private void Init() { if (this.m_TreeView != null) { return; } if (this.m_TreeViewState == null) { this.m_TreeViewState = new TreeViewState(); } this.m_TreeView = new TreeView(this, this.m_TreeViewState); TreeView expr_3A = this.m_TreeView; expr_3A.itemDoubleClickedCallback = (Action <int>)Delegate.Combine(expr_3A.itemDoubleClickedCallback, new Action <int>(this.TreeViewItemDoubleClicked)); TreeView expr_61 = this.m_TreeView; expr_61.selectionChangedCallback = (Action <int[]>)Delegate.Combine(expr_61.selectionChangedCallback, new Action <int[]>(this.TreeViewSelectionChanged)); TreeView expr_88 = this.m_TreeView; expr_88.onGUIRowCallback = (Action <int, Rect>)Delegate.Combine(expr_88.onGUIRowCallback, new Action <int, Rect>(this.OnGUIAssetCallback)); TreeView expr_AF = this.m_TreeView; expr_AF.dragEndedCallback = (Action <int[], bool>)Delegate.Combine(expr_AF.dragEndedCallback, new Action <int[], bool>(this.OnDragEndedCallback)); this.m_TreeView.deselectOnUnhandledMouseDown = true; GameObjectTreeViewDataSource gameObjectTreeViewDataSource = new GameObjectTreeViewDataSource(this.m_TreeView, 0, false, false); GameObjectsTreeViewDragging dragging = new GameObjectsTreeViewDragging(this.m_TreeView); GameObjectTreeViewGUI gui = new GameObjectTreeViewGUI(this.m_TreeView, false); this.m_TreeView.Init(this.treeViewRect, gameObjectTreeViewDataSource, gui, dragging); gameObjectTreeViewDataSource.searchMode = (int)this.m_SearchMode; gameObjectTreeViewDataSource.searchString = this.m_SearchFilter; this.m_AllowAlphaNumericalSort = (EditorPrefs.GetBool("AllowAlphaNumericHierarchy", false) || InternalEditorUtility.inBatchMode); this.SetUpSortMethodLists(); this.m_TreeView.ReloadData(); }
private void Init() { if (this.m_TreeViewState == null) { this.m_TreeViewState = new TreeViewState(); } this.m_TreeView = new TreeView((EditorWindow)this, this.m_TreeViewState); this.m_TreeView.itemDoubleClickedCallback += new System.Action <int>(this.TreeViewItemDoubleClicked); this.m_TreeView.selectionChangedCallback += new System.Action <int[]>(this.TreeViewSelectionChanged); this.m_TreeView.onGUIRowCallback += new System.Action <int, Rect>(this.OnGUIAssetCallback); this.m_TreeView.dragEndedCallback += new System.Action <int[], bool>(this.OnDragEndedCallback); this.m_TreeView.contextClickItemCallback += new System.Action <int>(this.ItemContextClick); this.m_TreeView.contextClickOutsideItemsCallback += new System.Action(this.ContextClickOutsideItems); this.m_TreeView.deselectOnUnhandledMouseDown = true; GameObjectTreeViewDataSource treeViewDataSource = new GameObjectTreeViewDataSource(this.m_TreeView, this.m_CurrenRootInstanceID, false, false); GameObjectsTreeViewDragging treeViewDragging = new GameObjectsTreeViewDragging(this.m_TreeView); GameObjectTreeViewGUI objectTreeViewGui = new GameObjectTreeViewGUI(this.m_TreeView, false); this.m_TreeView.Init(this.treeViewRect, (ITreeViewDataSource)treeViewDataSource, (ITreeViewGUI)objectTreeViewGui, (ITreeViewDragging)treeViewDragging); treeViewDataSource.searchMode = (int)this.m_SearchMode; treeViewDataSource.searchString = this.m_SearchFilter; this.m_AllowAlphaNumericalSort = EditorPrefs.GetBool("AllowAlphaNumericHierarchy", false) || InternalEditorUtility.inBatchMode; this.SetUpSortMethodLists(); this.m_TreeView.ReloadData(); }
