private void OnGUI() { if (SnapSettings.ms_Styles == null) SnapSettings.ms_Styles = new SnapSettings.Styles(); GUILayout.Space(5f); EditorGUI.BeginChangeCheck(); Vector3 move = SnapSettings.move; move.x = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveX, move.x, new GUILayoutOption[0]); move.y = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveY, move.y, new GUILayoutOption[0]); move.z = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveZ, move.z, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if ((double) move.x <= 0.0) move.x = SnapSettings.move.x; if ((double) move.y <= 0.0) move.y = SnapSettings.move.y; if ((double) move.z <= 0.0) move.z = SnapSettings.move.z; SnapSettings.move = move; } SnapSettings.scale = EditorGUILayout.FloatField(SnapSettings.ms_Styles.scale, SnapSettings.scale, new GUILayoutOption[0]); SnapSettings.rotation = EditorGUILayout.FloatField(SnapSettings.ms_Styles.rotation, SnapSettings.rotation, new GUILayoutOption[0]); GUILayout.Space(5f); bool flag1 = false; bool flag2 = false; bool flag3 = false; GUILayout.BeginHorizontal(); if (GUILayout.Button(SnapSettings.ms_Styles.snapAllAxes, SnapSettings.ms_Styles.buttonLeft, new GUILayoutOption[0])) { flag1 = true; flag2 = true; flag3 = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapX, SnapSettings.ms_Styles.buttonMid, new GUILayoutOption[0])) flag1 = true; if (GUILayout.Button(SnapSettings.ms_Styles.snapY, SnapSettings.ms_Styles.buttonMid, new GUILayoutOption[0])) flag2 = true; if (GUILayout.Button(SnapSettings.ms_Styles.snapZ, SnapSettings.ms_Styles.buttonRight, new GUILayoutOption[0])) flag3 = true; GUILayout.EndHorizontal(); if (!(flag1 | flag2 | flag3)) return; Vector3 vector3 = new Vector3(1f / SnapSettings.move.x, 1f / SnapSettings.move.y, 1f / SnapSettings.move.z); Undo.RecordObjects((Object[]) Selection.transforms, "Snap " + (Selection.transforms.Length != 1 ? " selection" : Selection.activeGameObject.name) + " to grid"); foreach (Transform transform in Selection.transforms) { Vector3 position = transform.position; if (flag1) position.x = Mathf.Round(position.x * vector3.x) / vector3.x; if (flag2) position.y = Mathf.Round(position.y * vector3.y) / vector3.y; if (flag3) position.z = Mathf.Round(position.z * vector3.z) / vector3.z; transform.position = position; } }
private void OnGUI() { if (SnapSettings.ms_Styles == null) { SnapSettings.ms_Styles = new SnapSettings.Styles(); } GUILayout.Space(5f); EditorGUI.BeginChangeCheck(); Vector3 move = SnapSettings.move; move.x = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveX, move.x, new GUILayoutOption[0]); move.y = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveY, move.y, new GUILayoutOption[0]); move.z = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveZ, move.z, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (move.x <= 0f) { move.x = SnapSettings.move.x; } if (move.y <= 0f) { move.y = SnapSettings.move.y; } if (move.z <= 0f) { move.z = SnapSettings.move.z; } SnapSettings.move = move; } SnapSettings.scale = EditorGUILayout.FloatField(SnapSettings.ms_Styles.scale, SnapSettings.scale, new GUILayoutOption[0]); SnapSettings.rotation = EditorGUILayout.FloatField(SnapSettings.ms_Styles.rotation, SnapSettings.rotation, new GUILayoutOption[0]); GUILayout.Space(5f); bool flag = false; bool flag2 = false; bool flag3 = false; GUILayout.BeginHorizontal(new GUILayoutOption[0]); if (GUILayout.Button(SnapSettings.ms_Styles.snapAllAxes, SnapSettings.ms_Styles.buttonLeft, new GUILayoutOption[0])) { flag = true; flag2 = true; flag3 = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapX, SnapSettings.ms_Styles.buttonMid, new GUILayoutOption[0])) { flag = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapY, SnapSettings.ms_Styles.buttonMid, new GUILayoutOption[0])) { flag2 = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapZ, SnapSettings.ms_Styles.buttonRight, new GUILayoutOption[0])) { flag3 = true; } GUILayout.EndHorizontal(); if (flag | flag2 | flag3) { Vector3 vector = new Vector3(1f / SnapSettings.move.x, 1f / SnapSettings.move.y, 1f / SnapSettings.move.z); Undo.RecordObjects(Selection.transforms, "Snap " + ((Selection.transforms.Length != 1) ? " selection" : Selection.activeGameObject.name) + " to grid"); Transform[] transforms = Selection.transforms; for (int i = 0; i < transforms.Length; i++) { Transform transform = transforms[i]; Vector3 position = transform.position; if (flag) { position.x = Mathf.Round(position.x * vector.x) / vector.x; } if (flag2) { position.y = Mathf.Round(position.y * vector.y) / vector.y; } if (flag3) { position.z = Mathf.Round(position.z * vector.z) / vector.z; } transform.position = position; } } }
