.SetRotation(stream, Quaternion.Lerp(driven.GetRotation(stream), rotBlend, jobWeight));
                }
                else
                {
                    driven.SetLocalRotation(stream, driven.GetLocalRotation(stream));
                }
            }
            else
            {
                AnimationRuntimeUtils.PassThrough(stream, driven);
            }
        }
Exemple #3
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        public void ProcessAnimation(AnimationStream stream)
        {
            float jobWeight = stream.GetInputWeight(0);

            if (jobWeight > 0f)
            {
                var sourceTx = new AffineTransform(source.GetPosition(stream), source.GetRotation(stream));
                var targetTx = sourceTx * localBindTx;

                var drivenPos = driven.GetPosition(stream);
                targetTx.translation = Vector3.Lerp(drivenPos, targetTx.translation, jobWeight);
                var factorDeltaTime = k_DampFactor * stream.deltaTime;
                var dampPosW        = 1f - cache.GetRaw(dampPositionIdx);
                var finalPos        = Vector3.Lerp(prevDrivenTx.translation, targetTx.translation, dampPosW * dampPosW * factorDeltaTime);

                var drivenRot = driven.GetRotation(stream);
                if (Vector3.Dot(aimBindAxis, aimBindAxis) > 0f)
                {
                    var fromDir = drivenRot * aimBindAxis;
                    var toDir   = sourceTx.translation - finalPos;
                    targetTx.rotation = Quaternion.AngleAxis(Vector3.Angle(fromDir, toDir), Vector3.Cross(fromDir, toDir).normalized) * drivenRot;
                }
                targetTx.rotation = Quaternion.Lerp(drivenRot, targetTx.rotation, jobWeight);
                var dampRotW = 1f - cache.GetRaw(dampRotationIdx);
                var finalRot = Quaternion.Lerp(prevDrivenTx.rotation, targetTx.rotation, dampRotW * dampRotW * factorDeltaTime);

                driven.SetPosition(stream, finalPos);
                driven.SetRotation(stream, finalRot);
                prevDrivenTx.translation = finalPos;
                prevDrivenTx.rotation    = finalRot;
            }
            else
            {
                AnimationRuntimeUtils.PassThrough(stream, driven);
            }
        }