GetUnifiedInstructions() static private méthode

static private GetUnifiedInstructions ( List layoutInstructions ) : void
layoutInstructions List
Résultat void
 public override void UpdateInstructions()
 {
     this.m_InstructionClipView.UpdateInstructions();
     this.m_InstructionStyleView.UpdateInstructions();
     this.m_InstructionLayoutView.UpdateInstructions();
     this.m_Instructions.Clear();
     GUIViewDebuggerHelper.GetUnifiedInstructions(this.m_Instructions);
 }
Exemple #2
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        public override void UpdateInstructions()
        {
            m_InstructionClipView.UpdateInstructions();
            m_InstructionStyleView.UpdateInstructions();
            m_InstructionLayoutView.UpdateInstructions();
            m_InstructionPropertyView.UpdateInstructions();
            m_InstructionNamedControlView.UpdateInstructions();

            /*
             * This is an expensive operation, it will resolve the callstacks for all instructions.
             * Currently we marshall all instructions for every GUI Event.
             * This works okay for windows that doesn't repaint automatically.
             * We can optmize by only marshalling the visible instructions and caching it.
             * But I don't really think its needed right now.
             */
            m_Instructions.Clear();
            GUIViewDebuggerHelper.GetUnifiedInstructions(m_Instructions);
        }
Exemple #3
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        /* todo: the following method seems to behave differently for properties representing Arrays, compared to how it behaves for non-array properties.
         * What happens is that regionRect becomes the "wrong side" of the property in the inspector */
        static bool FindAncestorPropertyRegion(string propertyPath, string targetTypeName,
                                               List <IMGUIDrawInstruction> drawInstructions, List <IMGUIPropertyInstruction> propertyInstructions,
                                               ref Rect regionRect)
        {
            while (true)
            {
                // Remove last component of property path
                var lastIndexOfDelimiter = propertyPath.LastIndexOf(".");
                if (lastIndexOfDelimiter < 1)
                {
                    // No components left, give up
                    return(false);
                }
                propertyPath = propertyPath.Substring(0, lastIndexOfDelimiter);
                foreach (var instruction in propertyInstructions)
                {
                    if (instruction.targetTypeName != targetTypeName || instruction.path != propertyPath)
                    {
                        continue;
                    }
                    regionRect = instruction.rect;

                    // The property rect itself does not contain the foldout arrow
                    // Expand region to include all draw instructions for this property
                    var unifiedInstructions = new List <IMGUIInstruction>(128);
                    GUIViewDebuggerHelper.GetUnifiedInstructions(unifiedInstructions);
                    var collectDrawInstructions = false;
                    var propertyBeginLevel      = 0;
                    foreach (var unifiedInstruction in unifiedInstructions)
                    {
                        if (collectDrawInstructions)
                        {
                            if (unifiedInstruction.level <= propertyBeginLevel)
                            {
                                break;
                            }
                            if (unifiedInstruction.type != InstructionType.kStyleDraw)
                            {
                                continue;
                            }

                            var drawRect = drawInstructions[unifiedInstruction.typeInstructionIndex].rect;
                            if (drawRect.xMin < regionRect.xMin)
                            {
                                regionRect.xMin = drawRect.xMin;
                            }
                            if (drawRect.yMin < regionRect.yMin)
                            {
                                regionRect.yMin = drawRect.yMin;
                            }
                            if (drawRect.xMax > regionRect.xMax)
                            {
                                regionRect.xMax = drawRect.xMax;
                            }
                            if (drawRect.yMax > regionRect.yMax)
                            {
                                regionRect.yMax = drawRect.yMax;
                            }
                        }
                        else
                        {
                            if (unifiedInstruction.type != InstructionType.kPropertyBegin)
                            {
                                continue;
                            }

                            var propertyInstruction = propertyInstructions[unifiedInstruction.typeInstructionIndex];
                            if (propertyInstruction.targetTypeName == targetTypeName &&
                                propertyInstruction.path == propertyPath)
                            {
                                collectDrawInstructions = true;
                                propertyBeginLevel      = unifiedInstruction.level;
                            }
                        }
                    }

                    return(true);
                }
            }
        }