Exemple #1
0
        public override void OnInspectorGUI()
        {
            MonoImporter target = this.target as MonoImporter;
            MonoScript   script = target.GetScript();

            if (script != null)
            {
                System.Type type = script.GetClass();
                if (!IsTypeCompatible(type))
                {
                    EditorGUILayout.HelpBox("No MonoBehaviour scripts in the file, or their names do not match the file name.", MessageType.Info);
                }
                Vector2 iconSize = EditorGUIUtility.GetIconSize();
                EditorGUIUtility.SetIconSize(new Vector2(16f, 16f));
                List <string>             names   = new List <string>();
                List <UnityEngine.Object> objects = new List <UnityEngine.Object>();
                bool didModify = false;
                this.ShowFieldInfo(type, target, names, objects, ref didModify);
                EditorGUIUtility.SetIconSize(iconSize);
                if (didModify)
                {
                    target.SetDefaultReferences(names.ToArray(), objects.ToArray());
                    AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
                }
            }
        }
        public override void OnInspectorGUI()
        {
            MonoImporter monoImporter = this.target as MonoImporter;
            MonoScript   script       = monoImporter.GetScript();

            if (script)
            {
                Type @class = script.GetClass();
                if (!MonoScriptImporterInspector.IsTypeCompatible(@class))
                {
                    EditorGUILayout.HelpBox("No MonoBehaviour scripts in the file, or their names do not match the file name.", MessageType.Info);
                }
                Vector2 iconSize = EditorGUIUtility.GetIconSize();
                EditorGUIUtility.SetIconSize(new Vector2(16f, 16f));
                List <string>             list  = new List <string>();
                List <UnityEngine.Object> list2 = new List <UnityEngine.Object>();
                bool flag = false;
                this.ShowFieldInfo(@class, monoImporter, list, list2, ref flag);
                EditorGUIUtility.SetIconSize(iconSize);
                if (flag)
                {
                    monoImporter.SetDefaultReferences(list.ToArray(), list2.ToArray());
                    AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(monoImporter));
                }
            }
        }
        internal static bool ButtonWithRotatedIcon(Rect rect, GUIContent guiContent, float iconAngle, bool mouseDownButton, GUIStyle style)
        {
            // Button with text and background (no icon - it's rendered separately below)
            bool buttonPressed;

            if (mouseDownButton)
            {
                buttonPressed = DropdownButton(rect, GUIContent.Temp(guiContent.text, guiContent.tooltip), FocusType.Passive, style);
            }
            else
            {
                buttonPressed = GUI.Button(rect, GUIContent.Temp(guiContent.text, guiContent.tooltip), style);
            }

            // Icon (rendered left of text)
            if (Event.current.type == EventType.Repaint && guiContent.image != null)
            {
                Vector2 iconSize = EditorGUIUtility.GetIconSize();
                if (iconSize == Vector2.zero)
                {
                    iconSize.x = iconSize.y = rect.height - style.padding.vertical;
                }

                const float spaceBetweenIconAndText = 3f;
                const float spaceBetweenIconAndTop  = 1f;
                Rect        iconRect = new Rect(rect.x + style.padding.left - spaceBetweenIconAndText - iconSize.x, rect.y + style.padding.top + spaceBetweenIconAndTop, iconSize.x, iconSize.y);
                if (iconAngle == 0f)
                {
                    GUI.DrawTexture(iconRect, guiContent.image);
                }
                else
                {
                    Matrix4x4 prevMatrix = GUI.matrix;
                    GUIUtility.RotateAroundPivot(iconAngle, iconRect.center);
                    GUI.DrawTexture(iconRect, guiContent.image);
                    GUI.matrix = prevMatrix;
                }
            }
            return(buttonPressed);
        }
        internal bool OnGUI(Rect position, SerializedProperty property, GUIContent label, bool includeChildren, Rect visibleArea)
        {
            float oldLabelWidth, oldFieldWidth;

            float propHeight = position.height;

            position.height = 0;
            if (m_DecoratorDrawers != null && !isCurrentlyNested)
            {
                foreach (DecoratorDrawer decorator in m_DecoratorDrawers)
                {
                    position.height = decorator.GetHeight();

                    oldLabelWidth = EditorGUIUtility.labelWidth;
                    oldFieldWidth = EditorGUIUtility.fieldWidth;
                    decorator.OnGUI(position);
                    EditorGUIUtility.labelWidth = oldLabelWidth;
                    EditorGUIUtility.fieldWidth = oldFieldWidth;

                    position.y += position.height;
                    propHeight -= position.height;
                }
            }

            position.height = propHeight;
            if (propertyDrawer != null)
            {
                // Remember widths
                oldLabelWidth = EditorGUIUtility.labelWidth;
                oldFieldWidth = EditorGUIUtility.fieldWidth;
                // Draw with custom drawer
                propertyDrawer.OnGUISafe(position, property.Copy(), label ?? EditorGUIUtility.TempContent(property.localizedDisplayName));
                // Restore widths
                EditorGUIUtility.labelWidth = oldLabelWidth;
                EditorGUIUtility.fieldWidth = oldFieldWidth;

                return(false);
            }
            else
            {
                if (!includeChildren)
                {
                    return(EditorGUI.DefaultPropertyField(position, property, label));
                }

