DisableFrameDebugger() private static méthode

private static DisableFrameDebugger ( ) : void
Résultat void
Exemple #1
0
 internal void OnDisable()
 {
     if (this.m_WireMaterial != null)
     {
         UnityEngine.Object.DestroyImmediate(this.m_WireMaterial, true);
     }
     if (this.m_PreviewUtility != null)
     {
         this.m_PreviewUtility.Cleanup();
         this.m_PreviewUtility = null;
     }
     FrameDebuggerWindow.s_FrameDebuggers.Remove(this);
     EditorApplication.playmodeStateChanged = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.playmodeStateChanged, new EditorApplication.CallbackFunction(this.OnPlayModeStateChanged));
     FrameDebuggerWindow.DisableFrameDebugger();
 }
Exemple #2
0
 internal void OnDidOpenScene()
 {
     FrameDebuggerWindow.DisableFrameDebugger();
 }