private static Internal_ApplySavedGUIState ( |
||
state | ||
screenManagerSize | Vector2 | |
Résultat | void |
internal void ApplyAndForget() { if (this.layoutCache != null) { GUILayoutUtility.current = this.layoutCache; GUI.skin = this.skin; SavedGUIState.Internal_ApplySavedGUIState(this.guiState, this.screenManagerSize); GUIClip.Reapply(); } }