IsUsingDeferredRenderingPath() static private méthode

static private IsUsingDeferredRenderingPath ( ) : bool
Résultat bool
Exemple #1
0
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorGUILayout.PropertyField(m_Fog, Styles.FogEnable);
            if (m_Fog.boolValue)
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.PropertyField(m_FogColor, Styles.FogColor);
                EditorGUILayout.PropertyField(m_FogMode, Styles.FogMode);

                if ((FogMode)m_FogMode.intValue != FogMode.Linear)
                {
                    EditorGUILayout.PropertyField(m_FogDensity, Styles.FogDensity);
                }
                else
                {
                    EditorGUILayout.PropertyField(m_LinearFogStart, Styles.FogLinearStart);
                    EditorGUILayout.PropertyField(m_LinearFogEnd, Styles.FogLinearEnd);
                }

                if (SceneView.IsUsingDeferredRenderingPath())
                {
                    EditorGUILayout.HelpBox(Styles.FogWarning.text, MessageType.Info);
                }

                EditorGUI.indentLevel--;
                EditorGUILayout.Space();
            }

            serializedObject.ApplyModifiedProperties();
        }
Exemple #2
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 public override void OnInspectorGUI()
 {
     base.serializedObject.Update();
     EditorGUILayout.PropertyField(this.m_Fog, FogEditor.Styles.FogEnable, new GUILayoutOption[0]);
     if (this.m_Fog.boolValue)
     {
         EditorGUI.indentLevel++;
         EditorGUILayout.PropertyField(this.m_FogColor, FogEditor.Styles.FogColor, new GUILayoutOption[0]);
         EditorGUILayout.PropertyField(this.m_FogMode, FogEditor.Styles.FogMode, new GUILayoutOption[0]);
         if (this.m_FogMode.intValue != 1)
         {
             EditorGUILayout.PropertyField(this.m_FogDensity, FogEditor.Styles.FogDensity, new GUILayoutOption[0]);
         }
         else
         {
             EditorGUILayout.PropertyField(this.m_LinearFogStart, FogEditor.Styles.FogLinearStart, new GUILayoutOption[0]);
             EditorGUILayout.PropertyField(this.m_LinearFogEnd, FogEditor.Styles.FogLinearEnd, new GUILayoutOption[0]);
         }
         if (SceneView.IsUsingDeferredRenderingPath())
         {
             EditorGUILayout.HelpBox(FogEditor.Styles.FogWarning.text, MessageType.Info);
         }
         EditorGUI.indentLevel--;
         EditorGUILayout.Space();
     }
     base.serializedObject.ApplyModifiedProperties();
 }
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            bool flag = false;
            SerializedProperty serializedProperty = base.serializedObject.FindProperty("m_Materials");

            if (!serializedProperty.hasMultipleDifferentValues)
            {
                MeshFilter component = ((MeshRenderer)base.serializedObject.targetObject).GetComponent <MeshFilter>();
                flag = (component != null && component.sharedMesh != null && serializedProperty.arraySize > component.sharedMesh.subMeshCount);
            }
            EditorGUILayout.PropertyField(this.m_CastShadows, true, new GUILayoutOption[0]);
            bool disabled = SceneView.IsUsingDeferredRenderingPath();

            using (new EditorGUI.DisabledScope(disabled))
            {
                EditorGUILayout.PropertyField(this.m_ReceiveShadows, true, new GUILayoutOption[0]);
            }
            EditorGUILayout.PropertyField(this.m_MotionVectors, true, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Materials, true, new GUILayoutOption[0]);
            if (!this.m_Materials.hasMultipleDifferentValues && flag)
            {
                EditorGUILayout.HelpBox("This renderer has more materials than the Mesh has submeshes. Multiple materials will be applied to the same submesh, which costs performance. Consider using multiple shader passes.", MessageType.Warning, true);
            }
            base.RenderProbeFields();
            base.serializedObject.ApplyModifiedProperties();
        }
Exemple #4
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 public override void OnInspectorGUI()
 {
     base.serializedObject.Update();
     this.m_ShowEditor = EditorGUILayout.ToggleTitlebar(this.m_ShowEditor, FogEditor.Styles.fogHeader, this.m_Fog);
     if (this.m_ShowEditor)
     {
         EditorGUI.indentLevel++;
         EditorGUI.BeginDisabledGroup(!this.m_Fog.boolValue);
         EditorGUILayout.PropertyField(this.m_FogColor, new GUILayoutOption[0]);
         EditorGUILayout.PropertyField(this.m_FogMode, new GUILayoutOption[0]);
         EditorGUI.indentLevel++;
         FogMode intValue = (FogMode)this.m_FogMode.intValue;
         if (intValue != FogMode.Linear)
         {
             EditorGUILayout.PropertyField(this.m_FogDensity, FogEditor.Styles.fogDensity, new GUILayoutOption[0]);
         }
         else
         {
             EditorGUILayout.PropertyField(this.m_LinearFogStart, FogEditor.Styles.fogLinearStart, new GUILayoutOption[0]);
             EditorGUILayout.PropertyField(this.m_LinearFogEnd, FogEditor.Styles.fogLinearEnd, new GUILayoutOption[0]);
         }
         EditorGUI.indentLevel--;
         if (SceneView.IsUsingDeferredRenderingPath())
         {
             EditorGUILayout.HelpBox(FogEditor.Styles.fogWarning.text, MessageType.Info);
         }
         EditorGUILayout.EndFadeGroup();
         EditorGUI.EndDisabledGroup();
         EditorGUI.indentLevel--;
     }
     base.serializedObject.ApplyModifiedProperties();
 }
        protected void RenderCommonProbeFields(bool useMiniStyle)
        {
            bool isDeferredRenderingPath = SceneView.IsUsingDeferredRenderingPath();
            bool isDeferredReflections   = isDeferredRenderingPath && (GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled);

            m_Probes.RenderReflectionProbeUsage(useMiniStyle, isDeferredRenderingPath, isDeferredReflections);
            m_Probes.RenderProbeAnchor(useMiniStyle);
        }
Exemple #6
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        protected void RenderCommonProbeFields(bool useMiniStyle)
        {
            bool flag = SceneView.IsUsingDeferredRenderingPath();
            bool isDeferredReflections = flag && UnityEngine.Rendering.GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled;

            this.m_Probes.RenderReflectionProbeUsage(useMiniStyle, flag, isDeferredReflections);
            this.m_Probes.RenderProbeAnchor(useMiniStyle);
        }
Exemple #7
0
 public override void OnInspectorGUI(ParticleSystem s)
 {
     if (RendererModuleUI.s_Texts == null)
     {
         RendererModuleUI.s_Texts = new RendererModuleUI.Texts();
     }
     RendererModuleUI.RenderMode intValue   = (RendererModuleUI.RenderMode) this.m_RenderMode.intValue;
     RendererModuleUI.RenderMode renderMode = (RendererModuleUI.RenderMode)ModuleUI.GUIPopup(RendererModuleUI.s_Texts.renderMode, this.m_RenderMode, RendererModuleUI.s_Texts.particleTypes);
     if (renderMode == RendererModuleUI.RenderMode.Mesh)
     {
         EditorGUI.indentLevel++;
         this.DoListOfMeshesGUI();
         EditorGUI.indentLevel--;
         if (intValue != RendererModuleUI.RenderMode.Mesh && this.m_Meshes[0].objectReferenceInstanceIDValue == 0)
         {
             this.m_Meshes[0].objectReferenceValue = Resources.GetBuiltinResource(typeof(Mesh), "Cube.fbx");
         }
     }
     else if (renderMode == RendererModuleUI.RenderMode.Stretch3D)
     {
         EditorGUI.indentLevel++;
         ModuleUI.GUIFloat(RendererModuleUI.s_Texts.cameraSpeedScale, this.m_CameraVelocityScale);
         ModuleUI.GUIFloat(RendererModuleUI.s_Texts.speedScale, this.m_VelocityScale);
         ModuleUI.GUIFloat(RendererModuleUI.s_Texts.lengthScale, this.m_LengthScale);
         EditorGUI.indentLevel--;
     }
     if (renderMode != RendererModuleUI.RenderMode.Mesh)
     {
         ModuleUI.GUIFloat(RendererModuleUI.s_Texts.normalDirection, this.m_NormalDirection);
     }
     if (this.m_Material != null)
     {
         ModuleUI.GUIObject(RendererModuleUI.s_Texts.material, this.m_Material);
     }
     ModuleUI.GUIPopup(RendererModuleUI.s_Texts.sortMode, this.m_SortMode, RendererModuleUI.s_Texts.sortTypes);
     ModuleUI.GUIFloat(RendererModuleUI.s_Texts.sortingFudge, this.m_SortingFudge);
     ModuleUI.GUIPopup(RendererModuleUI.s_Texts.castShadows, this.m_CastShadows, this.m_CastShadows.enumDisplayNames);
     using (new EditorGUI.DisabledScope(SceneView.IsUsingDeferredRenderingPath()))
     {
         ModuleUI.GUIToggle(RendererModuleUI.s_Texts.receiveShadows, this.m_ReceiveShadows);
     }
     if (renderMode != RendererModuleUI.RenderMode.Mesh)
     {
         ModuleUI.GUIFloat(RendererModuleUI.s_Texts.minParticleSize, this.m_MinParticleSize);
         ModuleUI.GUIFloat(RendererModuleUI.s_Texts.maxParticleSize, this.m_MaxParticleSize);
     }
     EditorGUILayout.Space();
     EditorGUILayout.SortingLayerField(RendererModuleUI.s_Texts.sortingLayer, this.m_SortingLayerID, ParticleSystemStyles.Get().popup, ParticleSystemStyles.Get().label);
     ModuleUI.GUIInt(RendererModuleUI.s_Texts.sortingOrder, this.m_SortingOrder);
     if (renderMode == RendererModuleUI.RenderMode.Billboard)
     {
         ModuleUI.GUIPopup(RendererModuleUI.s_Texts.space, this.m_RenderAlignment, RendererModuleUI.s_Texts.spaces);
     }
     ModuleUI.GUIVector3Field(RendererModuleUI.s_Texts.pivot, this.m_Pivot);
     this.m_Probes.OnGUI(null, s.GetComponent <Renderer>(), true);
 }
Exemple #8
0
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }
            RenderMode intValue = (RenderMode)this.m_RenderMode.intValue;
            RenderMode mode2    = (RenderMode)ModuleUI.GUIPopup(s_Texts.renderMode, this.m_RenderMode, s_Texts.particleTypes);

