Base class to derive custom decorator drawers from.
public void HandleDrawnType(Type drawnType, Type propertyType, FieldInfo field, PropertyAttribute attribute) { Type drawerTypeForType = ScriptAttributeUtility.GetDrawerTypeForType(drawnType); if (drawerTypeForType != null) { if (typeof(PropertyDrawer).IsAssignableFrom(drawerTypeForType)) { if (propertyType != null && propertyType.IsArrayOrList()) { return; } this.m_PropertyDrawer = (PropertyDrawer)Activator.CreateInstance(drawerTypeForType); this.m_PropertyDrawer.m_FieldInfo = field; this.m_PropertyDrawer.m_Attribute = attribute; } else if (typeof(DecoratorDrawer).IsAssignableFrom(drawerTypeForType)) { if (field != null && field.FieldType.IsArrayOrList() && !propertyType.IsArrayOrList()) { return; } DecoratorDrawer decoratorDrawer = (DecoratorDrawer)Activator.CreateInstance(drawerTypeForType); decoratorDrawer.m_Attribute = attribute; if (this.m_DecoratorDrawers == null) { this.m_DecoratorDrawers = new List <DecoratorDrawer>(); } this.m_DecoratorDrawers.Add(decoratorDrawer); } } }
public void HandleDrawnType(SerializedProperty property, Type drawnType, Type propertyType, FieldInfo field, PropertyAttribute attribute) { Type drawerType = ScriptAttributeUtility.GetDrawerTypeForPropertyAndType(property, drawnType); // If we found a drawer type, instantiate the drawer, cache it, and return it. if (drawerType != null) { if (typeof(PropertyDrawer).IsAssignableFrom(drawerType)) { // Use PropertyDrawer on array elements, not on array itself. // If there's a PropertyAttribute on an array, we want to apply it to the individual array elements instead. // This is the only convenient way we can let the user apply PropertyDrawer attributes to elements inside an array. if (propertyType != null && propertyType.IsArrayOrList()) { return; } var propertyDrawerForType = (PropertyDrawer)System.Activator.CreateInstance(drawerType); propertyDrawerForType.m_FieldInfo = field; // Will be null by design if default type drawer! propertyDrawerForType.m_Attribute = attribute; if (m_PropertyDrawers == null) { m_PropertyDrawers = new List <PropertyDrawer>(); } m_PropertyDrawers.Add(propertyDrawerForType); } else if (typeof(DecoratorDrawer).IsAssignableFrom(drawerType)) { // Draw decorators on array itself, not on each array elements if (field != null && field.FieldType.IsArrayOrList() && !propertyType.IsArrayOrList()) { return; } DecoratorDrawer decoratorDrawerForType = (DecoratorDrawer)System.Activator.CreateInstance(drawerType); decoratorDrawerForType.m_Attribute = attribute; if (m_DecoratorDrawers == null) { m_DecoratorDrawers = new List <DecoratorDrawer>(); } m_DecoratorDrawers.Add(decoratorDrawerForType); } } }
public float GetHeight(SerializedProperty property, GUIContent label, bool includeChildren) { float num1 = 0.0f; if (this.m_DecoratorDrawers != null && !this.isCurrentlyNested) { using (List <DecoratorDrawer> .Enumerator enumerator = this.m_DecoratorDrawers.GetEnumerator()) { while (enumerator.MoveNext()) { DecoratorDrawer current = enumerator.Current; num1 += current.GetHeight(); } } } float num2; if (this.propertyDrawer != null) { num2 = num1 + this.propertyDrawer.GetPropertyHeightSafe(property.Copy(), label ?? EditorGUIUtility.TempContent(property.displayName)); } else if (!includeChildren) { num2 = num1 + EditorGUI.GetSinglePropertyHeight(property, label); } else { property = property.Copy(); SerializedProperty endProperty = property.GetEndProperty(); num2 = num1 + EditorGUI.GetSinglePropertyHeight(property, label); bool enterChildren = property.isExpanded && EditorGUI.HasVisibleChildFields(property); while (property.NextVisible(enterChildren) && !SerializedProperty.EqualContents(property, endProperty)) { float num3 = num2 + ScriptAttributeUtility.GetHandler(property).GetHeight(property, EditorGUIUtility.TempContent(property.displayName), true); enterChildren = false; num2 = num3 + 2f; } } return(num2); }
