private INTERNAL_CALL_Private_DisplayPopupMenu ( |
||
position | ||
menuItemPath | string | |
context | Object | |
contextUserData | int | |
Résultat | void |
private static void Private_DisplayPopupMenu(Rect position, string menuItemPath, UnityEngine.Object context, int contextUserData) { EditorUtility.INTERNAL_CALL_Private_DisplayPopupMenu(ref position, menuItemPath, context, contextUserData); }