GetAllNativeClassesIncludingManagersAsString() public méthode

public GetAllNativeClassesIncludingManagersAsString ( ) : List
Résultat List
        private static HashSet <string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies)
        {
            HashSet <string> set = CollectNativeClassListFromRoots(directory, rootAssemblies);

            foreach (string str in NativeClassBlackList)
            {
                set.Add(str);
            }
            foreach (string str2 in rcr.GetAllNativeClassesIncludingManagersAsString())
            {
                int iD = BaseObjectTools.StringToClassID(str2);
                if ((iD != -1) && !BaseObjectTools.IsBaseObject(iD))
                {
                    set.Add(str2);
                }
            }
            HashSet <string> set2 = new HashSet <string>();

            foreach (string str3 in set)
            {
                for (int i = BaseObjectTools.StringToClassID(str3); !BaseObjectTools.IsBaseObject(i); i = BaseObjectTools.GetSuperClassID(i))
                {
                    set2.Add(BaseObjectTools.ClassIDToString(i));
                }
            }
            return(set2);
        }
Exemple #2
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        private static HashSet <UnityType> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies, StrippingInfo strippingInfo)
        {
            if (AssemblyStripper.UseUnityLinkerEngineModuleStripping)
            {
                throw new NotSupportedException("Don't want to rely on this method when UnityLinker EMS is used");
            }

            HashSet <UnityType> nativeClasses = CollectNativeClassListFromRoots(directory, rootAssemblies, strippingInfo);

            // List native classes found in scenes
            foreach (string klassName in rcr.GetAllNativeClassesIncludingManagersAsString())
            {
                UnityType klass = UnityType.FindTypeByName(klassName);
                if (klass != null && klass.baseClass != null)
                {
                    nativeClasses.Add(klass);
                    if (strippingInfo != null)
                    {
                        if (!klass.IsDerivedFrom(GameManagerTypeInfo))
                        {
                            var scenes = rcr.GetScenesForClass(klass.persistentTypeID);
                            if (scenes != null)
                            {
                                foreach (var scene in scenes)
                                {
                                    strippingInfo.RegisterDependency(klassName, scene);
                                    if (scene.EndsWith(".unity"))
                                    {
                                        strippingInfo.SetIcon(scene, "class/SceneAsset");
                                    }
                                    else
                                    {
                                        strippingInfo.SetIcon(scene, "class/AssetBundle");
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // Always include base classes of derived native classes.
            HashSet <UnityType> nativeClassesAndBaseClasses = new HashSet <UnityType>();

            foreach (var klass in nativeClasses)
            {
                var current = klass;
                while (current.baseClass != null)
                {
                    nativeClassesAndBaseClasses.Add(current);
                    current = current.baseClass;
                }
            }

            return(nativeClassesAndBaseClasses);
        }
        private static HashSet <string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies, StrippingInfo strippingInfo)
        {
            HashSet <string> hashSet = CodeStrippingUtils.CollectNativeClassListFromRoots(directory, rootAssemblies, strippingInfo);

            string[] nativeClassBlackList = CodeStrippingUtils.NativeClassBlackList;
            for (int i = 0; i < nativeClassBlackList.Length; i++)
            {
                string text = nativeClassBlackList[i];
                hashSet.Add(text);
                if (strippingInfo != null)
                {
                    strippingInfo.RegisterDependency(text, "Blacklisted");
                }
            }
            foreach (string current in CodeStrippingUtils.NativeClassDependencyBlackList.Keys)
            {
                if (hashSet.Contains(current))
                {
                    string text2 = CodeStrippingUtils.NativeClassDependencyBlackList[current];
                    hashSet.Add(text2);
                    if (strippingInfo != null)
                    {
                        strippingInfo.RegisterDependency(text2, string.Format("Blacklisted due to dependent class '{0}'", current));
                    }
                }
            }
            foreach (string current2 in rcr.GetAllNativeClassesIncludingManagersAsString())
            {
                int num = BaseObjectTools.StringToClassID(current2);
                if (num != -1 && !BaseObjectTools.IsBaseObject(num))
                {
                    hashSet.Add(current2);
                    if (strippingInfo != null && !BaseObjectTools.IsDerivedFromClassID(num, CodeStrippingUtils.gameManagerClassId))
                    {
                        strippingInfo.RegisterDependency(current2, "Used in Scenes");
                    }
                }
            }
            HashSet <string> hashSet2 = new HashSet <string>();

