Exemple #1
0
        public static Dictionary <Vector2Int, UnityEngine.Object> CreateHoverData(Texture2D sheet)
        {
            Dictionary <Vector2Int, UnityEngine.Object> dictionary = new Dictionary <Vector2Int, UnityEngine.Object>();
            List <Sprite> spritesFromTexture = TileDragAndDrop.GetSpritesFromTexture(sheet);
            Vector2Int    cellPixelSize      = TileDragAndDrop.EstimateGridPixelSize(spritesFromTexture);

            foreach (Sprite current in spritesFromTexture)
            {
                Vector2Int gridPosition = TileDragAndDrop.GetGridPosition(current, cellPixelSize);
                dictionary[gridPosition] = current;
            }
            return(dictionary);
        }
Exemple #2
0
        public static List <Texture2D> GetValidSpritesheets(UnityEngine.Object[] objects)
        {
            List <Texture2D> list = new List <Texture2D>();

            for (int i = 0; i < objects.Length; i++)
            {
                UnityEngine.Object @object = objects[i];
                if (@object is Texture2D)
                {
                    Texture2D     texture2D          = @object as Texture2D;
                    List <Sprite> spritesFromTexture = TileDragAndDrop.GetSpritesFromTexture(texture2D);
                    if (spritesFromTexture.Count <Sprite>() > 1 && TileDragAndDrop.AllSpritesAreSameSize(spritesFromTexture))
                    {
                        list.Add(texture2D);
                    }
                }
            }
            return(list);
        }
Exemple #3
0
        public static List <Sprite> GetValidSingleSprites(UnityEngine.Object[] objects)
        {
            List <Sprite> list = new List <Sprite>();

            for (int i = 0; i < objects.Length; i++)
            {
                UnityEngine.Object @object = objects[i];
                if (@object is Sprite)
                {
                    list.Add(@object as Sprite);
                }
                else if (@object is Texture2D)
                {
                    Texture2D     texture            = @object as Texture2D;
                    List <Sprite> spritesFromTexture = TileDragAndDrop.GetSpritesFromTexture(texture);
                    if (spritesFromTexture.Count == 1 || !TileDragAndDrop.AllSpritesAreSameSize(spritesFromTexture))
                    {
                        list.AddRange(spritesFromTexture);
                    }
                }
            }
            return(list);
        }