            switch (mode2)
            {
            case RenderMode.Mesh:
                EditorGUI.indentLevel++;
                this.DoListOfMeshesGUI();
                EditorGUI.indentLevel--;
                if ((intValue != RenderMode.Mesh) && (this.m_Meshes[0].objectReferenceInstanceIDValue == 0))
                {
                    this.m_Meshes[0].objectReferenceValue = Resources.GetBuiltinResource(typeof(Mesh), "Cube.fbx");
                }
                break;

            case RenderMode.Stretch3D:
                EditorGUI.indentLevel++;
                ModuleUI.GUIFloat(s_Texts.cameraSpeedScale, this.m_CameraVelocityScale);
                ModuleUI.GUIFloat(s_Texts.speedScale, this.m_VelocityScale);
                ModuleUI.GUIFloat(s_Texts.lengthScale, this.m_LengthScale);
                EditorGUI.indentLevel--;
                break;
            }
            if (mode2 != RenderMode.Mesh)
            {
                ModuleUI.GUIFloat(s_Texts.normalDirection, this.m_NormalDirection);
            }
            if (this.m_Material != null)
            {
                ModuleUI.GUIObject(s_Texts.material, this.m_Material);
            }
            ModuleUI.GUIPopup(s_Texts.sortMode, this.m_SortMode, s_Texts.sortTypes);
            ModuleUI.GUIFloat(s_Texts.sortingFudge, this.m_SortingFudge);
            ModuleUI.GUIPopup(s_Texts.castShadows, this.m_CastShadows, this.m_CastShadows.enumDisplayNames);
            EditorGUI.BeginDisabledGroup(SceneView.IsUsingDeferredRenderingPath());
            ModuleUI.GUIToggle(s_Texts.receiveShadows, this.m_ReceiveShadows);
            EditorGUI.EndDisabledGroup();
            ModuleUI.GUIFloat(s_Texts.minParticleSize, this.m_MinParticleSize);
            ModuleUI.GUIFloat(s_Texts.maxParticleSize, this.m_MaxParticleSize);
            EditorGUILayout.Space();
            EditorGUILayout.SortingLayerField(s_Texts.sortingLayer, this.m_SortingLayerID, ParticleSystemStyles.Get().popup, ParticleSystemStyles.Get().label);
            ModuleUI.GUIInt(s_Texts.sortingOrder, this.m_SortingOrder);
            if (mode2 == RenderMode.Billboard)
            {
                ModuleUI.GUIPopup(s_Texts.space, this.m_RenderAlignment, s_Texts.spaces);
            }
            EditorGUILayout.PropertyField(this.m_Pivot, s_Texts.pivot, new GUILayoutOption[0]);
            this.m_Probes.OnGUI(null, s.GetComponent <Renderer>(), true);
        }
            // Set useMiniStyle to true to use smaller UI styles,
            // like in particle system modules UI.
            //
            // The code does branches right now on that instead of just
            // picking one or another style, since there are no UI
            // functions, like EditorGUILayout.ObjectField that would take
            // a style parameter :(
            internal void OnGUI(UnityEngine.Object[] selection, Renderer renderer, bool useMiniStyle)
            {
                int  selectionCount          = 1;
                bool isDeferredRenderingPath = SceneView.IsUsingDeferredRenderingPath();
                bool isDeferredReflections   = isDeferredRenderingPath && (UnityEngine.Rendering.GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled);
                bool areLightProbesAllowed   = true;

                if (selection != null)
                {
                    foreach (UnityEngine.Object obj in selection)
                    {
                        if (LightProbes.AreLightProbesAllowed((Renderer)obj) == false)
                        {
                            areLightProbesAllowed = false;
                            break;
                        }
                    }

                    selectionCount = selection.Length;
                }

                RenderLightProbeUsage(selectionCount, renderer, useMiniStyle, areLightProbesAllowed);

                RenderLightProbeProxyVolumeWarningNote(renderer, selectionCount);

                RenderReflectionProbeUsage(useMiniStyle, isDeferredRenderingPath, isDeferredReflections);

                // anchor field - light probes and reflection probes share the same anchor
                bool needsProbeAnchorField = RenderProbeAnchor(useMiniStyle);

                if (needsProbeAnchorField)
                {
                    bool useReflectionProbes = !m_ReflectionProbeUsage.hasMultipleDifferentValues && (ReflectionProbeUsage)m_ReflectionProbeUsage.intValue != ReflectionProbeUsage.Off;

                    if (useReflectionProbes)
                    {
                        if (!isDeferredReflections)
                        {
                            renderer.GetClosestReflectionProbes(m_BlendInfo);
                            ShowClosestReflectionProbes(m_BlendInfo);
                        }
                    }
                }

                bool receivesShadow = !m_ReceiveShadows.hasMultipleDifferentValues && m_ReceiveShadows.boolValue;

                if ((isDeferredRenderingPath && receivesShadow) || (isDeferredReflections && needsProbeAnchorField))
                {
                    EditorGUILayout.HelpBox(m_DeferredNote.text, MessageType.Info);
                }
            }
Exemple #10
0
            internal void OnGUI(UnityEngine.Object[] selection, Renderer renderer, bool useMiniStyle)
            {
                int  selectionCount = 1;
                bool flag           = SceneView.IsUsingDeferredRenderingPath();
                bool flag2          = flag && UnityEngine.Rendering.GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled;
                bool usesLightMaps  = false;

                if (selection != null)
                {
                    for (int i = 0; i < selection.Length; i++)
                    {
                        UnityEngine.Object @object = selection[i];
                        if (LightmapEditorSettings.IsLightmappedOrDynamicLightmappedForRendering((Renderer)@object))
                        {
                            usesLightMaps = true;
                            break;
                        }
                    }
                    selectionCount = selection.Length;
                }
                this.RenderLightProbeUsage(selectionCount, renderer, useMiniStyle, usesLightMaps);
                this.RenderReflectionProbeUsage(useMiniStyle, flag, flag2);
                bool flag3 = this.RenderProbeAnchor(useMiniStyle);

                if (flag3)
                {
                    bool flag4 = !this.m_ReflectionProbeUsage.hasMultipleDifferentValues && this.m_ReflectionProbeUsage.intValue != 0;
                    if (flag4)
                    {
                        if (!flag2)
                        {
                            renderer.GetClosestReflectionProbes(this.m_BlendInfo);
                            RendererEditorBase.Probes.ShowClosestReflectionProbes(this.m_BlendInfo);
                        }
                    }
                }
                bool flag5 = !this.m_ReceiveShadows.hasMultipleDifferentValues && this.m_ReceiveShadows.boolValue;

                if ((flag && flag5) || (flag2 && flag3))
                {
                    EditorGUILayout.HelpBox(this.m_DeferredNote.text, MessageType.Info);
                }
                this.RenderLightProbeProxyVolumeWarningNote(renderer, selectionCount);
            }
        public override void OnInspectorGUI(InitialModuleUI initial)
        {
            if (RendererModuleUI.s_Texts == null)
            {
                RendererModuleUI.s_Texts = new RendererModuleUI.Texts();
            }
            EditorGUI.BeginChangeCheck();
            RendererModuleUI.RenderMode renderMode = (RendererModuleUI.RenderMode)ModuleUI.GUIPopup(RendererModuleUI.s_Texts.renderMode, this.m_RenderMode, RendererModuleUI.s_Texts.particleTypes, new GUILayoutOption[0]);
            bool flag = EditorGUI.EndChangeCheck();

