private void BeginPreviewInstance() { m_OldFog = RenderSettings.fog; Unsupported.SetRenderSettingsUseFogNoDirty(false); Handles.DrawCameraImpl(m_GUIRect, previewUtility.camera, DrawCameraMode.Textured, false, new DrawGridParameters(), true, false); PreviewRenderUtility.SetEnabledRecursive(paletteInstance, true); }