public static MassPlaceTrees ( |
||
terrainData | ||
numberOfTrees | int | |
randomTreeColor | bool | |
keepExistingTrees | bool | |
Résultat | void |
void OnWizardCreate() { if (numberOfTrees > kMaxNumberOfTrees) { isValid = false; errorString = String.Format("Mass placing more than {0} trees is not supported", kMaxNumberOfTrees); Debug.LogError(errorString); return; } TreePainter.MassPlaceTrees(m_Terrain.terrainData, numberOfTrees, true, keepExistingTrees); m_Terrain.Flush(); }
private void OnWizardCreate() { if (this.numberOfTrees > 1000000) { base.isValid = false; base.errorString = string.Format("Mass placing more than {0} trees is not supported", 1000000); Debug.LogError(base.errorString); return; } TreePainter.MassPlaceTrees(this.m_Terrain.terrainData, this.numberOfTrees, true, this.keepExistingTrees); this.m_Terrain.Flush(); }
private void OnWizardCreate() { if (this.numberOfTrees > 0xf4240) { base.isValid = false; base.errorString = $"Mass placing more than {0xf4240} trees is not supported"; Debug.LogError(base.errorString); } else { TreePainter.MassPlaceTrees(base.m_Terrain.terrainData, this.numberOfTrees, true, this.keepExistingTrees); base.m_Terrain.Flush(); } }