Exemple #1
0
        public static void Instantiate(string key, Action <string, GameObject> onSucceeded, Action <string> onFailed = null, Transform parent = null, bool inWorldSpace = false, bool trackHandle = true)
        {
            if (!GuardKey(key, out key))
            {
                onFailed?.Invoke(key);
                return;
            }

            try
            {
                var operation = Addressables.InstantiateAsync(key, parent, inWorldSpace, trackHandle);
                operation.Completed += handle => OnInstantiateCompleted(handle, key, false, onSucceeded, onFailed);
            }
            catch (Exception ex)
            {
                if (ExceptionHandle == ExceptionHandleType.Throw)
                {
                    throw ex;
                }

                if (ExceptionHandle == ExceptionHandleType.Log)
                {
                    Debug.LogException(ex);
                }
            }
        }
        public static void Instantiate(string key, Transform parent = null, bool inWorldSpace = false, bool trackHandle = true)
        {
            if (!GuardKey(key, out key))
            {
                if (ExceptionHandle == ExceptionHandleType.Throw)
                {
                    throw new InvalidKeyException(key);
                }

                if (ExceptionHandle == ExceptionHandleType.Log)
                {
                    Debug.LogException(new InvalidKeyException(key));
                }

                return;
            }

            try
            {
                var operation = Addressables.InstantiateAsync(key, parent, inWorldSpace, trackHandle);
                operation.Completed += handle => OnInstantiateCompleted(handle, key, false);
            }
            catch (Exception ex)
            {
                if (ExceptionHandle == ExceptionHandleType.Throw)
                {
                    throw ex;
                }

                if (ExceptionHandle == ExceptionHandleType.Log)
                {
                    Debug.LogException(ex);
                }
            }
        }
        public static void Instantiate(string key, Transform parent = null, bool inWorldSpace = false, bool trackHandle = true)
        {
            if (!GuardKey(key, out key))
            {
                return;
            }

            var operation = Addressables.InstantiateAsync(key, parent, inWorldSpace, trackHandle);

            operation.Completed += handle => OnInstantiateCompleted(handle, key);
        }
        public static void Instantiate(string key, Action <string, GameObject> onSucceeded, Action <string> onFailed = null,
                                       Transform parent = null, bool inWorldSpace = false, bool trackHandle = true)
        {
            if (!GuardKey(key, out key))
            {
                onFailed?.Invoke(key);
                return;
            }

            var operation = Addressables.InstantiateAsync(key, parent, inWorldSpace, trackHandle);

            operation.Completed += handle => OnInstantiateCompleted(handle, key, onSucceeded, onFailed);
        }
        public static IEnumerator InstantiateCoroutine(string key, Transform parent = null, bool inWorldSpace = false, bool trackHandle = true, Action <string, GameObject> onSucceeded = null, Action <string> onFailed = null)
        {
            if (!GuardKey(key, out key))
            {
                onFailed?.Invoke(key);
            }
            else
            {
                var operation = Addressables.InstantiateAsync(key, parent, inWorldSpace, trackHandle);
                yield return(operation);

                OnInstantiateCompleted(operation, key, false, onSucceeded, onFailed);
            }
        }
Exemple #6
0
 /// <summary>
 /// InstantiateAsync the referenced asset as type TObject.
 /// </summary>
 /// <param name="parent">The parent of the instantiated object.</param>
 /// <param name="instantiateInWorldSpace">Option to retain world space when instantiated with a parent.</param>
 /// <returns></returns>
 public virtual AsyncOperationHandle <GameObject> InstantiateAsync(Transform parent = null, bool instantiateInWorldSpace = false)
 {
     return(Addressables.InstantiateAsync(RuntimeKey, parent, instantiateInWorldSpace, true));
 }
Exemple #7
0
 /// <summary>
 /// InstantiateAsync the referenced asset as type TObject.
 /// </summary>
 /// <param name="position">Position of the instantiated object.</param>
 /// <param name="rotation">Rotation of the instantiated object.</param>
 /// <param name="parent">The parent of the instantiated object.</param>
 /// <returns></returns>
 public virtual AsyncOperationHandle <GameObject> InstantiateAsync(Vector3 position, Quaternion rotation, Transform parent = null)
 {
     return(Addressables.InstantiateAsync(RuntimeKey, position, rotation, parent, true));
 }