Exemple #1
0
 private void PaintCell(Vector3Int position, Tilemap tilemap, GridBrush.BrushCell cell)
 {
     if (cell.tile != null)
     {
         GridBrush.SetTilemapCell(tilemap, position, cell.tile, cell.matrix, cell.color);
     }
 }
Exemple #2
0
 private bool NotOverridingColor(GridBrush defaultGridBrush)
 {
     foreach (var cell in defaultGridBrush.cells)
     {
         TileBase tile = cell.tile;
         if (tile is Tile && ((tile as Tile).flags & TileFlags.LockColor) == 0)
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #3
0
        private bool NotOverridingColor(GridBrush defaultGridBrush)
        {
            GridBrush.BrushCell[] cells = defaultGridBrush.cells;
            bool result;

            for (int i = 0; i < cells.Length; i++)
            {
                GridBrush.BrushCell brushCell = cells[i];
                TileBase            tile      = brushCell.tile;
                if (tile is Tile && ((tile as Tile).flags & TileFlags.LockColor) == TileFlags.None)
                {
                    result = true;
                    return(result);
                }
            }
            result = false;
            return(result);
        }
        private static int GetHash(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, GridBrush brush)
        {
            int num = 0;

            num = num * 33 + ((!(gridLayout != null)) ? 0 : gridLayout.GetHashCode());
            num = num * 33 + ((!(brushTarget != null)) ? 0 : brushTarget.GetHashCode());
            num = num * 33 + position.GetHashCode();
            num = num * 33 + tool.GetHashCode();
            return(num * 33 + ((!(brush != null)) ? 0 : brush.GetHashCode()));
        }
Exemple #5
0
        private static int GetHash(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, GridBrushBase.Tool tool, GridBrush brush)
        {
            int hash = 0;

            unchecked
            {
                hash = hash * 33 + (gridLayout != null ? gridLayout.GetHashCode() : 0);
                hash = hash * 33 + (brushTarget != null ? brushTarget.GetHashCode() : 0);
                hash = hash * 33 + position.GetHashCode();
                hash = hash * 33 + tool.GetHashCode();
                hash = hash * 33 + (brush != null ? brush.GetHashCode() : 0);
            }

            return(hash);
        }
Exemple #6
0
 private void EraseCell(Vector3Int position, Tilemap tilemap)
 {
     GridBrush.ClearTilemapCell(tilemap, position);
 }