private SetSearchFilter ( string searchFilter, SearchMode mode, bool setAll ) : void | ||
searchFilter | string | |
mode | SearchMode | |
setAll | bool | |
Résultat | void |
private static void OnSearchForReferences() { int activeInstanceId = Selection.activeInstanceID; string str = AssetDatabase.GetAssetPath(activeInstanceId).Substring(7); if (str.IndexOf(' ') != -1) { str = 34.ToString() + str + (object)'"'; } string searchFilter; if (AssetDatabase.IsMainAsset(activeInstanceId)) { searchFilter = "ref:" + str; } else { searchFilter = "ref:" + (object)activeInstanceId + ":" + str; } using (List <SearchableEditorWindow> .Enumerator enumerator = SearchableEditorWindow.searchableWindows.GetEnumerator()) { while (enumerator.MoveNext()) { SearchableEditorWindow current = enumerator.Current; if (current.m_HierarchyType == HierarchyType.GameObjects) { current.SetSearchFilter(searchFilter, SearchableEditorWindow.SearchMode.All, false); current.m_HasSearchFilterFocus = true; current.Repaint(); } } } }
internal virtual void SetSearchFilter(string searchFilter, SearchableEditorWindow.SearchMode mode, bool setAll) { this.m_SearchMode = mode; this.m_SearchFilter = searchFilter; if (setAll) { using (List <SearchableEditorWindow> .Enumerator enumerator = SearchableEditorWindow.searchableWindows.GetEnumerator()) { while (enumerator.MoveNext()) { SearchableEditorWindow current = enumerator.Current; if ((UnityEngine.Object)current != (UnityEngine.Object) this && current.m_HierarchyType == this.m_HierarchyType && current.m_HierarchyType != HierarchyType.Assets) { current.SetSearchFilter(this.m_SearchFilter, this.m_SearchMode, false); } } } } this.Repaint(); EditorApplication.Internal_CallSearchHasChanged(); }