protected void DoAdditionalSceneHeaderGUI(GameObjectTreeViewItem goItem, Rect rect) { Rect position = new Rect(rect.width - 16f - 4f, rect.y + (rect.height - 6f) * 0.5f, 16f, rect.height); if (Event.current.type == EventType.Repaint) { GameObjectTreeViewGUI.GameObjectStyles.optionsButtonStyle.Draw(position, false, false, false, false); } position.y = rect.y; position.height = rect.height; position.width = 24f; if (EditorGUI.DropdownButton(position, GUIContent.none, FocusType.Passive, GUIStyle.none)) { this.m_TreeView.SelectionClick(goItem, true); this.m_TreeView.contextClickItemCallback(goItem.id); } if (GameObjectTreeViewGUI.OnPostHeaderGUI != null) { float num = rect.width - position.x; float width = rect.width - num - 4f; float x = 0f; float y = rect.y; float height = rect.height; Rect availableRect = new Rect(x, y, width, height); GameObjectTreeViewGUI.OnPostHeaderGUI(availableRect, goItem.scene.path); } }
public override void OnInitialize() { base.OnInitialize(); GameObjectTreeViewGUI gameObjectTreeViewGUI = (GameObjectTreeViewGUI)this.m_TreeView.gui; gameObjectTreeViewGUI.scrollHeightChanged += new Action(this.EnsureFullyInitialized); gameObjectTreeViewGUI.scrollPositionChanged += new Action(this.EnsureFullyInitialized); gameObjectTreeViewGUI.mouseAndKeyboardInput += new Action(this.EnsureFullyInitialized); }
public override void OnInitialize() { base.OnInitialize(); GameObjectTreeViewGUI gui = (GameObjectTreeViewGUI)this.m_TreeView.gui; gui.scrollHeightChanged += new System.Action(this.EnsureFullyInitialized); gui.scrollPositionChanged += new System.Action(this.EnsureFullyInitialized); gui.mouseDownInTreeViewRect += new System.Action(this.EnsureFullyInitialized); }
public override void OnInitialize() { base.OnInitialize(); GameObjectTreeViewGUI gui = (GameObjectTreeViewGUI)base.m_TreeView.gui; gui.scrollHeightChanged = (Action)Delegate.Combine(gui.scrollHeightChanged, new Action(this.EnsureFullyInitialized)); gui.scrollPositionChanged = (Action)Delegate.Combine(gui.scrollPositionChanged, new Action(this.EnsureFullyInitialized)); gui.mouseDownInTreeViewRect = (Action)Delegate.Combine(gui.mouseDownInTreeViewRect, new Action(this.EnsureFullyInitialized)); }
public override void OnInitialize() { base.OnInitialize(); GameObjectTreeViewGUI gameObjectTreeViewGUI = (GameObjectTreeViewGUI)this.m_TreeView.gui; GameObjectTreeViewGUI expr_18 = gameObjectTreeViewGUI; expr_18.scrollHeightChanged = (Action)Delegate.Combine(expr_18.scrollHeightChanged, new Action(this.EnsureFullyInitialized)); GameObjectTreeViewGUI expr_3A = gameObjectTreeViewGUI; expr_3A.scrollPositionChanged = (Action)Delegate.Combine(expr_3A.scrollPositionChanged, new Action(this.EnsureFullyInitialized)); GameObjectTreeViewGUI expr_5C = gameObjectTreeViewGUI; expr_5C.mouseDownInTreeViewRect = (Action)Delegate.Combine(expr_5C.mouseDownInTreeViewRect, new Action(this.EnsureFullyInitialized)); }
private void Init() { if (this.m_TreeViewState == null) { this.m_TreeViewState = new TreeViewState(); } this.m_TreeView = new TreeView(this, this.m_TreeViewState); TreeView expr_2E = this.m_TreeView; expr_2E.itemDoubleClickedCallback = (Action <int>)Delegate.Combine(expr_2E.itemDoubleClickedCallback, new Action <int>(this.TreeViewItemDoubleClicked)); TreeView expr_55 = this.m_TreeView; expr_55.selectionChangedCallback = (Action <int[]>)Delegate.Combine(expr_55.selectionChangedCallback, new Action <int[]>(this.TreeViewSelectionChanged)); TreeView expr_7C = this.m_TreeView; expr_7C.onGUIRowCallback = (Action <int, Rect>)Delegate.Combine(expr_7C.onGUIRowCallback, new Action <int, Rect>(this.OnGUIAssetCallback)); TreeView expr_A3 = this.m_TreeView; expr_A3.dragEndedCallback = (Action <int[], bool>)Delegate.Combine(expr_A3.dragEndedCallback, new Action <int[], bool>(this.OnDragEndedCallback)); TreeView expr_CA = this.m_TreeView; expr_CA.contextClickItemCallback = (Action <int>)Delegate.Combine(expr_CA.contextClickItemCallback, new