Exemple #1
0
        private static List <string> GetMaterialPropertyNames(UnityEngine.Object obj, bool multiSelect, out int selection, out bool invalidSelection)
        {
            selection        = -1;
            invalidSelection = true;
            List <string> list        = new List <string>();
            VideoPlayer   videoPlayer = obj as VideoPlayer;
            List <string> result;

            if (!videoPlayer)
            {
                result = list;
            }
            else
            {
                Renderer targetRenderer = VideoPlayerEditor.GetTargetRenderer(videoPlayer);
                if (!targetRenderer)
                {
                    result = list;
                }
                else
                {
                    Material[] sharedMaterials = targetRenderer.sharedMaterials;
                    for (int i = 0; i < sharedMaterials.Length; i++)
                    {
                        Material material = sharedMaterials[i];
                        if (material)
                        {
                            int j             = 0;
                            int propertyCount = ShaderUtil.GetPropertyCount(material.shader);
                            while (j < propertyCount)
                            {
                                if (ShaderUtil.GetPropertyType(material.shader, j) == ShaderUtil.ShaderPropertyType.TexEnv)
                                {
                                    string propertyName = ShaderUtil.GetPropertyName(material.shader, j);
                                    if (!list.Contains(propertyName))
                                    {
                                        list.Add(propertyName);
                                    }
                                }
                                j++;
                            }
                            selection        = list.IndexOf(videoPlayer.targetMaterialProperty);
                            invalidSelection = (selection < 0 && list.Count <string>() > 0);
                            if (invalidSelection && !multiSelect)
                            {
                                selection = list.Count <string>();
                                list.Add(videoPlayer.targetMaterialProperty);
                            }
                        }
                    }
                    result = list;
                }
            }
            return(result);
        }
Exemple #2
0
        private static int GetMaterialPropertyPopupHash(UnityEngine.Object[] objects)
        {
            int num = 0;

            for (int i = 0; i < objects.Length; i++)
            {
                VideoPlayer videoPlayer = (VideoPlayer)objects[i];
                if (videoPlayer)
                {
                    Renderer targetRenderer = VideoPlayerEditor.GetTargetRenderer(videoPlayer);
                    if (targetRenderer)
                    {
                        num ^= videoPlayer.targetMaterialProperty.GetHashCode();
                        Material[] sharedMaterials = targetRenderer.sharedMaterials;
                        for (int j = 0; j < sharedMaterials.Length; j++)
                        {
                            Material material = sharedMaterials[j];
                            if (material)
                            {
                                num ^= material.name.GetHashCode();
                                int k             = 0;
                                int propertyCount = ShaderUtil.GetPropertyCount(material.shader);
                                while (k < propertyCount)
                                {
                                    if (ShaderUtil.GetPropertyType(material.shader, k) == ShaderUtil.ShaderPropertyType.TexEnv)
                                    {
                                        num ^= ShaderUtil.GetPropertyName(material.shader, k).GetHashCode();
                                    }
                                    k++;
                                }
                            }
                        }
                    }
                }
            }
            return(num);
        }
Exemple #3
0
        private string GenerateMultiMaterialinformation()
        {
            string result;