            if (!this.m_RenderMode.hasMultipleDifferentValues)
            {
                if (renderMode == RendererModuleUI.RenderMode.Mesh)
                {
                    EditorGUI.indentLevel++;
                    this.DoListOfMeshesGUI();
                    EditorGUI.indentLevel--;
                    if (flag && this.m_Meshes[0].objectReferenceInstanceIDValue == 0 && !this.m_Meshes[0].hasMultipleDifferentValues)
                    {
                        this.m_Meshes[0].objectReferenceValue = Resources.GetBuiltinResource(typeof(Mesh), "Cube.fbx");
                    }
                }
                else if (renderMode == RendererModuleUI.RenderMode.Stretch3D)
                {
                    EditorGUI.indentLevel++;
                    ModuleUI.GUIFloat(RendererModuleUI.s_Texts.cameraSpeedScale, this.m_CameraVelocityScale, new GUILayoutOption[0]);
                    ModuleUI.GUIFloat(RendererModuleUI.s_Texts.speedScale, this.m_VelocityScale, new GUILayoutOption[0]);
                    ModuleUI.GUIFloat(RendererModuleUI.s_Texts.lengthScale, this.m_LengthScale, new GUILayoutOption[0]);
                    EditorGUI.indentLevel--;
                }
                if (renderMode != RendererModuleUI.RenderMode.None)
                {
                    if (renderMode != RendererModuleUI.RenderMode.Mesh)
                    {
                        ModuleUI.GUIFloat(RendererModuleUI.s_Texts.normalDirection, this.m_NormalDirection, new GUILayoutOption[0]);
                    }
                    if (this.m_Material != null)
                    {
                        ModuleUI.GUIObject(RendererModuleUI.s_Texts.material, this.m_Material, new GUILayoutOption[0]);
                    }
                }
            }
            bool flag2 = this.m_ParticleSystemUI.m_ParticleSystems.FirstOrDefault((ParticleSystem o) => o.trails.enabled) != null;

            if (flag2 && this.m_TrailMaterial != null)
            {
                ModuleUI.GUIObject(RendererModuleUI.s_Texts.trailMaterial, this.m_TrailMaterial, new GUILayoutOption[0]);
            }
            if (!this.m_RenderMode.hasMultipleDifferentValues)
            {
                if (renderMode != RendererModuleUI.RenderMode.None)
                {
                    ModuleUI.GUIPopup(RendererModuleUI.s_Texts.sortMode, this.m_SortMode, RendererModuleUI.s_Texts.sortTypes, new GUILayoutOption[0]);
                    ModuleUI.GUIFloat(RendererModuleUI.s_Texts.sortingFudge, this.m_SortingFudge, new GUILayoutOption[0]);
                    if (renderMode != RendererModuleUI.RenderMode.Mesh)
                    {
                        ModuleUI.GUIFloat(RendererModuleUI.s_Texts.minParticleSize, this.m_MinParticleSize, new GUILayoutOption[0]);
                        ModuleUI.GUIFloat(RendererModuleUI.s_Texts.maxParticleSize, this.m_MaxParticleSize, new GUILayoutOption[0]);
                    }
                    if (renderMode == RendererModuleUI.RenderMode.Billboard)
                    {
                        bool flag3 = this.m_ParticleSystemUI.m_ParticleSystems.FirstOrDefault((ParticleSystem o) => o.shape.alignToDirection) != null;
                        if (flag3)
                        {
                            using (new EditorGUI.DisabledScope(true))
                            {
                                ModuleUI.GUIPopup(RendererModuleUI.s_Texts.space, 0, new string[]
                                {
                                    RendererModuleUI.s_Texts.spaces[2]
                                }, new GUILayoutOption[0]);
                            }
                            GUIContent gUIContent = EditorGUIUtility.TextContent("Using Align to Direction in the Shape Module forces the system to be rendered using Local Billboard Alignment.");
                            EditorGUILayout.HelpBox(gUIContent.text, MessageType.Info, true);
                        }
                        else
                        {
                            ModuleUI.GUIPopup(RendererModuleUI.s_Texts.space, this.m_RenderAlignment, RendererModuleUI.s_Texts.spaces, new GUILayoutOption[0]);
                        }
                    }
                    ModuleUI.GUIVector3Field(RendererModuleUI.s_Texts.pivot, this.m_Pivot, new GUILayoutOption[0]);
                    EditorGUI.BeginChangeCheck();
                    RendererModuleUI.s_VisualizePivot = ModuleUI.GUIToggle(RendererModuleUI.s_Texts.visualizePivot, RendererModuleUI.s_VisualizePivot, new GUILayoutOption[0]);
                    if (EditorGUI.EndChangeCheck())
                    {
                        EditorPrefs.SetBool("VisualizePivot", RendererModuleUI.s_VisualizePivot);
                    }
                    if (ModuleUI.GUIToggle(RendererModuleUI.s_Texts.useCustomVertexStreams, this.m_UseCustomVertexStreams, new GUILayoutOption[0]))
                    {
                        this.DoVertexStreamsGUI(renderMode);
                    }
                    EditorGUILayout.Space();
                    ModuleUI.GUIPopup(RendererModuleUI.s_Texts.castShadows, this.m_CastShadows, this.m_CastShadows.enumDisplayNames, new GUILayoutOption[0]);
                    using (new EditorGUI.DisabledScope(SceneView.IsUsingDeferredRenderingPath()))
                    {
                        ModuleUI.GUIToggle(RendererModuleUI.s_Texts.receiveShadows, this.m_ReceiveShadows, new GUILayoutOption[0]);
                    }
                    ModuleUI.GUIPopup(RendererModuleUI.s_Texts.motionVectors, this.m_MotionVectors, RendererModuleUI.s_Texts.motionVectorOptions, new GUILayoutOption[0]);
                    EditorGUILayout.SortingLayerField(RendererModuleUI.s_Texts.sortingLayer, this.m_SortingLayerID, ParticleSystemStyles.Get().popup, ParticleSystemStyles.Get().label);
                    ModuleUI.GUIInt(RendererModuleUI.s_Texts.sortingOrder, this.m_SortingOrder, new GUILayoutOption[0]);
                }
            }
            List <ParticleSystemRenderer> list = new List <ParticleSystemRenderer>();

            ParticleSystem[] particleSystems = this.m_ParticleSystemUI.m_ParticleSystems;
            for (int i = 0; i < particleSystems.Length; i++)
            {
                ParticleSystem particleSystem = particleSystems[i];
                list.Add(particleSystem.GetComponent <ParticleSystemRenderer>());
            }
            this.m_Probes.OnGUI(list.ToArray(), list.FirstOrDefault <ParticleSystemRenderer>(), true);
        }
        override public void OnInspectorGUI(InitialModuleUI initial)
        {
            var renderer = serializedObject.targetObject as Renderer;

            EditorGUI.BeginChangeCheck();
            RenderMode renderMode        = (RenderMode)GUIPopup(s_Texts.renderMode, m_RenderMode, s_Texts.particleTypes);
            bool       renderModeChanged = EditorGUI.EndChangeCheck();

            if (!m_RenderMode.hasMultipleDifferentValues)
            {
                if (renderMode == RenderMode.Mesh)
                {
                    GUIPopup(s_Texts.meshDistribution, m_MeshDistribution, s_Texts.meshDistributionOptions);
                    DoListOfMeshesGUI();

                    if (renderModeChanged && m_Meshes[0].objectReferenceInstanceIDValue == 0 && !m_Meshes[0].hasMultipleDifferentValues)
                    {
                        m_Meshes[0].objectReferenceValue = Resources.GetBuiltinResource(typeof(Mesh), "Cube.fbx");
                    }
                }
                else if (renderMode == RenderMode.Stretch3D)
                {
                    EditorGUI.indentLevel++;
                    GUIFloat(s_Texts.cameraSpeedScale, m_CameraVelocityScale);
                    GUIFloat(s_Texts.speedScale, m_VelocityScale);
                    GUIFloat(s_Texts.lengthScale, m_LengthScale);
                    GUIToggle(s_Texts.freeformStretching, m_FreeformStretching);
                    if (m_FreeformStretching.boolValue && !m_FreeformStretching.hasMultipleDifferentValues)
                    {
                        GUIToggle(s_Texts.rotateWithStretchDirection, m_RotateWithStretchDirection);
                    }
                    else
                    {
                        using (new EditorGUI.DisabledScope(true))
                        {
                            GUIToggle(s_Texts.rotateWithStretchDirection, true);
                        }
                    }
                    EditorGUI.indentLevel--;
                }

                if (renderMode != RenderMode.None)
                {
                    if (renderMode != RenderMode.Mesh)
                    {
                        GUIFloat(s_Texts.normalDirection, m_NormalDirection);
                    }
                }
            }

            if (renderMode != RenderMode.None)
            {
                if (m_Material != null) // The renderer's material list could be empty
                {
                    GUIObject(s_Texts.material, m_Material);
                }
            }

            var trailMaterial = serializedObject.FindProperty("m_Materials.Array.data[1]"); // Optional - may fail

            if (trailMaterial != null)                                                      // Only show if the system has a second material slot
            {
                GUIObject(s_Texts.trailMaterial, trailMaterial);
            }

            if (renderMode != RenderMode.None)
            {
                if (!m_RenderMode.hasMultipleDifferentValues)
                {
                    GUIPopup(s_Texts.sortMode, m_SortMode, s_Texts.sortTypes);
                    if (renderer != null && SortingGroup.invalidSortingGroupID != renderer.sortingGroupID)
                    {
                        using (new EditorGUI.DisabledScope(true))
                            GUIFloat(s_Texts.sortingFudgeDisabledDueToSortingGroup, m_SortingFudge);
                    }
                    else
                    {
                        GUIFloat(s_Texts.sortingFudge, m_SortingFudge);
                    }

                    if (renderMode != RenderMode.Mesh)
                    {
                        GUIFloat(s_Texts.minParticleSize, m_MinParticleSize);
                        GUIFloat(s_Texts.maxParticleSize, m_MaxParticleSize);
                    }

                    if (renderMode == RenderMode.Billboard || renderMode == RenderMode.Mesh)
                    {
                        bool anyAlignToDirection = m_ParticleSystemUI.m_ParticleSystems.FirstOrDefault(o => o.shape.enabled && o.shape.alignToDirection) != null;
                        if (anyAlignToDirection)
                        {
                            using (new EditorGUI.DisabledScope(true))
                            {
                                GUIPopup(s_Texts.space, 0, s_Texts.localSpace); // force to "Local"
                            }