public void HandleDrawnType(Type drawnType, Type propertyType, FieldInfo field, PropertyAttribute attribute) { Type drawerType = ScriptAttributeUtility.GetDrawerTypeForType(drawnType); // If we found a drawer type, instantiate the drawer, cache it, and return it. if (drawerType != null) { if (typeof(PropertyDrawer).IsAssignableFrom(drawerType)) { // HACK: Here is different from the U3D setting, maybe is not a good idea! // Unity only want use PropertyDrawer on array elements, not on array itself, // But i don't like this setting, so i recode it. propertyDrawer = (PropertyDrawer)Activator.CreateInstance(drawerType); propertyDrawer.SetFieldInfo(field); // Will be null by design if default type drawer! propertyDrawer.SetAttribute(attribute); } else if (typeof(UnityEditor.DecoratorDrawer).IsAssignableFrom(drawerType)) { // Draw decorators on array itself, not on each array elements if (field != null && field.FieldType.IsArrayOrList() && !propertyType.IsArrayOrList()) { return; } UnityEditor.DecoratorDrawer decoratorDrawer = (UnityEditor.DecoratorDrawer)System.Activator.CreateInstance(drawerType); DecoratorDrawerHelper.SetAttribute(decoratorDrawer, attribute); if (DecoratorDrawers == null) { DecoratorDrawers = new List <UnityEditor.DecoratorDrawer>(); } DecoratorDrawers.Add(decoratorDrawer); } } }
public bool OnGUI(Rect position, SerializedProperty property, GUIContent label, bool includeChildren) { float height = position.height; position.height = 0.0f; if (this.m_DecoratorDrawers != null && !this.isCurrentlyNested) { using (List <DecoratorDrawer> .Enumerator enumerator = this.m_DecoratorDrawers.GetEnumerator()) { while (enumerator.MoveNext()) { DecoratorDrawer current = enumerator.Current; position.height = current.GetHeight(); float labelWidth = EditorGUIUtility.labelWidth; float fieldWidth = EditorGUIUtility.fieldWidth; current.OnGUI(position); EditorGUIUtility.labelWidth = labelWidth; EditorGUIUtility.fieldWidth = fieldWidth; position.y += position.height; height -= position.height; } } } position.height = height; if (this.propertyDrawer != null) { float labelWidth = EditorGUIUtility.labelWidth; float fieldWidth = EditorGUIUtility.fieldWidth; this.propertyDrawer.OnGUISafe(position, property.Copy(), label ?? EditorGUIUtility.TempContent(property.displayName)); EditorGUIUtility.labelWidth = labelWidth; EditorGUIUtility.fieldWidth = fieldWidth; return(false); } if (!includeChildren) { return(EditorGUI.DefaultPropertyField(position, property, label)); } Vector2 iconSize = EditorGUIUtility.GetIconSize(); bool enabled = GUI.enabled; int indentLevel = EditorGUI.indentLevel; int num = indentLevel - property.depth; SerializedProperty serializedProperty = property.Copy(); SerializedProperty endProperty = serializedProperty.GetEndProperty(); position.height = EditorGUI.GetSinglePropertyHeight(serializedProperty, label); EditorGUI.indentLevel = serializedProperty.depth + num; bool enterChildren = EditorGUI.DefaultPropertyField(position, serializedProperty, label) && EditorGUI.HasVisibleChildFields(serializedProperty); position.y += position.height + 2f; while (serializedProperty.NextVisible(enterChildren) && !SerializedProperty.EqualContents(serializedProperty, endProperty)) { EditorGUI.indentLevel = serializedProperty.depth + num; position.height = EditorGUI.GetPropertyHeight(serializedProperty, (GUIContent)null, false); EditorGUI.BeginChangeCheck(); enterChildren = ScriptAttributeUtility.GetHandler(serializedProperty).OnGUI(position, serializedProperty, (GUIContent)null, false) && EditorGUI.HasVisibleChildFields(serializedProperty); if (!EditorGUI.EndChangeCheck()) { position.y += position.height + 2f; } else { break; } } GUI.enabled = enabled; EditorGUIUtility.SetIconSize(iconSize); EditorGUI.indentLevel = indentLevel; return(false); }