Action <int>(this.ItemContextClick)); TreeView expr_F1 = this.m_TreeView; expr_F1.contextClickOutsideItemsCallback = (Action)Delegate.Combine(expr_F1.contextClickOutsideItemsCallback, new Action(this.ContextClickOutsideItems)); this.m_TreeView.deselectOnUnhandledMouseDown = true; bool showRootNode = false; bool rootNodeIsCollapsable = false; GameObjectTreeViewDataSource gameObjectTreeViewDataSource = new GameObjectTreeViewDataSource(this.m_TreeView, this.m_CurrenRootInstanceID, showRootNode, rootNodeIsCollapsable); GameObjectsTreeViewDragging dragging = new GameObjectsTreeViewDragging(this.m_TreeView); GameObjectTreeViewGUI gui = new GameObjectTreeViewGUI(this.m_TreeView, false); this.m_TreeView.Init(this.treeViewRect, gameObjectTreeViewDataSource, gui, dragging); gameObjectTreeViewDataSource.searchMode = (int)this.m_SearchMode; gameObjectTreeViewDataSource.searchString = this.m_SearchFilter; this.m_AllowAlphaNumericalSort = (EditorPrefs.GetBool("AllowAlphaNumericHierarchy", false) || InternalEditorUtility.inBatchMode); this.SetUpSortMethodLists(); this.m_TreeView.ReloadData(); }
private void Init() { if (this.m_TreeView != null) { return; } if (this.m_TreeViewState == null) { this.m_TreeViewState = new TreeViewState(); } this.m_TreeView = new TreeView(this, this.m_TreeViewState); TreeView expr_3A = this.m_TreeView; expr_3A.itemDoubleClickedCallback = (Action<int>)Delegate.Combine(expr_3A.itemDoubleClickedCallback, new Action<int>(this.TreeViewItemDoubleClicked)); TreeView expr_61 = this.m_TreeView; expr_61.selectionChangedCallback = (Action<int[]>)Delegate.Combine(expr_61.selectionChangedCallback, new Action<int[]>(this.TreeViewSelectionChanged)); TreeView expr_88 = this.m_TreeView; expr_88.onGUIRowCallback = (Action<int, Rect>)Delegate.Combine(expr_88.onGUIRowCallback, new Action<int, Rect>(this.OnGUIAssetCallback)); TreeView expr_AF = this.m_TreeView; expr_AF.dragEndedCallback = (Action<int[], bool>)Delegate.Combine(expr_AF.dragEndedCallback, new Action<int[], bool>(this.OnDragEndedCallback)); this.m_TreeView.deselectOnUnhandledMouseDown = true; GameObjectTreeViewDataSource gameObjectTreeViewDataSource = new GameObjectTreeViewDataSource(this.m_TreeView, 0, false, false); GameObjectsTreeViewDragging dragging = new GameObjectsTreeViewDragging(this.m_TreeView); GameObjectTreeViewGUI gui = new GameObjectTreeViewGUI(this.m_TreeView, false); this.m_TreeView.Init(this.treeViewRect, gameObjectTreeViewDataSource, gui, dragging); gameObjectTreeViewDataSource.searchMode = (int)this.m_SearchMode; gameObjectTreeViewDataSource.searchString = this.m_SearchFilter; this.m_AllowAlphaNumericalSort = (EditorPrefs.GetBool("AllowAlphaNumericHierarchy", false) || InternalEditorUtility.inBatchMode); this.SetUpSortMethodLists(); this.m_TreeView.ReloadData(); }
private void Init() { if (this.m_TreeViewState == null) this.m_TreeViewState = new TreeViewState(); this.m_TreeView = new TreeView((EditorWindow) this, this.m_TreeViewState); this.m_TreeView.itemDoubleClickedCallback += new System.Action<int>(this.TreeViewItemDoubleClicked); this.m_TreeView.selectionChangedCallback += new System.Action<int[]>(this.TreeViewSelectionChanged); this.m_TreeView.onGUIRowCallback += new System.Action<int, Rect>(this.OnGUIAssetCallback); this.m_TreeView.dragEndedCallback += new System.Action<int[], bool>(this.OnDragEndedCallback); this.m_TreeView.contextClickItemCallback += new System.Action<int>(this.ItemContextClick); this.m_TreeView.contextClickOutsideItemsCallback += new System.Action(this.ContextClickOutsideItems); this.m_TreeView.deselectOnUnhandledMouseDown = true; GameObjectTreeViewDataSource