                // Remember state
                Vector2 oldIconSize = EditorGUIUtility.GetIconSize();
                bool    wasEnabled  = GUI.enabled;
                int     origIndent  = EditorGUI.indentLevel;

                int relIndent = origIndent - property.depth;

                SerializedProperty prop = property.Copy();

                position.height = EditorGUI.GetSinglePropertyHeight(prop, label);

                // First property with custom label
                EditorGUI.indentLevel = prop.depth + relIndent;
                bool childrenAreExpanded = EditorGUI.DefaultPropertyField(position, prop, label) && EditorGUI.HasVisibleChildFields(prop);
                position.y += position.height + EditorGUI.kControlVerticalSpacing;

                // Loop through all child properties
                if (childrenAreExpanded)
                {
                    SerializedProperty endProperty = prop.GetEndProperty();
                    while (prop.NextVisible(childrenAreExpanded) && !SerializedProperty.EqualContents(prop, endProperty))
                    {
                        var handler = ScriptAttributeUtility.GetHandler(prop);
                        EditorGUI.indentLevel = prop.depth + relIndent;
                        position.height       = handler.GetHeight(prop, null, false);

                        if (position.Overlaps(visibleArea))
                        {
                            EditorGUI.BeginChangeCheck();
                            childrenAreExpanded = handler.OnGUI(position, prop, null, false) && EditorGUI.HasVisibleChildFields(prop);
                            // Changing child properties (like array size) may invalidate the iterator,
                            // so stop now, or we may get errors.
                            if (EditorGUI.EndChangeCheck())
                            {
                                break;
                            }
                        }

                        position.y += position.height + EditorGUI.kControlVerticalSpacing;
                    }
                }

                // Restore state
                GUI.enabled = wasEnabled;
                EditorGUIUtility.SetIconSize(oldIconSize);
                EditorGUI.indentLevel = origIndent;

                return(false);
            }
        }
Exemple #5
0
        // This method takes either object reference directly, or via SerializedObject.
        // Since it's not easy to know which parameters are mutually exclusively used, this method is
        // private and internal/public methods instead EITHER take SerializedObject OR direct reference.
        static Object DoObjectField(Rect position, Rect dropRect, int id, Object obj, Object objBeingEdited, System.Type objType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style)
        {
            if (validator == null)
            {
                validator = ValidateObjectFieldAssignment;
            }
            if (property != null)
            {
                obj = property.objectReferenceValue;
            }
            Event     evt       = Event.current;
            EventType eventType = evt.type;

            // special case test, so we continue to ping/select objects with the object field disabled
            if (!GUI.enabled && GUIClip.enabled && (Event.current.rawType == EventType.MouseDown))
            {
                eventType = Event.current.rawType;
            }

            bool hasThumbnail = EditorGUIUtility.HasObjectThumbnail(objType);

            // Determine visual type
            ObjectFieldVisualType visualType = ObjectFieldVisualType.IconAndText;

            if (hasThumbnail && position.height <= kObjectFieldMiniThumbnailHeight && position.width <= kObjectFieldMiniThumbnailWidth)
            {
                visualType = ObjectFieldVisualType.MiniPreview;
            }
            else if (hasThumbnail && position.height > kSingleLineHeight)
            {
                visualType = ObjectFieldVisualType.LargePreview;
            }

            Vector2 oldIconSize = EditorGUIUtility.GetIconSize();

            if (visualType == ObjectFieldVisualType.IconAndText)
            {
                EditorGUIUtility.SetIconSize(new Vector2(12, 12));  // Have to be this small to fit inside a single line height ObjectField
            }
            else if (visualType == ObjectFieldVisualType.LargePreview)
            {
                EditorGUIUtility.SetIconSize(new Vector2(64, 64));
            }

            switch (eventType)
            {
            case EventType.DragExited:
                if (GUI.enabled)
                {
                    HandleUtility.Repaint();
                }

                break;

            case EventType.DragUpdated:
            case EventType.DragPerform:

                if (eventType == EventType.DragPerform)
                {
                    string errorString;
                    if (!ValidDroppedObject(DragAndDrop.objectReferences, objType, out errorString))
                    {
                        Object reference = DragAndDrop.objectReferences[0];
                        EditorUtility.DisplayDialog("Can't assign script", errorString, "OK");
                        break;
                    }
                }

                if (dropRect.Contains(Event.current.mousePosition) && GUI.enabled)
                {
                    Object[] references      = DragAndDrop.objectReferences;
                    Object   validatedObject = validator(references, objType, property, ObjectFieldValidatorOptions.None);

                    if (validatedObject != null)
                    {
                        // If scene objects are not allowed and object is a scene object then clear
                        if (!allowSceneObjects && !EditorUtility.IsPersistent(validatedObject))
                        {
                            validatedObject = null;
                        }
                    }

                    if (validatedObject != null)
                    {
                        DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
                        if (eventType == EventType.DragPerform)
                        {
                            if (property != null)
                            {
                                property.objectReferenceValue = validatedObject;
                            }
                            else
                            {
                                obj = validatedObject;
                            }