                            GUIContent info = EditorGUIUtility.TrTextContent("Using Align to Direction in the Shape Module forces the system to be rendered using Local Render Alignment.");
                            EditorGUILayout.HelpBox(info.text, MessageType.Info, true);
                        }
                        else
                        {
                            GUIPopup(s_Texts.space, m_RenderAlignment, s_Texts.spaces);
                        }
                    }

                    if (renderMode == RenderMode.Mesh)
                    {
                        GUIVector3Field(s_Texts.flipMeshes, m_Flip);
                    }
                    else
                    {
                        GUIVector3Field(s_Texts.flip, m_Flip);
                    }

                    if (renderMode == RenderMode.Billboard)
                    {
                        GUIToggle(s_Texts.allowRoll, m_AllowRoll);
                    }

                    if (renderMode == RenderMode.Mesh && SupportedRenderingFeatures.active.particleSystemInstancing)
                    {
                        GUIToggle(s_Texts.enableGPUInstancing, m_EnableGPUInstancing);

                        if (!m_ParticleSystemUI.multiEdit && m_EnableGPUInstancing.boolValue)
                        {
                            Material materialAsset      = m_Material?.objectReferenceValue as Material;
                            Material trailMaterialAsset = trailMaterial?.objectReferenceValue as Material;

                            if (materialAsset != null && trailMaterialAsset != null)
                            {
                                if (trailMaterialAsset.shader == materialAsset.shader)
                                {
                                    if (ShaderUtil.HasProceduralInstancing(materialAsset.shader))
                                    {
                                        EditorGUILayout.HelpBox(s_Texts.meshGPUInstancingTrailsWarning.text, MessageType.Error, true);
                                    }
                                }
                            }
                        }
                    }
                }

                GUIVector3Field(s_Texts.pivot, m_Pivot);

                if (EditorGUIUtility.comparisonViewMode == EditorGUIUtility.ComparisonViewMode.None)
                {
                    EditorGUI.BeginChangeCheck();
                    s_VisualizePivot = GUIToggle(s_Texts.visualizePivot, s_VisualizePivot);
                    if (EditorGUI.EndChangeCheck())
                    {
                        EditorPrefs.SetBool("VisualizePivot", s_VisualizePivot);
                    }
                }

                GUIPopup(s_Texts.maskingMode, m_MaskInteraction, s_Texts.maskInteractions);
                GUIToggle(s_Texts.applyActiveColorSpace, m_ApplyActiveColorSpace);

                if (GUIToggle(s_Texts.useCustomVertexStreams, m_UseCustomVertexStreams))
                {
                    DoVertexStreamsGUI(renderMode);
                }
            }

            EditorGUILayout.Space();

            GUIPopup(s_Texts.castShadows, m_CastShadows, EditorGUIUtility.TempContent(m_CastShadows.enumDisplayNames));

            if (m_CastShadows.hasMultipleDifferentValues || m_CastShadows.intValue != 0)
            {
                RenderPipelineAsset srpAsset = GraphicsSettings.currentRenderPipeline;
                if (srpAsset != null)
                {
                    GUIToggle(s_Texts.staticShadowCaster, m_StaticShadowCaster);
                }
            }

            if (SupportedRenderingFeatures.active.receiveShadows)
            {
                // Disable ReceiveShadows options for Deferred rendering path
                if (SceneView.IsUsingDeferredRenderingPath())
                {
                    using (new EditorGUI.DisabledScope(true)) { GUIToggle(s_Texts.receiveShadows, true); }
                }
                else
                {
                    GUIToggle(s_Texts.receiveShadows, m_ReceiveShadows);
                }
            }

            if (renderMode != RenderMode.Mesh)
            {
                GUIFloat(s_Texts.shadowBias, m_ShadowBias);
            }

            if (SupportedRenderingFeatures.active.motionVectors)
            {
                GUIPopup(s_Texts.motionVectors, m_MotionVectors, s_Texts.motionVectorOptions);
            }

            GUISortingLayerField(s_Texts.sortingLayer, m_SortingLayerID);
            GUIInt(s_Texts.sortingOrder, m_SortingOrder);

            List <ParticleSystemRenderer> renderers = new List <ParticleSystemRenderer>();

            foreach (ParticleSystem ps in m_ParticleSystemUI.m_ParticleSystems)
            {
                renderers.Add(ps.GetComponent <ParticleSystemRenderer>());
            }
            var renderersArray = renderers.ToArray();

            m_Probes.OnGUI(renderersArray, renderers.FirstOrDefault(), true);

            RendererEditorBase.DrawRenderingLayer(m_RenderingLayerMask, renderer, renderersArray, true);
            RendererEditorBase.DrawRendererPriority(m_RendererPriority, true);
        }
        override public void OnInspectorGUI(InitialModuleUI initial)
        {
            EditorGUI.BeginChangeCheck();
            RenderMode renderMode        = (RenderMode)GUIPopup(s_Texts.renderMode, m_RenderMode, s_Texts.particleTypes);
            bool       renderModeChanged = EditorGUI.EndChangeCheck();

            if (!m_RenderMode.hasMultipleDifferentValues)
            {
                if (renderMode == RenderMode.Mesh)
                {
                    EditorGUI.indentLevel++;
                    DoListOfMeshesGUI();
                    EditorGUI.indentLevel--;

                    if (renderModeChanged && m_Meshes[0].objectReferenceInstanceIDValue == 0 && !m_Meshes[0].hasMultipleDifferentValues)
                    {
                        m_Meshes[0].objectReferenceValue = Resources.GetBuiltinResource(typeof(Mesh), "Cube.fbx");
                    }
                }
                else if (renderMode == RenderMode.Stretch3D)
                {
                    EditorGUI.indentLevel++;
                    GUIFloat(s_Texts.cameraSpeedScale, m_CameraVelocityScale);
                    GUIFloat(s_Texts.speedScale, m_VelocityScale);
                    GUIFloat(s_Texts.lengthScale, m_LengthScale);
                    EditorGUI.indentLevel--;
                }

                if (renderMode != RenderMode.None)
                {
                    if (renderMode != RenderMode.Mesh)
                    {
                        GUIFloat(s_Texts.normalDirection, m_NormalDirection);
                    }

                    if (m_Material != null) // The renderer's material list could be empty
                    {
                        GUIObject(s_Texts.material, m_Material);
                    }
                }
            }

            if (m_TrailMaterial != null) // The renderer's material list could be empty
            {
                GUIObject(s_Texts.trailMaterial, m_TrailMaterial);
            }

            if (renderMode != RenderMode.None)
            {
                if (!m_RenderMode.hasMultipleDifferentValues)
                {
                    GUIPopup(s_Texts.sortMode, m_SortMode, s_Texts.sortTypes);
                    GUIFloat(s_Texts.sortingFudge, m_SortingFudge);

                    if (renderMode != RenderMode.Mesh)
                    {
                        GUIFloat(s_Texts.minParticleSize, m_MinParticleSize);
                        GUIFloat(s_Texts.maxParticleSize, m_MaxParticleSize);
                    }

                    if (renderMode == RenderMode.Billboard || renderMode == RenderMode.Mesh)
                    {
                        bool anyAligntoDirection = m_ParticleSystemUI.m_ParticleSystems.FirstOrDefault(o => o.shape.alignToDirection) != null;
                        if (anyAligntoDirection)
                        {
                            using (new EditorGUI.DisabledScope(true))
                            {
                                GUIPopup(s_Texts.space, 0, s_Texts.localSpace); // force to "Local"
                            }

                            GUIContent info = EditorGUIUtility.TrTextContent("Using Align to Direction in the Shape Module forces the system to be rendered using Local Render Alignment.");
                            EditorGUILayout.HelpBox(info.text, MessageType.Info, true);
                        }
                        else
                        {
                            GUIPopup(s_Texts.space, m_RenderAlignment, s_Texts.spaces);
                        }
                    }

                    if (renderMode == RenderMode.Mesh)
                    {
                        GUIToggle(s_Texts.enableGPUInstancing, m_EnableGPUInstancing);
                    }
                }

                GUIVector3Field(s_Texts.pivot, m_Pivot);

                EditorGUI.BeginChangeCheck();
                s_VisualizePivot = GUIToggle(s_Texts.visualizePivot, s_VisualizePivot);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetBool("VisualizePivot", s_VisualizePivot);
                }

                GUIPopup(s_Texts.maskingMode, m_MaskInteraction, s_Texts.maskInteractions);

                if (GUIToggle(s_Texts.useCustomVertexStreams, m_UseCustomVertexStreams))
                {
                    DoVertexStreamsGUI(renderMode);
                }
            }

            EditorGUILayout.Space();

