private INTERNAL_CALL_GetPropertyPreview ( int previewWidth, int previewHeight, bool useCurveRanges, |
||
previewWidth | int | |
previewHeight | int | |
useCurveRanges | bool | |
curveRanges | ||
property | UnityEditor.SerializedProperty | |
color | Color | |
Résultat |
public static Texture2D GetPropertyPreview(int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, SerializedProperty property, Color color) { return(AnimationCurvePreviewCache.INTERNAL_CALL_GetPropertyPreview(previewWidth, previewHeight, useCurveRanges, ref curveRanges, property, ref color)); }