private static CreateEmptyGameObject ( string name, |
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name | string | |
parentOfGameObject | ||
Résultat |
private void DoListOfPlanesGUI() { int num = base.GUIListOfFloatObjectToggleFields(CollisionModuleUI.s_Texts.planes, this.m_ShownPlanes, null, CollisionModuleUI.s_Texts.createPlane, true); if (num >= 0) { GameObject gameObject = CollisionModuleUI.CreateEmptyGameObject("Plane Transform " + (num + 1), this.m_ParticleSystemUI.m_ParticleSystem); gameObject.transform.localPosition = new Vector3(0f, 0f, (float)(10 + num)); gameObject.transform.localEulerAngles = new Vector3(-90f, 0f, 0f); this.m_ShownPlanes[num].objectReferenceValue = gameObject; this.SyncVisualization(); } Rect rect = GUILayoutUtility.GetRect(0f, 16f); rect.x = rect.xMax - 24f - 5f; rect.width = 12f; if (this.m_ShownPlanes.Length > 1 && ModuleUI.MinusButton(rect)) { this.m_ShownPlanes[this.m_ShownPlanes.Length - 1].objectReferenceValue = null; List <SerializedProperty> list = new List <SerializedProperty>(this.m_ShownPlanes); list.RemoveAt(list.Count - 1); this.m_ShownPlanes = list.ToArray(); } if (this.m_ShownPlanes.Length < 6) { rect.x += 17f; if (ModuleUI.PlusButton(rect)) { List <SerializedProperty> list2 = new List <SerializedProperty>(this.m_ShownPlanes); list2.Add(this.m_Planes[list2.Count]); this.m_ShownPlanes = list2.ToArray(); } } }
private void DoListOfPlanesGUI() { if (!this.IsListOfPlanesValid()) { EditorGUILayout.HelpBox("Plane list editing is only available when all selected systems contain the same number of planes", MessageType.Info, true); } else { EditorGUI.BeginChangeCheck(); int num = base.GUIListOfFloatObjectToggleFields(CollisionModuleUI.s_Texts.planes, this.m_ShownPlanes, null, CollisionModuleUI.s_Texts.createPlane, !this.m_ParticleSystemUI.multiEdit, new GUILayoutOption[0]); bool flag = EditorGUI.EndChangeCheck(); if (num >= 0 && !this.m_ParticleSystemUI.multiEdit) { GameObject gameObject = CollisionModuleUI.CreateEmptyGameObject("Plane Transform " + (num + 1), this.m_ParticleSystemUI.m_ParticleSystems[0]); gameObject.transform.localPosition = new Vector3(0f, 0f, (float)(10 + num)); gameObject.transform.localEulerAngles = new Vector3(-90f, 0f, 0f); this.m_ShownPlanes[num].objectReferenceValue = gameObject; flag = true; } Rect rect = GUILayoutUtility.GetRect(0f, 16f); rect.x = rect.xMax - 24f - 5f; rect.width = 12f; if (this.m_ShownPlanes.Length > 1) { if (ModuleUI.MinusButton(rect)) { this.m_ShownPlanes[this.m_ShownPlanes.Length - 1].objectReferenceValue = null; List <SerializedProperty> list = new List <SerializedProperty>(this.m_ShownPlanes); list.RemoveAt(list.Count - 1); this.m_ShownPlanes = list.ToArray(); flag = true; } } if (this.m_ShownPlanes.Length < 6 && !this.m_ParticleSystemUI.multiEdit) { rect.x += 17f; if (ModuleUI.PlusButton(rect)) { List <SerializedProperty> list2 = new List <SerializedProperty>(this.m_ShownPlanes); list2.Add(this.m_Planes[list2.Count]); this.m_ShownPlanes = list2.ToArray(); } } if (flag) { this.SyncVisualization(); } } }
private void DoListOfPlanesGUI() { int index = this.GUIListOfFloatObjectToggleFields(CollisionModuleUI.s_Texts.planes, this.m_ShownPlanes, (EditorGUI.ObjectFieldValidator)null, CollisionModuleUI.s_Texts.createPlane, true); if (index >= 0) { GameObject emptyGameObject = CollisionModuleUI.CreateEmptyGameObject("Plane Transform " + (object)(index + 1), this.m_ParticleSystemUI.m_ParticleSystem); emptyGameObject.transform.localPosition = new Vector3(0.0f, 0.0f, (float)(10 + index)); emptyGameObject.transform.localEulerAngles = new Vector3(-90f, 0.0f, 0.0f); this.m_ShownPlanes[index].objectReferenceValue = (Object)emptyGameObject; this.SyncVisualization(); } Rect rect = GUILayoutUtility.GetRect(0.0f, 16f); rect.x = (float)((double)rect.xMax - 24.0 - 5.0); rect.width = 12f; if (this.m_ShownPlanes.Length > 1 && ModuleUI.MinusButton(rect)) { this.m_ShownPlanes[this.m_ShownPlanes.Length - 1].objectReferenceValue = (Object)null; List <SerializedProperty> serializedPropertyList = new List <SerializedProperty>((IEnumerable <SerializedProperty>) this.m_ShownPlanes); serializedPropertyList.RemoveAt(serializedPropertyList.Count - 1); this.m_ShownPlanes = serializedPropertyList.ToArray(); } if (this.m_ShownPlanes.Length >= 6) { return; } rect.x += 17f; if (!ModuleUI.PlusButton(rect)) { return; } List <SerializedProperty> serializedPropertyList1 = new List <SerializedProperty>((IEnumerable <SerializedProperty>) this.m_ShownPlanes); serializedPropertyList1.Add(this.m_Planes[serializedPropertyList1.Count]); this.m_ShownPlanes = serializedPropertyList1.ToArray(); }