            GUIPopup(s_Texts.castShadows, m_CastShadows, EditorGUIUtility.TempContent(m_CastShadows.enumDisplayNames));

            if (SupportedRenderingFeatures.active.rendererSupportsReceiveShadows)
            {
                // Disable ReceiveShadows options for Deferred rendering path
                if (SceneView.IsUsingDeferredRenderingPath())
                {
                    using (new EditorGUI.DisabledScope(true)) { GUIToggle(s_Texts.receiveShadows, true); }
                }
                else
                {
                    GUIToggle(s_Texts.receiveShadows, m_ReceiveShadows);
                }
            }

            if (SupportedRenderingFeatures.active.rendererSupportsMotionVectors)
            {
                GUIPopup(s_Texts.motionVectors, m_MotionVectors, s_Texts.motionVectorOptions);
            }

            GUISortingLayerField(s_Texts.sortingLayer, m_SortingLayerID);
            GUIInt(s_Texts.sortingOrder, m_SortingOrder);

            List <ParticleSystemRenderer> renderers = new List <ParticleSystemRenderer>();

            foreach (ParticleSystem ps in m_ParticleSystemUI.m_ParticleSystems)
            {
                renderers.Add(ps.GetComponent <ParticleSystemRenderer>());
            }
            var renderersArray = renderers.ToArray();

            m_Probes.OnGUI(renderersArray, renderers.FirstOrDefault(), true);

            RendererEditorBase.RenderRenderingLayer(m_RenderingLayerMask, serializedObject.targetObject as Renderer, renderersArray, true);
        }
Exemple #14
0
        public void RenderMeshSettings(bool showLightmapSettings)
        {
            if (s_Styles == null)
            {
                s_Styles = new Styles();
            }

            if (m_SerializedObject == null || m_GameObjectsSerializedObject == null || m_GameObjectsSerializedObject.targetObjects.Length == 0)
            {
                return;
            }

            m_GameObjectsSerializedObject.Update();
            m_LightmapSettings.Update();

            EditorGUILayout.PropertyField(m_CastShadows, s_Styles.CastShadows, true);
            bool isDeferredRenderingPath = SceneView.IsUsingDeferredRenderingPath();

            if (SupportedRenderingFeatures.active.rendererSupportsReceiveShadows)
            {
                using (new EditorGUI.DisabledScope(isDeferredRenderingPath))
                    EditorGUILayout.PropertyField(m_ReceiveShadows, s_Styles.ReceiveShadows, true);
            }

            if (SupportedRenderingFeatures.active.rendererSupportsMotionVectors)
            {
                EditorGUILayout.PropertyField(m_MotionVectors, s_Styles.MotionVectors, true);
            }

            if (!showLightmapSettings)
            {
                return;
            }

            LightmapStaticSettings();

            if (!(m_EnabledBakedGI.boolValue || m_EnabledRealtimeGI.boolValue) && !isPrefabAsset)
            {
                EditorGUILayout.HelpBox(s_Styles.GINotEnabledInfo.text, MessageType.Info);
                return;
            }

            bool enableSettings = (m_StaticEditorFlags.intValue & (int)StaticEditorFlags.LightmapStatic) != 0;

            // We want to show the lightmap settings if the lightmap static flag is set.
            // Most of the settings apply to both, realtime and baked GI.
            if (enableSettings)
            {
                bool showEnlightenSettings   = isPrefabAsset || m_EnabledRealtimeGI.boolValue || (m_EnabledBakedGI.boolValue && LightmapEditorSettings.lightmapper == LightmapEditorSettings.Lightmapper.Enlighten);
                bool showProgressiveSettings = isPrefabAsset || (m_EnabledBakedGI.boolValue && LightmapEditorSettings.lightmapper != LightmapEditorSettings.Lightmapper.Enlighten);

                if (showEnlightenSettings)
                {
                    m_ShowChartingSettings = EditorGUILayout.Foldout(m_ShowChartingSettings, s_Styles.UVCharting, true);
                    if (m_ShowChartingSettings)
                    {
                        RendererUVSettings();
                    }
                }

                m_ShowLightmapSettings = EditorGUILayout.Foldout(m_ShowLightmapSettings, s_Styles.LightmapSettings, true);

                if (m_ShowLightmapSettings)
                {
                    EditorGUI.indentLevel += 1;

                    float lodScale = LightmapVisualization.GetLightmapLODLevelScale(m_Renderers[0]);
                    for (int i = 1; i < m_Renderers.Length; i++)
                    {
                        if (!Mathf.Approximately(lodScale, LightmapVisualization.GetLightmapLODLevelScale(m_Renderers[i])))
                        {
                            lodScale = 1.0F;
                        }
                    }

                    float lightmapScale = LightmapScaleGUI(lodScale) * LightmapVisualization.GetLightmapLODLevelScale(m_Renderers[0]);

                    // tell the user if the object's size in lightmap has reached the max atlas size
                    float cachedSurfaceArea = InternalMeshUtil.GetCachedMeshSurfaceArea((MeshRenderer)m_Renderers[0]);

                    ShowClampedSizeInLightmapGUI(lightmapScale, cachedSurfaceArea);

                    // Enlighten specific
                    if (showEnlightenSettings)
                    {
                        EditorGUILayout.PropertyField(m_ImportantGI, s_Styles.ImportantGI);
                    }

                    if (showProgressiveSettings)
                    {
                        EditorGUILayout.PropertyField(m_StitchLightmapSeams, s_Styles.StitchLightmapSeams);
                    }

                    LightmapParametersGUI(m_LightmapParameters, s_Styles.LightmapParameters);

                    m_ShowBakedLM = EditorGUILayout.Foldout(m_ShowBakedLM, s_Styles.Atlas, true);
                    if (m_ShowBakedLM)
                    {
                        ShowAtlasGUI(m_Renderers[0].GetInstanceID());
                    }

                    m_ShowRealtimeLM = EditorGUILayout.Foldout(m_ShowRealtimeLM, s_Styles.RealtimeLM, true);
                    if (m_ShowRealtimeLM)
                    {
                        ShowRealtimeLMGUI(m_Renderers[0]);
                    }

                    EditorGUI.indentLevel -= 1;
                }

                if (LightmapEditorSettings.HasZeroAreaMesh(m_Renderers[0]))
                {
                    EditorGUILayout.HelpBox(s_Styles.ZeroAreaPackingMesh.text, MessageType.Warning);
                }

                if (LightmapEditorSettings.HasClampedResolution(m_Renderers[0]))
                {
                    EditorGUILayout.HelpBox(s_Styles.ClampedPackingResolution.text, MessageType.Warning);
                }

                if (!HasNormals(m_Renderers[0]))
                {
                    EditorGUILayout.HelpBox(s_Styles.NoNormalsNoLightmapping.text, MessageType.Warning);
                }

                if (LightmapEditorSettings.HasUVOverlaps(m_Renderers[0]))
                {
                    EditorGUILayout.HelpBox(s_Styles.UVOverlap.text, MessageType.Warning);
                }

                m_SerializedObject.ApplyModifiedProperties();
            }
            else
            {
                EditorGUILayout.HelpBox(s_Styles.LightmapInfoBox.text, MessageType.Info);
            }
        }
 internal void OnGUI(UnityEngine.Object[] targets, Renderer renderer, bool useMiniStyle)
 {
   bool disabled1 = SceneView.IsUsingDeferredRenderingPath();
   bool flag1 = disabled1 && UnityEngine.Rendering.GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != UnityEngine.Rendering.BuiltinShaderMode.Disabled;
   bool disabled2 = false;
   if (targets != null)
   {
     foreach (Renderer target in targets)
     {
       if (LightmapEditorSettings.IsLightmappedOrDynamicLightmappedForRendering(target))
       {
         disabled2 = true;
         break;
       }
     }
   }
   if (this.m_UseLightProbes != null)
   {
     EditorGUI.BeginDisabledGroup(disabled2);
     if (!useMiniStyle)
     {
       if (disabled2)
         EditorGUILayout.Toggle(this.m_UseLightProbesStyle, false, new GUILayoutOption[0]);
       else
         EditorGUILayout.PropertyField(this.m_UseLightProbes, this.m_UseLightProbesStyle, new GUILayoutOption[0]);
     }
     else if (disabled2)
       ModuleUI.GUIToggle(this.m_UseLightProbesStyle, false);
     else
       ModuleUI.GUIToggle(this.m_UseLightProbesStyle, this.m_UseLightProbes);
     EditorGUI.EndDisabledGroup();
   }
   EditorGUI.BeginDisabledGroup(disabled1);
   if (!useMiniStyle)
   {
     if (flag1)
       EditorGUILayout.EnumPopup(this.m_ReflectionProbeUsageStyle, (Enum) (ReflectionProbeUsage) (this.m_ReflectionProbeUsage.intValue == 0 ? 0 : 3), new GUILayoutOption[0]);
     else
       EditorGUILayout.Popup(this.m_ReflectionProbeUsage, this.m_ReflectionProbeUsageOptions, this.m_ReflectionProbeUsageStyle, new GUILayoutOption[0]);
   }
   else if (flag1)
     ModuleUI.GUIPopup(this.m_ReflectionProbeUsageStyle, 3, this.m_ReflectionProbeUsageNames);
   else
     ModuleUI.GUIPopup(this.m_ReflectionProbeUsageStyle, this.m_ReflectionProbeUsage, this.m_ReflectionProbeUsageNames);
   EditorGUI.EndDisabledGroup();
   bool flag2 = !this.m_ReflectionProbeUsage.hasMultipleDifferentValues && this.m_ReflectionProbeUsage.intValue != 0 || this.m_UseLightProbes != null && !this.m_UseLightProbes.hasMultipleDifferentValues && this.m_UseLightProbes.boolValue;
   if (flag2)
   {
     if (!useMiniStyle)
       EditorGUILayout.PropertyField(this.m_ProbeAnchor, this.m_ProbeAnchorStyle, new GUILayoutOption[0]);
     else
       ModuleUI.GUIObject(this.m_ProbeAnchorStyle, this.m_ProbeAnchor);
     if (!flag1)
     {
       renderer.GetClosestReflectionProbes(this.m_BlendInfo);
       RendererEditorBase.Probes.ShowClosestReflectionProbes(this.m_BlendInfo);
     }
   }
   bool flag3 = !this.m_ReceiveShadows.hasMultipleDifferentValues && this.m_ReceiveShadows.boolValue;
   if ((!disabled1 || !flag3) && (!flag1 || !flag2))
     return;
   EditorGUILayout.HelpBox(this.m_DeferredNote.text, MessageType.Info);
 }
Exemple #16
0
        public void RenderSettings(bool showLightmapSettings)
        {
            if (m_SerializedObject == null || m_GameObjectsSerializedObject == null || m_GameObjectsSerializedObject.targetObjectsCount == 0)
            {
                return;
            }