                            GUI.changed = true;
                            DragAndDrop.AcceptDrag();
                            DragAndDrop.activeControlID = 0;
                        }
                        else
                        {
                            DragAndDrop.activeControlID = id;
                        }
                        Event.current.Use();
                    }
                }
                break;

            case EventType.MouseDown:
                // Ignore right clicks
                if (Event.current.button != 0)
                {
                    break;
                }
                if (position.Contains(Event.current.mousePosition))
                {
                    // Get button rect for Object Selector
                    Rect buttonRect = GetButtonRect(visualType, position);

                    EditorGUIUtility.editingTextField = false;

                    if (buttonRect.Contains(Event.current.mousePosition))
                    {
                        if (GUI.enabled)
                        {
                            GUIUtility.keyboardControl = id;
                            if (property != null)
                            {
                                ObjectSelector.get.Show(objType, property, allowSceneObjects);
                            }
                            else
                            {
                                ObjectSelector.get.Show(obj, objType, objBeingEdited, allowSceneObjects);
                            }
                            ObjectSelector.get.objectSelectorID = id;

                            evt.Use();
                            GUIUtility.ExitGUI();
                        }
                    }
                    else
                    {
                        Object    actualTargetObject = property != null ? property.objectReferenceValue : obj;
                        Component com = actualTargetObject as Component;
                        if (com)
                        {
                            actualTargetObject = com.gameObject;
                        }
                        if (showMixedValue)
                        {
                            actualTargetObject = null;
                        }

                        // One click shows where the referenced object is, or pops up a preview
                        if (Event.current.clickCount == 1)
                        {
                            GUIUtility.keyboardControl = id;

                            PingObjectOrShowPreviewOnClick(actualTargetObject, position);
                            evt.Use();
                        }
                        // Double click opens the asset in external app or changes selection to referenced object
                        else if (Event.current.clickCount == 2)
                        {
                            if (actualTargetObject)
                            {
                                AssetDatabase.OpenAsset(actualTargetObject);
                                GUIUtility.ExitGUI();
                            }
                            evt.Use();
                        }
                    }
                }
                break;

            case EventType.ExecuteCommand:
                string commandName = evt.commandName;
                if (commandName == ObjectSelector.ObjectSelectorUpdatedCommand && ObjectSelector.get.objectSelectorID == id && GUIUtility.keyboardControl == id && (property == null || !property.isScript))
                {
                    return(AssignSelectedObject(property, validator, objType, evt));
                }
                else if (commandName == ObjectSelector.ObjectSelectorClosedCommand && ObjectSelector.get.objectSelectorID == id && GUIUtility.keyboardControl == id && property != null && property.isScript)
                {
                    if (ObjectSelector.get.GetInstanceID() == 0)
                    {
                        // User canceled object selection; don't apply
                        evt.Use();
                        break;
                    }
                    return(AssignSelectedObject(property, validator, objType, evt));
                }
                break;

            case EventType.KeyDown:
                if (GUIUtility.keyboardControl == id)
                {
                    if (evt.keyCode == KeyCode.Backspace || (evt.keyCode == KeyCode.Delete && (evt.modifiers & EventModifiers.Shift) == 0))
                    {
                        if (property != null)
                        {
                            property.objectReferenceValue = null;
                        }
                        else
                        {
                            obj = null;
                        }

                        GUI.changed = true;
                        evt.Use();
                    }

                    // Apparently we have to check for the character being space instead of the keyCode,
                    // otherwise the Inspector will maximize upon pressing space.
                    if (evt.MainActionKeyForControl(id))
                    {
                        if (property != null)
                        {
                            ObjectSelector.get.Show(objType, property, allowSceneObjects);
                        }
                        else
                        {
                            ObjectSelector.get.Show(obj, objType, objBeingEdited, allowSceneObjects);
                        }
                        ObjectSelector.get.objectSelectorID = id;
                        evt.Use();
                        GUIUtility.ExitGUI();
                    }
                }
                break;

            case EventType.Repaint:
                GUIContent temp;
                if (showMixedValue)
                {
                    temp = s_MixedValueContent;
                }
                else if (property != null)
                {
                    temp = EditorGUIUtility.TempContent(property.objectReferenceStringValue, AssetPreview.GetMiniThumbnail(property.objectReferenceValue));
                    obj  = property.objectReferenceValue;
                    if (obj != null)
                    {
                        Object[] references = { obj };
                        if (EditorSceneManager.preventCrossSceneReferences && CheckForCrossSceneReferencing(obj, property.serializedObject.targetObject))
                        {
                            if (!EditorApplication.isPlaying)
                            {
                                temp = s_SceneMismatch;
                            }
                            else
                            {
                                temp.text = temp.text + string.Format(" ({0})", GetGameObjectFromObject(obj).scene.name);
                            }
                        }
                        else if (validator(references, objType, property, ObjectFieldValidatorOptions.ExactObjectTypeValidation) == null)
                        {
                            temp = s_TypeMismatch;
                        }
                    }
                }
                else
                {
                    temp = EditorGUIUtility.ObjectContent(obj, objType);
                }

                switch (visualType)
                {
                case ObjectFieldVisualType.IconAndText:
                    BeginHandleMixedValueContentColor();
                    style.Draw(position, temp, id, DragAndDrop.activeControlID == id, position.Contains(Event.current.mousePosition));