            foreach (string current3 in hashSet)
            {
                int iD = BaseObjectTools.StringToClassID(current3);
                while (!BaseObjectTools.IsBaseObject(iD))
                {
                    hashSet2.Add(BaseObjectTools.ClassIDToString(iD));
                    int superClassID = BaseObjectTools.GetSuperClassID(iD);
                    if (strippingInfo != null)
                    {
                        strippingInfo.RegisterDependency(BaseObjectTools.ClassIDToString(superClassID), BaseObjectTools.ClassIDToString(iD));
                    }
                    iD = BaseObjectTools.GetSuperClassID(iD);
                }
            }
            return(hashSet2);
        }
Exemple #4
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        private static HashSet <string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies)
        {
            HashSet <string> stringSet1 = CodeStrippingUtils.CollectNativeClassListFromRoots(directory, rootAssemblies);

            foreach (string nativeClassBlack in CodeStrippingUtils.NativeClassBlackList)
            {
                stringSet1.Add(nativeClassBlack);
            }
            using (Dictionary <string, string> .KeyCollection.Enumerator enumerator = CodeStrippingUtils.NativeClassDependencyBlackList.Keys.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    string current = enumerator.Current;
                    if (stringSet1.Contains(current))
                    {
                        string classDependencyBlack = CodeStrippingUtils.NativeClassDependencyBlackList[current];
                        stringSet1.Add(classDependencyBlack);
                    }
                }
            }
            using (List <string> .Enumerator enumerator = rcr.GetAllNativeClassesIncludingManagersAsString().GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    string current = enumerator.Current;
                    int    classId = BaseObjectTools.StringToClassID(current);
                    if (classId != -1 && !BaseObjectTools.IsBaseObject(classId))
                    {
                        stringSet1.Add(current);
                    }
                }
            }
            HashSet <string> stringSet2 = new HashSet <string>();

            using (HashSet <string> .Enumerator enumerator = stringSet1.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    for (int ID = BaseObjectTools.StringToClassID(enumerator.Current); !BaseObjectTools.IsBaseObject(ID); ID = BaseObjectTools.GetSuperClassID(ID))
                    {
                        stringSet2.Add(BaseObjectTools.ClassIDToString(ID));
                    }
                }
            }
            return(stringSet2);
        }
Exemple #5
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        private static HashSet <string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies)
        {
            HashSet <string> hashSet = CodeStrippingUtils.CollectNativeClassListFromRoots(directory, rootAssemblies);

            string[] nativeClassBlackList = CodeStrippingUtils.NativeClassBlackList;
            for (int i = 0; i < nativeClassBlackList.Length; i++)
            {
                string item = nativeClassBlackList[i];
                hashSet.Add(item);
            }
            foreach (string current in rcr.GetAllNativeClassesIncludingManagersAsString())
            {
                int num = BaseObjectTools.StringToClassID(current);
                if (num != -1 && !BaseObjectTools.IsBaseObject(num))
                {
                    hashSet.Add(current);
                }
            }
            return(hashSet);
        }
Exemple #6
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        private static HashSet <string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies)
        {
            HashSet <string> hashSet = CodeStrippingUtils.CollectNativeClassListFromRoots(directory, rootAssemblies);

            string[] nativeClassBlackList = CodeStrippingUtils.NativeClassBlackList;
            for (int i = 0; i < nativeClassBlackList.Length; i++)
            {
                string item = nativeClassBlackList[i];
                hashSet.Add(item);
            }
            foreach (string current in CodeStrippingUtils.NativeClassDependencyBlackList.Keys)
            {
                if (hashSet.Contains(current))
                {
                    string item2 = CodeStrippingUtils.NativeClassDependencyBlackList[current];
                    hashSet.Add(item2);
                }
            }
            foreach (string current2 in rcr.GetAllNativeClassesIncludingManagersAsString())
            {
                int num = BaseObjectTools.StringToClassID(current2);
                if (num != -1 && !BaseObjectTools.IsBaseObject(num))
                {
                    hashSet.Add(current2);
                }
            }
            HashSet <string> hashSet2 = new HashSet <string>();