            var  settings    = Lightmapping.GetLightingSettingsOrDefaultsFallback();
            var  lightmapper = settings.lightmapper;
            bool bakedGI     = settings.bakedGI;
            bool realtimeGI  = settings.realtimeGI;

            m_GameObjectsSerializedObject.Update();

            ReceiveGI receiveGI             = (ReceiveGI)m_ReceiveGI.intValue;
            bool      contributeGI          = (m_StaticEditorFlags.intValue & (int)StaticEditorFlags.ContributeGI) != 0;
            bool      showEnlightenSettings = isPrefabAsset || realtimeGI || (bakedGI && lightmapper == LightingSettings.Lightmapper.Enlighten);

            // m_ReceiveGI might still be set to Lightmaps, but LightProbes is shown in the inspector since the contributeGI if off.
            // In this case we still have to mark it as "multiple values" even though both have "Lightmaps" as the value, but one is showing a grayed out "Light Probes" in the UI
            bool showMixedGIValue = m_ReceiveGI.hasMultipleDifferentValues || ((m_StaticEditorFlags.hasMultipleDifferentValuesBitwise & (int)StaticEditorFlags.ContributeGI) != 0);

            m_ShowLightingSettings.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_ShowLightingSettings.value, Styles.lightingSettings);

            if (m_ShowLightingSettings.value)
            {
                EditorGUI.indentLevel += 1;

                EditorGUILayout.PropertyField(m_CastShadows, Styles.castShadows, true);
                bool isDeferredRenderingPath = SceneView.IsUsingDeferredRenderingPath();

                if (SupportedRenderingFeatures.active.receiveShadows)
                {
                    using (new EditorGUI.DisabledScope(isDeferredRenderingPath))
                        EditorGUILayout.PropertyField(m_ReceiveShadows, Styles.receiveShadows, true);
                }

                if (!showLightmapSettings)
                {
                    EditorGUI.indentLevel -= 1;

                    EditorGUILayout.EndFoldoutHeaderGroup();

                    return;
                }

                contributeGI = ContributeGISettings();

                if (!(bakedGI || realtimeGI) && !isPrefabAsset && contributeGI)
                {
                    EditorGUILayout.HelpBox(Styles.giNotEnabledInfo.text, MessageType.Info);
                    EditorGUI.indentLevel -= 1;

                    EditorGUILayout.EndFoldoutHeaderGroup();

                    return;
                }

                if (contributeGI)
                {
                    var rect = EditorGUILayout.GetControlRect();
                    EditorGUI.BeginProperty(rect, Styles.receiveGITitle, m_ReceiveGI);
                    EditorGUI.BeginChangeCheck();

                    receiveGI = (ReceiveGI)EditorGUI.IntPopup(rect, Styles.receiveGITitle, (int)receiveGI, Styles.receiveGILightmapStrings, Styles.receiveGILightmapValues);

                    if (EditorGUI.EndChangeCheck())
                    {
                        m_ReceiveGI.intValue = (int)receiveGI;
                    }

                    EditorGUI.EndProperty();

                    if (showEnlightenSettings)
                    {
                        EditorGUILayout.PropertyField(m_ImportantGI, Styles.importantGI);
                    }

                    if (receiveGI == ReceiveGI.LightProbes && !showMixedGIValue)
                    {
                        LightmapScaleGUI(true, Styles.albedoScale, true);
                    }
                }
                else
                {
                    using (new EditorGUI.DisabledScope(true))
                    {
                        EditorGUI.showMixedValue = showMixedGIValue;
                        receiveGI = (ReceiveGI)EditorGUILayout.IntPopup(Styles.receiveGITitle, (int)ReceiveGI.LightProbes, Styles.receiveGILightmapStrings, Styles.receiveGILightmapValues);
                        EditorGUI.showMixedValue = false;
                    }
                }

                EditorGUI.indentLevel -= 1;
            }

            EditorGUILayout.EndFoldoutHeaderGroup();

            if (showLightmapSettings && contributeGI && receiveGI == ReceiveGI.Lightmaps && !showMixedGIValue)
            {
                m_ShowLightmapSettings.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_ShowLightmapSettings.value, Styles.lightmapSettings);

                if (m_ShowLightmapSettings.value)
                {
                    EditorGUI.indentLevel += 1;

                    bool showProgressiveSettings = isPrefabAsset || (bakedGI && lightmapper != LightingSettings.Lightmapper.Enlighten);

                    LightmapScaleGUI(true, Styles.scaleInLightmap, false);

                    if (showProgressiveSettings)
                    {
                        EditorGUILayout.PropertyField(m_StitchLightmapSeams, Styles.stitchLightmapSeams);
                    }

                    LightmapParametersGUI(m_LightmapParameters, Styles.lightmapParameters);

                    if (showEnlightenSettings)
                    {
                        RendererUVSettings();
                    }

                    if ((m_Renderers != null) && (m_Renderers.Length > 0))
                    {
                        ShowAtlasGUI(m_Renderers[0].GetInstanceID(), true);
                        ShowRealtimeLMGUI(m_Renderers[0]);

                        if (Lightmapping.HasZeroAreaMesh(m_Renderers[0]))
                        {
                            EditorGUILayout.HelpBox(Styles.zeroAreaPackingMesh.text, MessageType.Warning);
                        }

                        DisplayMeshWarning();

                        if (showEnlightenSettings)
                        {
                            if (Lightmapping.HasClampedResolution(m_Renderers[0]))
                            {
                                EditorGUILayout.HelpBox(Styles.clampedPackingResolution.text, MessageType.Warning);
                            }
                        }

                        if (showProgressiveSettings)
                        {
                            if (Lightmapping.HasUVOverlaps(m_Renderers[0]))
                            {
                                EditorGUILayout.HelpBox(Styles.uvOverlap.text, MessageType.Warning);
                            }
                        }
                    }

                    EditorGUI.indentLevel -= 1;
                }

                EditorGUILayout.EndFoldoutHeaderGroup();
            }
        }
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            if (targets.Length == 1)
            {
                DoToolbar();
            }

            m_ShowProbeModeRealtimeOptions.target = reflectionProbeMode == ReflectionProbeMode.Realtime;
            m_ShowProbeModeCustomOptions.target   = reflectionProbeMode == ReflectionProbeMode.Custom;

            // Bake/custom/realtime type
            EditorGUILayout.IntPopup(m_Mode, Styles.reflectionProbeMode, Styles.reflectionProbeModeValues, Styles.typeText);

            // We cannot show multiple different type controls
            if (!m_Mode.hasMultipleDifferentValues)
            {
                EditorGUI.indentLevel++;
                {
                    // Custom cubemap UI (Bake button and manual cubemap assignment)
                    if (EditorGUILayout.BeginFadeGroup(m_ShowProbeModeCustomOptions.faded))
                    {
                        EditorGUILayout.PropertyField(m_RenderDynamicObjects, Styles.renderDynamicObjects);

                        EditorGUI.BeginChangeCheck();
                        EditorGUI.showMixedValue = m_CustomBakedTexture.hasMultipleDifferentValues;
                        var newCubemap = EditorGUILayout.ObjectField(Styles.customCubemapText, m_CustomBakedTexture.objectReferenceValue, typeof(Texture), false);
                        EditorGUI.showMixedValue = false;
                        if (EditorGUI.EndChangeCheck())
                        {
                            m_CustomBakedTexture.objectReferenceValue = newCubemap;
                        }
                    }
                    EditorGUILayout.EndFadeGroup();

                    // Realtime UI
                    if (EditorGUILayout.BeginFadeGroup(m_ShowProbeModeRealtimeOptions.faded))
                    {
                        EditorGUILayout.PropertyField(m_RefreshMode, Styles.refreshMode);
                        EditorGUILayout.PropertyField(m_TimeSlicingMode, Styles.timeSlicing);

                        EditorGUILayout.Space();
                    }
                    EditorGUILayout.EndFadeGroup();
                }
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();

            m_ShowRuntimeSettings.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_ShowRuntimeSettings.value, Styles.runtimeSettingsHeader);

            if (m_ShowRuntimeSettings.value)
            {
                EditorGUI.indentLevel++;

                EditorGUILayout.PropertyField(m_Importance, Styles.importanceText);
                EditorGUILayout.PropertyField(m_IntensityMultiplier, Styles.intensityText);