treeViewDataSource = new GameObjectTreeViewDataSource(this.m_TreeView, this.m_CurrenRootInstanceID, false, false); GameObjectsTreeViewDragging treeViewDragging = new GameObjectsTreeViewDragging(this.m_TreeView); GameObjectTreeViewGUI objectTreeViewGui = new GameObjectTreeViewGUI(this.m_TreeView, false); this.m_TreeView.Init(this.treeViewRect, (ITreeViewDataSource) treeViewDataSource, (ITreeViewGUI) objectTreeViewGui, (ITreeViewDragging) treeViewDragging); treeViewDataSource.searchMode = (int) this.m_SearchMode; treeViewDataSource.searchString = this.m_SearchFilter; this.m_AllowAlphaNumericalSort = EditorPrefs.GetBool("AllowAlphaNumericHierarchy", false) || InternalEditorUtility.inBatchMode; this.SetUpSortMethodLists(); this.m_TreeView.ReloadData(); }
public void StageHeaderGUI(Rect rect) { var stage = currentStage; if (stage == null || !stage.isValid) { return; } if (m_StageHeaderContent == null || m_StageHeaderContent == GUIContent.none || m_LastStageUnsavedChangesState == stage.hasUnsavedChanges) { CacheStageHeaderContent(); } m_LastStageUnsavedChangesState = stage.hasUnsavedChanges; // Background GUI.Box(rect, GUIContent.none, Styles.stageHeaderBg); Rect interactionRect = new Rect( rect.x, rect.y, Styles.leftArrow.fixedWidth + Styles.leftArrow.margin.horizontal, rect.height - 1); /*bottom borer*/ // Back button if (Event.current.type == EventType.Repaint) { // Resets the fixed size to stretch the button float oldW = Styles.leftArrow.fixedWidth, oldH = Styles.leftArrow.fixedHeight; Styles.leftArrow.fixedWidth = 0; Styles.leftArrow.fixedHeight = 0; Styles.leftArrow.Draw(interactionRect, GUIContent.none, interactionRect.Contains(Event.current.mousePosition), false, false, false); Styles.leftArrow.fixedWidth = oldW; Styles.leftArrow.fixedHeight = oldH; } if (GUI.Button(interactionRect, GUIContent.none, GUIStyle.none)) { StageNavigationManager.instance.NavigateBack(StageNavigationManager.Analytics.ChangeType.NavigateBackViaHierarchyHeaderLeftArrow); } // Options button Rect optionsButtonRect = new Rect(); if (stage.showOptionsButton) { if (GameObjectTreeViewGUI.DoOptionsButton(rect, out optionsButtonRect)) { ShowStageContextMenu(stage); } } // Icon and name (and context click on background) EditorGUIUtility.SetIconSize(new Vector2(16, 16)); float contentWidth = TreeViewGUI.Styles.lineBoldStyle.CalcSize(m_StageHeaderContent).x; float xStart = Styles.leftArrow.margin.left + Styles.leftArrow.fixedWidth; float space = (optionsButtonRect.width > 0 ? optionsButtonRect.xMin : rect.width) - xStart; float offsetFromStart = xStart + Mathf.Max(0, (space - contentWidth) / 2); Rect labelRect = new Rect(offsetFromStart, rect.y + 2, space, 20); if (GUI.Button(labelRect, m_StageHeaderContent, stage.isAssetMissing ? BreadcrumbBar.DefaultStyles.labelBoldMissing : BreadcrumbBar.DefaultStyles.labelBold)) { Event evt = Event.current; if (evt.button == 0) { EditorGUIUtility.PingObject(AssetDatabase.LoadMainAssetAtPath(stage.assetPath)); } else if (evt.button == 1) { ShowStageContextMenu(stage); } } EditorGUIUtility.SetIconSize(Vector2.zero); // Version control overlay icons if (VersionControlUtils.isVersionControlConnected && EditorUserSettings.hierarchyOverlayIcons) { Rect overlayRect = labelRect; overlayRect.width = 16; overlayRect.y += (overlayRect.height - 16) / 2; overlayRect.height = 16; // The source asset could have been deleted while open inside the stage so the library object might be null here (case 1086613) var asset = AssetDatabase.LoadMainAssetAtPath(stage.assetPath); if (asset != null) { AssetsTreeViewGUI.OnIconOverlayGUI(asset.GetInstanceID(), overlayRect, true); } } }