            foreach (string current3 in hashSet)
            {
                int iD = BaseObjectTools.StringToClassID(current3);
                while (!BaseObjectTools.IsBaseObject(iD))
                {
                    hashSet2.Add(BaseObjectTools.ClassIDToString(iD));
                    iD = BaseObjectTools.GetSuperClassID(iD);
                }
            }
            return(hashSet2);
        }
        private static HashSet <UnityType> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies, StrippingInfo strippingInfo)
        {
            HashSet <UnityType> nativeClasses = CollectNativeClassListFromRoots(directory, rootAssemblies, strippingInfo);

            // Inject blacklisted native types
            foreach (var klass in BlackListNativeClasses)
            {
                nativeClasses.Add(klass);
            }

            foreach (var dependent in BlackListNativeClassesDependency.Keys)
            {
                if (nativeClasses.Contains(dependent))
                {
                    var provider = BlackListNativeClassesDependency[dependent];
                    nativeClasses.Add(provider);
                }
            }

            // List native classes found in scenes
            foreach (string klassName in rcr.GetAllNativeClassesIncludingManagersAsString())
            {
                UnityType klass = UnityType.FindTypeByName(klassName);
                if (klass != null && klass.baseClass != null)
                {
                    nativeClasses.Add(klass);
                    if (strippingInfo != null)
                    {
                        if (!klass.IsDerivedFrom(GameManagerTypeInfo))
                        {
                            var scenes = rcr.GetScenesForClass(klass.persistentTypeID);
                            if (scenes != null)
                            {
                                foreach (var scene in scenes)
                                {
                                    strippingInfo.RegisterDependency(klassName, scene);
                                    if (scene.EndsWith(".unity"))
                                    {
                                        strippingInfo.SetIcon(scene, "class/SceneAsset");
                                    }
                                    else
                                    {
                                        strippingInfo.SetIcon(scene, "class/AssetBundle");
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // Always include base classes of derived native classes.
            HashSet <UnityType> nativeClassesAndBaseClasses = new HashSet <UnityType>();

            foreach (var klass in nativeClasses)
            {
                var current = klass;
                while (current.baseClass != null)
                {
                    nativeClassesAndBaseClasses.Add(current);
                    current = current.baseClass;
                }
            }

            return(nativeClassesAndBaseClasses);
        }
Exemple #8
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        private static HashSet <UnityType> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies, StrippingInfo strippingInfo)
        {
            HashSet <UnityType> hashSet = CodeStrippingUtils.CollectNativeClassListFromRoots(directory, rootAssemblies, strippingInfo);

            UnityType[] blackListNativeClasses = CodeStrippingUtils.BlackListNativeClasses;
            for (int i = 0; i < blackListNativeClasses.Length; i++)
            {
                UnityType item = blackListNativeClasses[i];
                hashSet.Add(item);
            }
            foreach (UnityType current in CodeStrippingUtils.BlackListNativeClassesDependency.Keys)
            {
                if (hashSet.Contains(current))
                {
                    UnityType item2 = CodeStrippingUtils.BlackListNativeClassesDependency[current];
                    hashSet.Add(item2);
                }
            }
            foreach (string current2 in rcr.GetAllNativeClassesIncludingManagersAsString())
            {
                UnityType unityType = UnityType.FindTypeByName(current2);
                if (unityType != null && unityType.baseClass != null)
                {
                    hashSet.Add(unityType);
                    if (strippingInfo != null)
                    {
                        if (!unityType.IsDerivedFrom(CodeStrippingUtils.GameManagerTypeInfo))
                        {
                            List <string> scenesForClass = rcr.GetScenesForClass(unityType.persistentTypeID);
                            if (scenesForClass != null)
                            {
                                foreach (string current3 in scenesForClass)
                                {
                                    strippingInfo.RegisterDependency(current2, current3);
                                    if (current3.EndsWith(".unity"))
                                    {
                                        strippingInfo.SetIcon(current3, "class/SceneAsset");
                                    }
                                    else
                                    {
                                        strippingInfo.SetIcon(current3, "class/AssetBundle");
                                    }
                                }
                            }
                        }
                    }
                }
            }
            HashSet <UnityType> hashSet2 = new HashSet <UnityType>();