                // Only take graphic Tier settings into account when built-in render pipeline is active.
                if (GraphicsSettings.currentRenderPipeline == null && Rendering.EditorGraphicsSettings.GetCurrentTierSettings().reflectionProbeBoxProjection == false)
                {
                    using (new EditorGUI.DisabledScope(true))
                    {
                        EditorGUILayout.Toggle(Styles.boxProjectionText, false);
                    }
                }
                else
                {
                    EditorGUILayout.PropertyField(m_BoxProjection, Styles.boxProjectionText);
                }

                bool isDeferredRenderingPath = SceneView.IsUsingDeferredRenderingPath();
                bool isDeferredReflections   = isDeferredRenderingPath && (UnityEngine.Rendering.GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled);
                using (new EditorGUI.DisabledScope(!isDeferredReflections && !SupportedRenderingFeatures.active.reflectionProbesBlendDistance))
                {
                    EditorGUILayout.PropertyField(m_BlendDistance, Styles.blendDistanceText);
                }

                // Bounds editing (box projection bounds + the bounds that objects use to check if they should be affected by this reflection probe)
                if (EditorGUILayout.BeginFadeGroup(m_ShowBoxOptions.faded))
                {
                    EditorGUI.BeginChangeCheck();
                    EditorGUILayout.PropertyField(m_BoxSize, Styles.sizeText);
                    EditorGUILayout.PropertyField(m_BoxOffset, Styles.centerText);

                    if (EditorGUI.EndChangeCheck())
                    {
                        Vector3 center = m_BoxOffset.vector3Value;
                        Vector3 size   = m_BoxSize.vector3Value;
                        if (ValidateAABB(ref center, ref size))
                        {
                            m_BoxOffset.vector3Value = center;
                            m_BoxSize.vector3Value   = size;
                        }
                    }
                }
                EditorGUILayout.EndFadeGroup();

                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFoldoutHeaderGroup();

            m_ShowCubemapCaptureSettings.value = EditorGUILayout.BeginFoldoutHeaderGroup(m_ShowCubemapCaptureSettings.value, Styles.captureCubemapHeader);

            if (m_ShowCubemapCaptureSettings.value)
            {
                EditorGUI.indentLevel++;

                int[]        reflectionResolutionValuesArray = null;
                GUIContent[] reflectionResolutionTextArray   = null;
                GetResolutionArray(ref reflectionResolutionValuesArray, ref reflectionResolutionTextArray);

                EditorGUILayout.IntPopup(m_Resolution, reflectionResolutionTextArray, reflectionResolutionValuesArray, Styles.resolutionText, GUILayout.MinWidth(40));
                EditorGUILayout.PropertyField(m_HDR, Styles.hdrText);
                EditorGUILayout.PropertyField(m_ShadowDistance, Styles.shadowDistanceText);
                EditorGUILayout.IntPopup(m_ClearFlags, Styles.clearFlags, Styles.clearFlagsValues, Styles.clearFlagsText);
                EditorGUILayout.PropertyField(m_BackgroundColor, Styles.backgroundColorText);
                EditorGUILayout.PropertyField(m_CullingMask, Styles.cullingMaskText);
                EditorGUILayout.PropertyField(m_UseOcclusionCulling, Styles.useOcclusionCulling);
                EditorGUILayout.PropertiesField(EditorGUI.s_ClipingPlanesLabel, m_NearAndFarProperties, EditorGUI.s_NearAndFarLabels, EditorGUI.kNearFarLabelsWidth);

                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndFoldoutHeaderGroup();

            EditorGUILayout.Space();

            if (targets.Length == 1)
            {
                ReflectionProbe probe = (ReflectionProbe)target;
                if (probe.mode == ReflectionProbeMode.Custom && probe.customBakedTexture != null)
                {
                    Cubemap cubemap = probe.customBakedTexture as Cubemap;
                    if (cubemap && cubemap.mipmapCount == 1)
                    {
                        EditorGUILayout.HelpBox("No mipmaps in the cubemap, Smoothness value in Standard shader will be ignored.", MessageType.Warning);
                    }
                }
            }

            DoBakeButton();
            EditorGUILayout.Space();
            serializedObject.ApplyModifiedProperties();
        }
Exemple #18
0
 public void RenderMeshSettings(bool showLightmapSettings)
 {
     if (LightingSettingsInspector.s_Styles == null)
     {
         LightingSettingsInspector.s_Styles = new LightingSettingsInspector.Styles();
     }
     if (this.m_SerializedObject != null && this.m_GameObjectsSerializedObject != null && this.m_GameObjectsSerializedObject.targetObjects.Length != 0)
     {
         this.m_GameObjectsSerializedObject.Update();
         EditorGUILayout.PropertyField(this.m_CastShadows, LightingSettingsInspector.s_Styles.CastShadows, true, new GUILayoutOption[0]);
         bool disabled = SceneView.IsUsingDeferredRenderingPath();
         using (new EditorGUI.DisabledScope(disabled))
         {
             EditorGUILayout.PropertyField(this.m_ReceiveShadows, LightingSettingsInspector.s_Styles.ReceiveShadows, true, new GUILayoutOption[0]);
         }
         EditorGUILayout.PropertyField(this.m_MotionVectors, LightingSettingsInspector.s_Styles.MotionVectors, true, new GUILayoutOption[0]);
         if (showLightmapSettings)
         {
             this.LightmapStaticSettings();
             if (!LightModeUtil.Get().IsAnyGIEnabled() && !this.isPrefabAsset)
             {
                 EditorGUILayout.HelpBox(LightingSettingsInspector.s_Styles.GINotEnabledInfo.text, MessageType.Info);
             }
             else
             {
                 bool flag = (this.m_StaticEditorFlags.intValue & 1) != 0;
                 if (flag)
                 {
                     this.m_ShowChartingSettings = EditorGUILayout.Foldout(this.m_ShowChartingSettings, LightingSettingsInspector.s_Styles.UVCharting);
                     if (this.m_ShowChartingSettings)
                     {
                         this.RendererUVSettings();
                     }
                     this.m_ShowLightmapSettings = EditorGUILayout.Foldout(this.m_ShowLightmapSettings, LightingSettingsInspector.s_Styles.LightmapSettings);
                     if (this.m_ShowLightmapSettings)
                     {
                         EditorGUI.indentLevel++;
                         float num = LightmapVisualization.GetLightmapLODLevelScale(this.m_Renderers[0]);
                         for (int i = 1; i < this.m_Renderers.Length; i++)
                         {
                             if (!Mathf.Approximately(num, LightmapVisualization.GetLightmapLODLevelScale(this.m_Renderers[i])))
                             {
                                 num = 1f;
                             }
                         }
                         float lightmapScale         = this.LightmapScaleGUI(num) * LightmapVisualization.GetLightmapLODLevelScale(this.m_Renderers[0]);
                         float cachedMeshSurfaceArea = InternalMeshUtil.GetCachedMeshSurfaceArea((MeshRenderer)this.m_Renderers[0]);
                         this.ShowClampedSizeInLightmapGUI(lightmapScale, cachedMeshSurfaceArea);
                         EditorGUILayout.PropertyField(this.m_ImportantGI, LightingSettingsInspector.s_Styles.ImportantGI, new GUILayoutOption[0]);
                         LightingSettingsInspector.LightmapParametersGUI(this.m_LightmapParameters, LightingSettingsInspector.s_Styles.LightmapParameters);
                         this.m_ShowBakedLM = EditorGUILayout.Foldout(this.m_ShowBakedLM, LightingSettingsInspector.s_Styles.Atlas);
                         if (this.m_ShowBakedLM)
                         {
                             this.ShowAtlasGUI(this.m_Renderers[0].GetInstanceID());
                         }
                         this.m_ShowRealtimeLM = EditorGUILayout.Foldout(this.m_ShowRealtimeLM, LightingSettingsInspector.s_Styles.RealtimeLM);
                         if (this.m_ShowRealtimeLM)
                         {
                             this.ShowRealtimeLMGUI(this.m_Renderers[0]);
                         }
                         EditorGUI.indentLevel--;
                     }
                     if (LightmapEditorSettings.HasZeroAreaMesh(this.m_Renderers[0]))
                     {
                         EditorGUILayout.HelpBox(LightingSettingsInspector.s_Styles.ZeroAreaPackingMesh.text, MessageType.Warning);
                     }
                     if (LightmapEditorSettings.HasClampedResolution(this.m_Renderers[0]))
                     {
                         EditorGUILayout.HelpBox(LightingSettingsInspector.s_Styles.ClampedPackingResolution.text, MessageType.Warning);
                     }
                     if (!LightingSettingsInspector.HasNormals(this.m_Renderers[0]))
                     {
                         EditorGUILayout.HelpBox(LightingSettingsInspector.s_Styles.NoNormalsNoLightmapping.text, MessageType.Warning);
                     }
                     this.m_SerializedObject.ApplyModifiedProperties();
                 }
                 else
                 {
                     EditorGUILayout.HelpBox(LightingSettingsInspector.s_Styles.LightmapInfoBox.text, MessageType.Info);
                 }
             }
         }
     }
 }
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            if (base.targets.Length == 1)
            {
                this.DoToolbar();
            }
            this.m_ShowProbeModeRealtimeOptions.target = (this.reflectionProbeMode == ReflectionProbeMode.Realtime);
            this.m_ShowProbeModeCustomOptions.target   = (this.reflectionProbeMode == ReflectionProbeMode.Custom);
            EditorGUILayout.IntPopup(this.m_Mode, ReflectionProbeEditor.Styles.reflectionProbeMode, ReflectionProbeEditor.Styles.reflectionProbeModeValues, ReflectionProbeEditor.Styles.typeText, new GUILayoutOption[0]);
            if (!this.m_Mode.hasMultipleDifferentValues)
            {
                EditorGUI.indentLevel++;
                if (EditorGUILayout.BeginFadeGroup(this.m_ShowProbeModeCustomOptions.faded))
                {
                    EditorGUILayout.PropertyField(this.m_RenderDynamicObjects, ReflectionProbeEditor.Styles.renderDynamicObjects, new GUILayoutOption[0]);
                    EditorGUI.BeginChangeCheck();
                    EditorGUI.showMixedValue = this.m_CustomBakedTexture.hasMultipleDifferentValues;
                    UnityEngine.Object objectReferenceValue = EditorGUILayout.ObjectField(ReflectionProbeEditor.Styles.customCubemapText, this.m_CustomBakedTexture.objectReferenceValue, typeof(Cubemap), false, new GUILayoutOption[0]);
                    EditorGUI.showMixedValue = false;
                    if (EditorGUI.EndChangeCheck())
                    {
                        this.m_CustomBakedTexture.objectReferenceValue = objectReferenceValue;
                    }
                }
                EditorGUILayout.EndFadeGroup();
                if (EditorGUILayout.BeginFadeGroup(this.m_ShowProbeModeRealtimeOptions.faded))
                {
                    EditorGUILayout.PropertyField(this.m_RefreshMode, ReflectionProbeEditor.Styles.refreshMode, new GUILayoutOption[0]);
                    EditorGUILayout.PropertyField(this.m_TimeSlicingMode, ReflectionProbeEditor.Styles.timeSlicing, new GUILayoutOption[0]);
                    EditorGUILayout.Space();
                }
                EditorGUILayout.EndFadeGroup();
                EditorGUI.indentLevel--;
            }
            EditorGUILayout.Space();
            GUILayout.Label(ReflectionProbeEditor.Styles.runtimeSettingsHeader, new GUILayoutOption[0]);
            EditorGUI.indentLevel++;
            EditorGUILayout.PropertyField(this.m_Importance, ReflectionProbeEditor.Styles.importanceText, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_IntensityMultiplier, ReflectionProbeEditor.Styles.intensityText, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_BoxProjection, ReflectionProbeEditor.Styles.boxProjectionText, new GUILayoutOption[0]);
            bool flag  = SceneView.IsUsingDeferredRenderingPath();
            bool flag2 = flag && GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled;