                    Rect buttonRect = EditorStyles.objectFieldButton.margin.Remove(GetButtonRect(visualType, position));
                    EditorStyles.objectFieldButton.Draw(buttonRect, GUIContent.none, id, DragAndDrop.activeControlID == id, buttonRect.Contains(Event.current.mousePosition));
                    EndHandleMixedValueContentColor();
                    break;

                case ObjectFieldVisualType.LargePreview:
                    DrawObjectFieldLargeThumb(position, id, obj, temp);
                    break;

                case ObjectFieldVisualType.MiniPreview:
                    DrawObjectFieldMiniThumb(position, id, obj, temp);
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
                break;
            }

            EditorGUIUtility.SetIconSize(oldIconSize);

            return(obj);
        }
Exemple #6
0
        internal bool OnGUI(Rect position, SerializedProperty property, GUIContent label, bool includeChildren, Rect visibleArea)
        {
            TestInvalidateCache();

            float oldLabelWidth, oldFieldWidth;

            float propHeight = position.height;

            position.height = 0;
            if (m_DecoratorDrawers != null && !isCurrentlyNested)
            {
                foreach (DecoratorDrawer decorator in m_DecoratorDrawers)
                {
                    position.height = decorator.GetHeight();

                    oldLabelWidth = EditorGUIUtility.labelWidth;
                    oldFieldWidth = EditorGUIUtility.fieldWidth;
                    decorator.OnGUI(position);
                    EditorGUIUtility.labelWidth = oldLabelWidth;
                    EditorGUIUtility.fieldWidth = oldFieldWidth;

                    position.y += position.height;
                    propHeight -= position.height;
                }
            }

            position.height = propHeight;
            if (propertyDrawer != null)
            {
                // Remember widths
                oldLabelWidth = EditorGUIUtility.labelWidth;
                oldFieldWidth = EditorGUIUtility.fieldWidth;
                // Draw with custom drawer - retrieve it BEFORE increasing nesting.
                PropertyDrawer drawer = propertyDrawer;

                using (var nestingContext = IncrementNestingContext())
                {
                    drawer.OnGUISafe(position, property.Copy(), label ?? EditorGUIUtility.TempContent(property.localizedDisplayName, tooltip));
                }

                // Restore widths
                EditorGUIUtility.labelWidth = oldLabelWidth;
                EditorGUIUtility.fieldWidth = oldFieldWidth;

                return(false);
            }
            else
            {
                if (!includeChildren)
                {
                    return(EditorGUI.DefaultPropertyField(position, property, label));
                }

                if (UseReorderabelListControl(property))
                {
                    ReorderableListWrapper reorderableList;
                    string key = ReorderableListWrapper.GetPropertyIdentifier(property);

                    if (!s_reorderableLists.TryGetValue(key, out reorderableList))
                    {
                        // Manual layout controls don't call GetHeight() method so we need to have a way to initialized list as we prepare to render it here
                        reorderableList         = new ReorderableListWrapper(property, label, true);
                        s_reorderableLists[key] = reorderableList;
                    }

                    // Calculate visibility rect specifically for reorderable list as when applied for the whole serialized object,
                    // it causes collapsed out of sight array elements appear thus messing up scroll-bar experience
                    var screenPos = GUIUtility.GUIToScreenPoint(position.position);

                    screenPos.y = Mathf.Clamp(screenPos.y,
                                              GUIView.current?.screenPosition.yMin ?? 0,
                                              GUIView.current?.screenPosition.yMax ?? Screen.height);

                    Rect listVisibility = new Rect(screenPos.x, screenPos.y,
                                                   GUIView.current?.screenPosition.width ?? Screen.width,
                                                   GUIView.current?.screenPosition.height ?? Screen.height);

                    listVisibility = GUIUtility.ScreenToGUIRect(listVisibility);

                    reorderableList.Property = property;
                    reorderableList.Draw(label, position, listVisibility, tooltip, includeChildren);
                    return(!includeChildren && property.isExpanded);
                }

                // Remember state
                Vector2 oldIconSize = EditorGUIUtility.GetIconSize();
                bool    wasEnabled  = GUI.enabled;
                int     origIndent  = EditorGUI.indentLevel;

                int relIndent = origIndent - property.depth;

                SerializedProperty prop = property.Copy();

                position.height = EditorGUI.GetSinglePropertyHeight(prop, label);

                // First property with custom label
                EditorGUI.indentLevel = prop.depth + relIndent;
                bool childrenAreExpanded = EditorGUI.DefaultPropertyField(position, prop, label) && EditorGUI.HasVisibleChildFields(prop);
                position.y += position.height + EditorGUI.kControlVerticalSpacing;