            if (base.targets.Count <UnityEngine.Object>() > 1)
            {
                result = "";
            }
            else
            {
                VideoPlayer videoPlayer = base.target as VideoPlayer;
                if (!videoPlayer)
                {
                    result = "";
                }
                else
                {
                    Renderer targetRenderer = VideoPlayerEditor.GetTargetRenderer(videoPlayer);
                    if (!targetRenderer)
                    {
                        result = "";
                    }
                    else
                    {
                        Material[] sharedMaterials = targetRenderer.sharedMaterials;
                        if (sharedMaterials == null || sharedMaterials.Count <Material>() <= 1)
                        {
                            result = "";
                        }
                        else
                        {
                            List <string> list  = new List <string>();
                            Material[]    array = sharedMaterials;
                            for (int i = 0; i < array.Length; i++)
                            {
                                Material material = array[i];
                                if (material)
                                {
                                    int j             = 0;
                                    int propertyCount = ShaderUtil.GetPropertyCount(material.shader);
                                    while (j < propertyCount)
                                    {
                                        if (ShaderUtil.GetPropertyType(material.shader, j) == ShaderUtil.ShaderPropertyType.TexEnv && ShaderUtil.GetPropertyName(material.shader, j) == this.m_TargetMaterialProperty.stringValue)
                                        {
                                            list.Add(material.name);
                                            break;
                                        }
                                        j++;
                                    }
                                }
                            }
                            if (list.Count <string>() == sharedMaterials.Count <Material>())
                            {
                                result = VideoPlayerEditor.s_Styles.texPropInAllMaterialsHelp;
                            }
                            else
                            {
                                result = string.Format(VideoPlayerEditor.s_Styles.texPropInSomeMaterialsHelp, list.Count <string>(), sharedMaterials.Count <Material>()) + ": " + string.Join(", ", list.ToArray());
                            }
                        }
                    }
                }
            }
            return(result);
        }
Exemple #4
0
 private void HandleTargetField(VideoRenderMode currentRenderMode)
 {
     this.m_ShowRenderTexture.target = (currentRenderMode == VideoRenderMode.RenderTexture);
     if (EditorGUILayout.BeginFadeGroup(this.m_ShowRenderTexture.faded))
     {
         EditorGUILayout.PropertyField(this.m_TargetTexture, VideoPlayerEditor.s_Styles.textureContent, new GUILayoutOption[0]);
     }
     EditorGUILayout.EndFadeGroup();
     this.m_ShowTargetCamera.target = (currentRenderMode == VideoRenderMode.CameraFarPlane || currentRenderMode == VideoRenderMode.CameraNearPlane);
     if (EditorGUILayout.BeginFadeGroup(this.m_ShowTargetCamera.faded))
     {
         EditorGUILayout.PropertyField(this.m_TargetCamera, VideoPlayerEditor.s_Styles.cameraContent, new GUILayoutOption[0]);
         EditorGUILayout.Slider(this.m_TargetCameraAlpha, 0f, 1f, VideoPlayerEditor.s_Styles.alphaContent, new GUILayoutOption[0]);
     }
     EditorGUILayout.EndFadeGroup();
     this.m_ShowRenderer.target = (currentRenderMode == VideoRenderMode.MaterialOverride);
     if (EditorGUILayout.BeginFadeGroup(this.m_ShowRenderer.faded))
     {
         bool flag = base.targets.Count <UnityEngine.Object>() > 1;
         if (flag)
         {
             EditorGUILayout.PropertyField(this.m_TargetMaterialRenderer, VideoPlayerEditor.s_Styles.materialRendererContent, new GUILayoutOption[0]);
         }
         else
         {
             Rect       controlRect = EditorGUILayout.GetControlRect(true, 16f, new GUILayoutOption[0]);
             GUIContent label       = EditorGUI.BeginProperty(controlRect, VideoPlayerEditor.s_Styles.materialRendererContent, this.m_TargetMaterialRenderer);
             EditorGUI.BeginChangeCheck();
             UnityEngine.Object objectReferenceValue = EditorGUI.ObjectField(controlRect, label, VideoPlayerEditor.GetTargetRenderer((VideoPlayer)base.target), typeof(Renderer), true);
             if (EditorGUI.EndChangeCheck())
             {
                 this.m_TargetMaterialRenderer.objectReferenceValue = objectReferenceValue;
             }
             EditorGUI.EndProperty();
         }
         int materialPropertyPopupHash = VideoPlayerEditor.GetMaterialPropertyPopupHash(base.targets);
         if (this.m_MaterialPropertyPopupContentHash != materialPropertyPopupHash)
         {
             UnityEngine.Object[] arg_1CE_0 = base.targets;
             if (VideoPlayerEditor.< > f__mg$cache1 == null)
             {
                 VideoPlayerEditor.< > f__mg$cache1 = new VideoPlayerEditor.EntryGenerator(VideoPlayerEditor.GetMaterialPropertyNames);
             }
             this.m_MaterialPropertyPopupContent = VideoPlayerEditor.BuildPopupEntries(arg_1CE_0, VideoPlayerEditor.< > f__mg$cache1, out this.m_MaterialPropertyPopupSelection, out this.m_MaterialPropertyPopupInvalidSelections);
         }
         VideoPlayerEditor.HandlePopup(VideoPlayerEditor.s_Styles.materialPropertyContent, this.m_TargetMaterialProperty, this.m_MaterialPropertyPopupContent, this.m_MaterialPropertyPopupSelection);
         if (this.m_MaterialPropertyPopupInvalidSelections > 0 || this.m_MaterialPropertyPopupContent.Length == 0)
         {
             GUILayout.BeginHorizontal(new GUILayoutOption[0]);
             GUILayout.Space(EditorGUIUtility.labelWidth);
             if (this.m_MaterialPropertyPopupContent.Length == 0)
             {
                 if (!flag)
                 {
                     EditorGUILayout.HelpBox(VideoPlayerEditor.s_Styles.rendererMaterialsHaveNoTexPropsHelp, MessageType.Warning);
                 }
                 else
                 {
                     EditorGUILayout.HelpBox(VideoPlayerEditor.s_Styles.someRendererMaterialsHaveNoTexPropsHelp, MessageType.Warning);
                 }
             }
             else if (!flag)
             {
                 EditorGUILayout.HelpBox(VideoPlayerEditor.s_Styles.invalidTexPropSelectionHelp, MessageType.Warning);
             }
             else if (this.m_MaterialPropertyPopupInvalidSelections == 1)
             {
                 EditorGUILayout.HelpBox(VideoPlayerEditor.s_Styles.oneInvalidTexPropSelectionHelp, MessageType.Warning);
             }
             else
             {
                 EditorGUILayout.HelpBox(string.Format(VideoPlayerEditor.s_Styles.someInvalidTexPropSelectionsHelp, this.m_MaterialPropertyPopupInvalidSelections), MessageType.Warning);
             }
             GUILayout.EndHorizontal();
         }
         else
         {
             this.DisplayMultiMaterialInformation(this.m_MaterialPropertyPopupContentHash != materialPropertyPopupHash);
         }
         this.m_MaterialPropertyPopupContentHash = materialPropertyPopupHash;
     }
     EditorGUILayout.EndFadeGroup();
     this.m_ShowAspectRatio.target = (currentRenderMode != VideoRenderMode.MaterialOverride && currentRenderMode != VideoRenderMode.APIOnly);
     if (EditorGUILayout.BeginFadeGroup(this.m_ShowAspectRatio.faded))
     {
         EditorGUILayout.PropertyField(this.m_AspectRatio, VideoPlayerEditor.s_Styles.aspectRatioLabel, new GUILayoutOption[0]);
     }
     EditorGUILayout.EndFadeGroup();
 }