            using (new EditorGUI.DisabledScope(!flag2))
            {
                EditorGUILayout.PropertyField(this.m_BlendDistance, ReflectionProbeEditor.Styles.blendDistanceText, new GUILayoutOption[0]);
            }
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowBoxOptions.faded))
            {
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.PropertyField(this.m_BoxSize, ReflectionProbeEditor.Styles.sizeText, new GUILayoutOption[0]);
                EditorGUILayout.PropertyField(this.m_BoxOffset, ReflectionProbeEditor.Styles.centerText, new GUILayoutOption[0]);
                if (EditorGUI.EndChangeCheck())
                {
                    Vector3 vector3Value  = this.m_BoxOffset.vector3Value;
                    Vector3 vector3Value2 = this.m_BoxSize.vector3Value;
                    if (this.ValidateAABB(ref vector3Value, ref vector3Value2))
                    {
                        this.m_BoxOffset.vector3Value = vector3Value;
                        this.m_BoxSize.vector3Value   = vector3Value2;
                    }
                }
            }
            EditorGUILayout.EndFadeGroup();
            EditorGUI.indentLevel--;
            EditorGUILayout.Space();
            GUILayout.Label(ReflectionProbeEditor.Styles.captureCubemapHeaderText, new GUILayoutOption[0]);
            EditorGUI.indentLevel++;
            EditorGUILayout.IntPopup(this.m_Resolution, ReflectionProbeEditor.Styles.renderTextureSizes.ToArray(), ReflectionProbeEditor.Styles.renderTextureSizesValues.ToArray(), ReflectionProbeEditor.Styles.resolutionText, new GUILayoutOption[]
            {
                GUILayout.MinWidth(40f)
            });
            EditorGUILayout.PropertyField(this.m_HDR, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_ShadowDistance, new GUILayoutOption[0]);
            EditorGUILayout.IntPopup(this.m_ClearFlags, ReflectionProbeEditor.Styles.clearFlags, ReflectionProbeEditor.Styles.clearFlagsValues, ReflectionProbeEditor.Styles.clearFlagsText, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_BackgroundColor, ReflectionProbeEditor.Styles.backgroundColorText, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_CullingMask, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_UseOcclusionCulling, new GUILayoutOption[0]);
            EditorGUILayout.PropertiesField(EditorGUI.s_ClipingPlanesLabel, this.m_NearAndFarProperties, EditorGUI.s_NearAndFarLabels, 35f, new GUILayoutOption[0]);
            EditorGUI.indentLevel--;
            EditorGUILayout.Space();
            if (base.targets.Length == 1)
            {
                ReflectionProbe reflectionProbe = (ReflectionProbe)base.target;
                if (reflectionProbe.mode == ReflectionProbeMode.Custom && reflectionProbe.customBakedTexture != null)
                {
                    Cubemap cubemap = reflectionProbe.customBakedTexture as Cubemap;
                    if (cubemap && cubemap.mipmapCount == 1)
                    {
                        EditorGUILayout.HelpBox("No mipmaps in the cubemap, Smoothness value in Standard shader will be ignored.", MessageType.Warning);
                    }
                }
            }
            this.DoBakeButton();
            EditorGUILayout.Space();
            base.serializedObject.ApplyModifiedProperties();
        }
Exemple #20
0
            internal void OnGUI(UnityEngine.Object[] targets, Renderer renderer, bool useMiniStyle)
            {
                bool flag     = SceneView.IsUsingDeferredRenderingPath();
                bool flag2    = flag && UnityEngine.Rendering.GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled;
                bool disabled = false;

                if (targets != null)
                {
                    for (int i = 0; i < targets.Length; i++)
                    {
                        UnityEngine.Object @object = targets[i];
                        if (LightmapEditorSettings.IsLightmappedOrDynamicLightmappedForRendering((Renderer)@object))
                        {
                            disabled = true;
                            break;
                        }
                    }
                }
                if (this.m_UseLightProbes != null)
                {
                    EditorGUI.BeginDisabledGroup(disabled);
                    if (!useMiniStyle)
                    {
                        EditorGUILayout.PropertyField(this.m_UseLightProbes, this.m_UseLightProbesStyle, new GUILayoutOption[0]);
                    }
                    else
                    {
                        ModuleUI.GUIToggle(this.m_UseLightProbesStyle, this.m_UseLightProbes);
                    }
                    EditorGUI.EndDisabledGroup();
                }
                EditorGUI.BeginDisabledGroup(flag);
                if (!useMiniStyle)
                {
                    if (flag2)
                    {
                        EditorGUILayout.EnumPopup(this.m_ReflectionProbeUsageStyle, (this.m_ReflectionProbeUsage.intValue == 0) ? ReflectionProbeUsage.Off : ReflectionProbeUsage.Simple, new GUILayoutOption[0]);
                    }
                    else
                    {
                        EditorGUILayout.Popup(this.m_ReflectionProbeUsage, this.m_ReflectionProbeUsageOptions, this.m_ReflectionProbeUsageStyle, new GUILayoutOption[0]);
                    }
                }
                else if (flag2)
                {
                    ModuleUI.GUIPopup(this.m_ReflectionProbeUsageStyle, 3, this.m_ReflectionProbeUsageNames);
                }
                else
                {
                    ModuleUI.GUIPopup(this.m_ReflectionProbeUsageStyle, this.m_ReflectionProbeUsage, this.m_ReflectionProbeUsageNames);
                }
                EditorGUI.EndDisabledGroup();
                bool flag3 = !this.m_ReflectionProbeUsage.hasMultipleDifferentValues && this.m_ReflectionProbeUsage.intValue != 0;
                bool flag4 = this.m_UseLightProbes != null && !this.m_UseLightProbes.hasMultipleDifferentValues && this.m_UseLightProbes.boolValue;
                bool flag5 = flag3 || flag4;

                if (flag5)
                {
                    if (!useMiniStyle)
                    {
                        EditorGUILayout.PropertyField(this.m_ProbeAnchor, this.m_ProbeAnchorStyle, new GUILayoutOption[0]);
                    }
                    else
                    {
                        ModuleUI.GUIObject(this.m_ProbeAnchorStyle, this.m_ProbeAnchor);
                    }
                    if (!flag2)
                    {
                        renderer.GetClosestReflectionProbes(this.m_BlendInfo);
                        RendererEditorBase.Probes.ShowClosestReflectionProbes(this.m_BlendInfo);
                    }
                }
                bool flag6 = !this.m_ReceiveShadows.hasMultipleDifferentValues && this.m_ReceiveShadows.boolValue;

                if ((flag && flag6) || (flag2 && flag5))
                {
                    EditorGUILayout.HelpBox(this.m_DeferredNote.text, MessageType.Info);
                }
            }