                // Loop through all child properties
                if (childrenAreExpanded)
                {
                    SerializedProperty endProperty = prop.GetEndProperty();
                    while (prop.NextVisible(childrenAreExpanded) && !SerializedProperty.EqualContents(prop, endProperty))
                    {
                        var handler = ScriptAttributeUtility.GetHandler(prop);
                        EditorGUI.indentLevel = prop.depth + relIndent;
                        position.height       = handler.GetHeight(prop, null, UseReorderabelListControl(prop) && includeChildren);

                        if (position.Overlaps(visibleArea))
                        {
                            EditorGUI.BeginChangeCheck();
                            childrenAreExpanded = handler.OnGUI(position, prop, null, UseReorderabelListControl(prop)) && EditorGUI.HasVisibleChildFields(prop);
                            // Changing child properties (like array size) may invalidate the iterator,
                            // so stop now, or we may get errors.
                            if (EditorGUI.EndChangeCheck())
                            {
                                break;
                            }
                        }

                        position.y += position.height + EditorGUI.kControlVerticalSpacing;
                    }
                }

                // Restore state
                GUI.enabled = wasEnabled;
                EditorGUIUtility.SetIconSize(oldIconSize);
                EditorGUI.indentLevel = origIndent;

                return(false);
            }
        }
Exemple #7
0
        static Object DoObjectField(Rect position, Rect dropRect, int id, Object obj, Object objBeingEdited, System.Type objType, System.Type additionalType, SerializedProperty property, ObjectFieldValidator validator, bool allowSceneObjects, GUIStyle style, GUIStyle buttonStyle)
        {
            if (validator == null)
            {
                validator = ValidateObjectFieldAssignment;
            }
            if (property != null)
            {
                obj = property.objectReferenceValue;
            }
            Event     evt       = Event.current;
            EventType eventType = evt.type;

            // special case test, so we continue to ping/select objects with the object field disabled
            if (!GUI.enabled && GUIClip.enabled && (Event.current.rawType == EventType.MouseDown))
            {
                eventType = Event.current.rawType;
            }

            bool hasThumbnail = EditorGUIUtility.HasObjectThumbnail(objType);

            // Determine visual type
            ObjectFieldVisualType visualType = ObjectFieldVisualType.IconAndText;

            if (hasThumbnail && position.height <= kObjectFieldMiniThumbnailHeight && position.width <= kObjectFieldMiniThumbnailWidth)
            {
                visualType = ObjectFieldVisualType.MiniPreview;
            }
            else if (hasThumbnail && position.height > kSingleLineHeight)
            {
                visualType = ObjectFieldVisualType.LargePreview;
            }

            Vector2 oldIconSize = EditorGUIUtility.GetIconSize();

            if (visualType == ObjectFieldVisualType.IconAndText)
            {
                EditorGUIUtility.SetIconSize(new Vector2(12, 12));  // Have to be this small to fit inside a single line height ObjectField
            }
            else if (visualType == ObjectFieldVisualType.LargePreview)
            {
                EditorGUIUtility.SetIconSize(new Vector2(64, 64));
            }

            if ((eventType == EventType.MouseDown && Event.current.button == 1 ||
                 (eventType == EventType.ContextClick && visualType == ObjectFieldVisualType.IconAndText)) &&
                position.Contains(Event.current.mousePosition))
            {
                var actualObject = property != null ? property.objectReferenceValue : obj;
                var contextMenu  = new GenericMenu();

                if (FillPropertyContextMenu(property, null, contextMenu) != null)
                {
                    contextMenu.AddSeparator("");
                }
                contextMenu.AddItem(GUIContent.Temp("Properties..."), false, () => PropertyEditor.OpenPropertyEditor(actualObject));
                contextMenu.DropDown(position);
                Event.current.Use();
            }

            switch (eventType)
            {
            case EventType.DragExited:
                if (GUI.enabled)
                {
                    HandleUtility.Repaint();
                }

                break;

            case EventType.DragUpdated:
            case EventType.DragPerform:

                if (eventType == EventType.DragPerform)
                {
                    string errorString;
                    if (!ValidDroppedObject(DragAndDrop.objectReferences, objType, out errorString))
                    {
                        Object reference = DragAndDrop.objectReferences[0];
                        EditorUtility.DisplayDialog("Can't assign script", errorString, "OK");
                        break;
                    }
                }

                if (dropRect.Contains(Event.current.mousePosition) && GUI.enabled)
                {
                    Object[] references      = DragAndDrop.objectReferences;
                    Object   validatedObject = validator(references, objType, property, ObjectFieldValidatorOptions.None);

                    if (validatedObject != null)
                    {
                        // If scene objects are not allowed and object is a scene object then clear
                        if (!allowSceneObjects && !EditorUtility.IsPersistent(validatedObject))
                        {
                            validatedObject = null;
                        }
                    }

                    if (validatedObject != null)
                    {
                        DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
                        if (eventType == EventType.DragPerform)
                        {
                            if (property != null)
                            {
                                property.objectReferenceValue = validatedObject;
                            }
                            else
                            {
                                obj = validatedObject;
                            }