            foreach (UnityType current4 in hashSet)
            {
                UnityType unityType2 = current4;
                while (unityType2.baseClass != null)
                {
                    hashSet2.Add(unityType2);
                    unityType2 = unityType2.baseClass;
                }
            }
            return(hashSet2);
        }
 private static HashSet<string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies)
 {
   HashSet<string> stringSet1 = CodeStrippingUtils.CollectNativeClassListFromRoots(directory, rootAssemblies);
   foreach (string nativeClassBlack in CodeStrippingUtils.NativeClassBlackList)
     stringSet1.Add(nativeClassBlack);
   using (Dictionary<string, string>.KeyCollection.Enumerator enumerator = CodeStrippingUtils.NativeClassDependencyBlackList.Keys.GetEnumerator())
   {
     while (enumerator.MoveNext())
     {
       string current = enumerator.Current;
       if (stringSet1.Contains(current))
       {
         string classDependencyBlack = CodeStrippingUtils.NativeClassDependencyBlackList[current];
         stringSet1.Add(classDependencyBlack);
       }
     }
   }
   using (List<string>.Enumerator enumerator = rcr.GetAllNativeClassesIncludingManagersAsString().GetEnumerator())
   {
     while (enumerator.MoveNext())
     {
       string current = enumerator.Current;
       int classId = BaseObjectTools.StringToClassID(current);
       if (classId != -1 && !BaseObjectTools.IsBaseObject(classId))
         stringSet1.Add(current);
     }
   }
   HashSet<string> stringSet2 = new HashSet<string>();
   using (HashSet<string>.Enumerator enumerator = stringSet1.GetEnumerator())
   {
     while (enumerator.MoveNext())
     {
       for (int ID = BaseObjectTools.StringToClassID(enumerator.Current); !BaseObjectTools.IsBaseObject(ID); ID = BaseObjectTools.GetSuperClassID(ID))
         stringSet2.Add(BaseObjectTools.ClassIDToString(ID));
     }
   }
   return stringSet2;
 }
		private static HashSet<string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies)
		{
			HashSet<string> hashSet = CodeStrippingUtils.CollectNativeClassListFromRoots(directory, rootAssemblies);
			string[] nativeClassBlackList = CodeStrippingUtils.NativeClassBlackList;
			for (int i = 0; i < nativeClassBlackList.Length; i++)
			{
				string item = nativeClassBlackList[i];
				hashSet.Add(item);
			}
			foreach (string current in rcr.GetAllNativeClassesIncludingManagersAsString())
			{
				int num = BaseObjectTools.StringToClassID(current);
				if (num != -1 && !BaseObjectTools.IsBaseObject(num))
				{
					hashSet.Add(current);
				}
			}
			return hashSet;
		}
 private static HashSet<string> GenerateNativeClassList(RuntimeClassRegistry rcr, string directory, string[] rootAssemblies)
 {
     HashSet<string> set = CollectNativeClassListFromRoots(directory, rootAssemblies);
     foreach (string str in NativeClassBlackList)
     {
         set.Add(str);
     }
     foreach (string str2 in rcr.GetAllNativeClassesIncludingManagersAsString())
     {
         int iD = BaseObjectTools.StringToClassID(str2);
         if ((iD != -1) && !BaseObjectTools.IsBaseObject(iD))
         {
             set.Add(str2);
         }
     }
     HashSet<string> set2 = new HashSet<string>();
     foreach (string str3 in set)
     {
         for (int i = BaseObjectTools.StringToClassID(str3); !BaseObjectTools.IsBaseObject(i); i = BaseObjectTools.GetSuperClassID(i))
         {
             set2.Add(BaseObjectTools.ClassIDToString(i));
         }
     }
     return set2;
 }