private void OnGUI() { if (SnapSettings.ms_Styles == null) { SnapSettings.ms_Styles = new SnapSettings.Styles(); } GUILayout.Space(5f); EditorGUI.BeginChangeCheck(); Vector3 move = SnapSettings.move; move.x = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveX, move.x, new GUILayoutOption[0]); move.y = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveY, move.y, new GUILayoutOption[0]); move.z = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveZ, move.z, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if (move.x <= 0f) { move.x = SnapSettings.move.x; } if (move.y <= 0f) { move.y = SnapSettings.move.y; } if (move.z <= 0f) { move.z = SnapSettings.move.z; } SnapSettings.move = move; } SnapSettings.scale = EditorGUILayout.FloatField(SnapSettings.ms_Styles.scale, SnapSettings.scale, new GUILayoutOption[0]); SnapSettings.rotation = EditorGUILayout.FloatField(SnapSettings.ms_Styles.rotation, SnapSettings.rotation, new GUILayoutOption[0]); GUILayout.Space(5f); bool flag = false; bool flag2 = false; bool flag3 = false; GUILayout.BeginHorizontal(new GUILayoutOption[0]); if (GUILayout.Button(SnapSettings.ms_Styles.snapAllAxes, SnapSettings.ms_Styles.buttonLeft, new GUILayoutOption[0])) { flag = true; flag2 = true; flag3 = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapX, SnapSettings.ms_Styles.buttonMid, new GUILayoutOption[0])) { flag = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapY, SnapSettings.ms_Styles.buttonMid, new GUILayoutOption[0])) { flag2 = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapZ, SnapSettings.ms_Styles.buttonRight, new GUILayoutOption[0])) { flag3 = true; } GUILayout.EndHorizontal(); if (flag | flag2 | flag3) { Vector3 vector = new Vector3(1f / SnapSettings.move.x, 1f / SnapSettings.move.y, 1f / SnapSettings.move.z); Undo.RecordObjects(Selection.transforms, "Snap " + ((Selection.transforms.Length != 1) ? " selection" : Selection.activeGameObject.name) + " to grid"); Transform[] transforms = Selection.transforms; for (int i = 0; i < transforms.Length; i++) { Transform transform = transforms[i]; Vector3 position = transform.position; if (flag) { position.x = Mathf.Round(position.x * vector.x) / vector.x; } if (flag2) { position.y = Mathf.Round(position.y * vector.y) / vector.y; } if (flag3) { position.z = Mathf.Round(position.z * vector.z) / vector.z; } transform.position = position; } } }
private void OnGUI() { if (SnapSettings.ms_Styles == null) { SnapSettings.ms_Styles = new SnapSettings.Styles(); } GUILayout.Space(5f); EditorGUI.BeginChangeCheck(); Vector3 move = SnapSettings.move; move.x = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveX, move.x, new GUILayoutOption[0]); move.y = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveY, move.y, new GUILayoutOption[0]); move.z = EditorGUILayout.FloatField(SnapSettings.ms_Styles.moveZ, move.z, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { if ((double)move.x <= 0.0) { move.x = SnapSettings.move.x; } if ((double)move.y <= 0.0) { move.y = SnapSettings.move.y; } if ((double)move.z <= 0.0) { move.z = SnapSettings.move.z; } SnapSettings.move = move; } SnapSettings.scale = EditorGUILayout.FloatField(SnapSettings.ms_Styles.scale, SnapSettings.scale, new GUILayoutOption[0]); SnapSettings.rotation = EditorGUILayout.FloatField(SnapSettings.ms_Styles.rotation, SnapSettings.rotation, new GUILayoutOption[0]); GUILayout.Space(5f); bool flag1 = false; bool flag2 = false; bool flag3 = false; GUILayout.BeginHorizontal(); if (GUILayout.Button(SnapSettings.ms_Styles.snapAllAxes, SnapSettings.ms_Styles.buttonLeft, new GUILayoutOption[0])) { flag1 = true; flag2 = true; flag3 = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapX, SnapSettings.ms_Styles.buttonMid, new GUILayoutOption[0])) { flag1 = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapY, SnapSettings.ms_Styles.buttonMid, new GUILayoutOption[0])) { flag2 = true; } if (GUILayout.Button(SnapSettings.ms_Styles.snapZ, SnapSettings.ms_Styles.buttonRight, new GUILayoutOption[0])) { flag3 = true; } GUILayout.EndHorizontal(); if (!(flag1 | flag2 | flag3)) { return; } Vector3 vector3 = new Vector3(1f / SnapSettings.move.x, 1f / SnapSettings.move.y, 1f / SnapSettings.move.z); Undo.RecordObjects((Object[])Selection.transforms, "Snap " + (Selection.transforms.Length != 1 ? " selection" : Selection.activeGameObject.name) + " to grid"); foreach (Transform transform in Selection.transforms) { Vector3 position = transform.position; if (flag1) { position.x = Mathf.Round(position.x * vector3.x) / vector3.x; } if (flag2) { position.y = Mathf.Round(position.y * vector3.y) / vector3.y; } if (flag3) { position.z = Mathf.Round(position.z * vector3.z) / vector3.z; } transform.position = position; } }