                            GUI.changed = true;
                            DragAndDrop.AcceptDrag();
                            DragAndDrop.activeControlID = 0;
                        }
                        else
                        {
                            DragAndDrop.activeControlID = id;
                        }
                        Event.current.Use();
                    }
                }
                break;

            case EventType.MouseDown:
                if (position.Contains(Event.current.mousePosition) && Event.current.button == 0)
                {
                    // Get button rect for Object Selector
                    Rect buttonRect = GetButtonRect(visualType, position);

                    EditorGUIUtility.editingTextField = false;

                    if (buttonRect.Contains(Event.current.mousePosition))
                    {
                        if (GUI.enabled)
                        {
                            GUIUtility.keyboardControl = id;
                            var types = additionalType == null ? new Type[] { objType } : new Type[] { objType, additionalType };
                            if (property != null)
                            {
                                ObjectSelector.get.Show(types, property, allowSceneObjects);
                            }
                            else
                            {
                                ObjectSelector.get.Show(obj, types, objBeingEdited, allowSceneObjects);
                            }
                            ObjectSelector.get.objectSelectorID = id;

                            evt.Use();
                            GUIUtility.ExitGUI();
                        }
                    }
                    else
                    {
                        Object    actualTargetObject = property != null ? property.objectReferenceValue : obj;
                        Component com = actualTargetObject as Component;
                        if (com)
                        {
                            actualTargetObject = com.gameObject;
                        }
                        if (showMixedValue)
                        {
                            actualTargetObject = null;
                        }

                        // One click shows where the referenced object is, or pops up a preview
                        if (Event.current.clickCount == 1)
                        {
                            GUIUtility.keyboardControl = id;

                            PingObjectOrShowPreviewOnClick(actualTargetObject, position);
                            var selectedMaterial = actualTargetObject as Material;
                            if (selectedMaterial != null)
                            {
                                PingObjectInSceneViewOnClick(selectedMaterial);
                            }
                            evt.Use();
                        }
                        // Double click opens the asset in external app or changes selection to referenced object
                        else if (Event.current.clickCount == 2)
                        {
                            if (actualTargetObject)
                            {
                                AssetDatabase.OpenAsset(actualTargetObject);
                                evt.Use();
                                GUIUtility.ExitGUI();
                            }
                        }
                    }
                }
                break;

            case EventType.ExecuteCommand:
                string commandName = evt.commandName;
                if (commandName == ObjectSelector.ObjectSelectorUpdatedCommand && ObjectSelector.get.objectSelectorID == id && GUIUtility.keyboardControl == id && (property == null || !property.isScript))
                {
                    return(AssignSelectedObject(property, validator, objType, evt));
                }
                else if (commandName == ObjectSelector.ObjectSelectorClosedCommand && ObjectSelector.get.objectSelectorID == id && GUIUtility.keyboardControl == id && property != null && property.isScript)
                {
                    if (ObjectSelector.get.GetInstanceID() == 0)
                    {
                        // User canceled object selection; don't apply
                        evt.Use();
                        break;
                    }
                    return(AssignSelectedObject(property, validator, objType, evt));
                }
                else if ((evt.commandName == EventCommandNames.Delete || evt.commandName == EventCommandNames.SoftDelete) && GUIUtility.keyboardControl == id)
                {
                    if (property != null)
                    {
                        property.objectReferenceValue = null;
                    }
                    else
                    {
                        obj = null;
                    }

                    GUI.changed = true;
                    evt.Use();
                }
                break;

            case EventType.ValidateCommand:
                if ((evt.commandName == EventCommandNames.Delete || evt.commandName == EventCommandNames.SoftDelete) && GUIUtility.keyboardControl == id)
                {
                    evt.Use();
                }
                break;

            case EventType.KeyDown:
                if (GUIUtility.keyboardControl == id)
                {
                    if (evt.keyCode == KeyCode.Backspace || (evt.keyCode == KeyCode.Delete && (evt.modifiers & EventModifiers.Shift) == 0))
                    {
                        if (property != null)
                        {
                            if (property.propertyPath.EndsWith("]"))
                            {
                                var  parentArrayPropertyPath = property.propertyPath.Substring(0, property.propertyPath.LastIndexOf(".Array.data[", StringComparison.Ordinal));
                                var  parentArrayProperty     = property.serializedObject.FindProperty(parentArrayPropertyPath);
                                bool isReorderableList       = PropertyHandler.s_reorderableLists.ContainsKey(ReorderableListWrapper.GetPropertyIdentifier(parentArrayProperty));

                                // If it's an element of an non-orderable array, remove that element from the array
                                if (!isReorderableList)
                                {
                                    TargetChoiceHandler.DeleteArrayElement(property);
                                }
                                else
                                {
                                    property.objectReferenceValue = null;
                                }
                            }
                            else
                            {
                                property.objectReferenceValue = null;
                            }
                        }
                        else
                        {
                            obj = null;
                        }

                        GUI.changed = true;
                        evt.Use();
                    }

                    // Apparently we have to check for the character being space instead of the keyCode,
                    // otherwise the Inspector will maximize upon pressing space.
                    if (evt.MainActionKeyForControl(id))
                    {
                        var types = additionalType == null ? new Type[] { objType } : new Type[] { objType, additionalType };
                        if (property != null)
                        {
                            ObjectSelector.get.Show(types, property, allowSceneObjects);
                        }
                        else
                        {
                            ObjectSelector.get.Show(obj, types, objBeingEdited, allowSceneObjects);
                        }
                        ObjectSelector.get.objectSelectorID = id;
                        evt.Use();
                        GUIUtility.ExitGUI();
                    }
                }
                break;

            case EventType.Repaint:
                GUIContent temp;
                if (showMixedValue)
                {
                    temp = s_MixedValueContent;
                }
                else
                {
                    // If obj or objType are both null, we have to rely on
                    // property.objectReferenceStringValue to display None/Missing and the
                    // correct type. But if not, EditorGUIUtility.ObjectContent is more reliable.
                    // It can take a more specific object type specified as argument into account,
                    // and it gets the icon at the same time.
                    if (obj == null && objType == null && property != null)
                    {
                        temp = EditorGUIUtility.TempContent(property.objectReferenceStringValue);
                    }
                    else
                    {
                        // In order for ObjectContext to be able to distinguish between None/Missing,
                        // we need to supply an instanceID. For some reason, getting the instanceID
                        // from property.objectReferenceValue is not reliable, so we have to
                        // explicitly check property.objectReferenceInstanceIDValue if a property exists.
                        if (property != null)
                        {
                            temp = EditorGUIUtility.ObjectContent(obj, objType, property.objectReferenceInstanceIDValue);
                        }
                        else
                        {
                            temp = EditorGUIUtility.ObjectContent(obj, objType);
                        }
                    }

                    if (property != null)
                    {
                        if (obj != null)
                        {
                            Object[] references = { obj };
                            if (EditorSceneManager.preventCrossSceneReferences && CheckForCrossSceneReferencing(obj, property.serializedObject.targetObject))
                            {
                                if (!EditorApplication.isPlaying)
                                {
                                    temp = s_SceneMismatch;
                                }
                                else
                                {
                                    temp.text = temp.text + string.Format(" ({0})", GetGameObjectFromObject(obj).scene.name);
                                }
                            }
                            else if (validator(references, objType, property, ObjectFieldValidatorOptions.ExactObjectTypeValidation) == null)
                            {
                                temp = s_TypeMismatch;
                            }
                        }
                    }
                }

                switch (visualType)
                {
                case ObjectFieldVisualType.IconAndText:
                    BeginHandleMixedValueContentColor();
                    style.Draw(position, temp, id, DragAndDrop.activeControlID == id, position.Contains(Event.current.mousePosition));

                    Rect buttonRect = buttonStyle.margin.Remove(GetButtonRect(visualType, position));
                    buttonStyle.Draw(buttonRect, GUIContent.none, id, DragAndDrop.activeControlID == id, buttonRect.Contains(Event.current.mousePosition));
                    EndHandleMixedValueContentColor();
                    break;

                case ObjectFieldVisualType.LargePreview:
                    DrawObjectFieldLargeThumb(position, id, obj, temp);
                    break;

                case ObjectFieldVisualType.MiniPreview:
                    DrawObjectFieldMiniThumb(position, id, obj, temp);
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
                break;
            }

            EditorGUIUtility.SetIconSize(oldIconSize);

            return(obj);
        }
        public bool OnGUI(Rect position, SerializedProperty property, GUIContent label, bool includeChildren)
        {
            float num = position.height;

            position.height = 0f;
            if (this.m_DecoratorDrawers != null && !this.isCurrentlyNested)
            {
                foreach (DecoratorDrawer current in this.m_DecoratorDrawers)
                {
                    position.height = current.GetHeight();
                    float labelWidth = EditorGUIUtility.labelWidth;
                    float fieldWidth = EditorGUIUtility.fieldWidth;
                    current.OnGUI(position);
                    EditorGUIUtility.labelWidth = labelWidth;
                    EditorGUIUtility.fieldWidth = fieldWidth;
                    position.y += position.height;
                    num        -= position.height;
                }
            }
            position.height = num;
            if (this.propertyDrawer != null)
            {
                float labelWidth = EditorGUIUtility.labelWidth;
                float fieldWidth = EditorGUIUtility.fieldWidth;
                this.propertyDrawer.OnGUISafe(position, property.Copy(), label ?? EditorGUIUtility.TempContent(property.displayName));
                EditorGUIUtility.labelWidth = labelWidth;
                EditorGUIUtility.fieldWidth = fieldWidth;
                return(false);
            }
            if (!includeChildren)
            {
                return(EditorGUI.DefaultPropertyField(position, property, label));
            }
            Vector2            iconSize           = EditorGUIUtility.GetIconSize();
            bool               enabled            = GUI.enabled;
            int                indentLevel        = EditorGUI.indentLevel;
            int                num2               = indentLevel - property.depth;
            SerializedProperty serializedProperty = property.Copy();
            SerializedProperty endProperty        = serializedProperty.GetEndProperty();

            position.height       = EditorGUI.GetSinglePropertyHeight(serializedProperty, label);
            EditorGUI.indentLevel = serializedProperty.depth + num2;
            bool enterChildren = EditorGUI.DefaultPropertyField(position, serializedProperty, label) && EditorGUI.HasVisibleChildFields(serializedProperty);

            position.y += position.height + 2f;
            while (serializedProperty.NextVisible(enterChildren) && !SerializedProperty.EqualContents(serializedProperty, endProperty))
            {
                EditorGUI.indentLevel = serializedProperty.depth + num2;
                position.height       = EditorGUI.GetPropertyHeight(serializedProperty, null, false);
                EditorGUI.BeginChangeCheck();
                enterChildren = (ScriptAttributeUtility.GetHandler(serializedProperty).OnGUI(position, serializedProperty, null, false) && EditorGUI.HasVisibleChildFields(serializedProperty));
                if (EditorGUI.EndChangeCheck())
                {
                    break;
                }
                position.y += position.height + 2f;
            }
            GUI.enabled = enabled;
            EditorGUIUtility.SetIconSize(iconSize);
            EditorGUI.indentLevel = indentLevel;
            return(false);
        }
Exemple #9
0
        // returns true if children needs to be drawn separately
        public bool OnGUI(Rect position, SerializedProperty property, GUIContent label, bool includeChildren)
        {
            // We can consider making controlIDs robust to support culling optimizations.
            // Works well - downside is that you can't use PrefixLabel before a PropertyField,
            // but PropertyField has build-in label argument anyway.
            //if (m_Hash == 0)
            //  m_Hash = property.serializedObject.targetObject.GetInstanceID () ^ property.propertyPath.GetHashCode ();
            //EditorGUIUtility.GetControlID (m_Hash, FocusType.Passive);

            float oldLabelWidth, oldFieldWidth;

            float propHeight = position.height;

            position.height = 0;
            if (m_DecoratorDrawers != null && !isCurrentlyNested)
            {
                foreach (DecoratorDrawer decorator in m_DecoratorDrawers)
                {
                    position.height = decorator.GetHeight();

                    oldLabelWidth = EditorGUIUtility.labelWidth;
                    oldFieldWidth = EditorGUIUtility.fieldWidth;
                    decorator.OnGUI(position);
                    EditorGUIUtility.labelWidth = oldLabelWidth;
                    EditorGUIUtility.fieldWidth = oldFieldWidth;

                    position.y += position.height;
                    propHeight -= position.height;
                }
            }

            position.height = propHeight;
            if (propertyDrawer != null)
            {
                // Remember widths
                oldLabelWidth = EditorGUIUtility.labelWidth;
                oldFieldWidth = EditorGUIUtility.fieldWidth;
                // Draw with custom drawer
                propertyDrawer.OnGUISafe(position, property.Copy(), label ?? EditorGUIUtility.TempContent(property.localizedDisplayName));
                // Restore widths
                EditorGUIUtility.labelWidth = oldLabelWidth;
                EditorGUIUtility.fieldWidth = oldFieldWidth;

                return(false);
            }
            else
            {
                if (!includeChildren)
                {
                    return(EditorGUI.DefaultPropertyField(position, property, label));
                }

                // Remember state
                Vector2 oldIconSize = EditorGUIUtility.GetIconSize();
                bool    wasEnabled  = GUI.enabled;
                int     origIndent  = EditorGUI.indentLevel;

                int relIndent = origIndent - property.depth;

                SerializedProperty prop        = property.Copy();
                SerializedProperty endProperty = prop.GetEndProperty();

                position.height = EditorGUI.GetSinglePropertyHeight(prop, label);

                // First property with custom label
                EditorGUI.indentLevel = prop.depth + relIndent;
                bool childrenAreExpanded = EditorGUI.DefaultPropertyField(position, prop, label) && EditorGUI.HasVisibleChildFields(prop);
                position.y += position.height + EditorGUI.kControlVerticalSpacing;

                // Loop through all child properties
                while (prop.NextVisible(childrenAreExpanded) && !SerializedProperty.EqualContents(prop, endProperty))
                {
                    EditorGUI.indentLevel = prop.depth + relIndent;
                    position.height       = EditorGUI.GetPropertyHeight(prop, null, false);
                    EditorGUI.BeginChangeCheck();
                    childrenAreExpanded = ScriptAttributeUtility.GetHandler(prop).OnGUI(position, prop, null, false) && EditorGUI.HasVisibleChildFields(prop);
                    // Changing child properties (like array size) may invalidate the iterator,
                    // so stop now, or we may get errors.
                    if (EditorGUI.EndChangeCheck())
                    {
                        break;
                    }

                    position.y += position.height + EditorGUI.kControlVerticalSpacing;
                }

                // Restore state
                GUI.enabled = wasEnabled;
                EditorGUIUtility.SetIconSize(oldIconSize);
                EditorGUI.indentLevel = origIndent;

                return(false);
            }
        }