private static SizeHandle ( Vector3 localPos, Vector3 localPullDir, |
||
localPos | Vector3 | |
localPullDir | Vector3 | |
matrix | ||
isEdgeHandle | bool | |
Résultat | float |
public void OnSceneGUI() { bool flag = GUIUtility.hotControl == this.m_HandleControlID; CharacterController characterController = (CharacterController)this.target; Color color = Handles.color; if (characterController.enabled) { Handles.color = Handles.s_ColliderHandleColor; } else { Handles.color = Handles.s_ColliderHandleColorDisabled; } bool enabled = GUI.enabled; if (!Event.current.shift && !flag) { GUI.enabled = false; Handles.color = new Color(1f, 0f, 0f, 0.001f); } float num = characterController.height * characterController.transform.lossyScale.y; float num2 = characterController.radius * Mathf.Max(characterController.transform.lossyScale.x, characterController.transform.lossyScale.z); num = Mathf.Max(num, num2 * 2f); Matrix4x4 matrix = Matrix4x4.TRS(characterController.transform.TransformPoint(characterController.center), Quaternion.identity, Vector3.one); int hotControl = GUIUtility.hotControl; Vector3 vector = Vector3.up * num * 0.5f; float num3 = CharacterControllerEditor.SizeHandle(vector, Vector3.up, matrix, true); if (!GUI.changed) { num3 = CharacterControllerEditor.SizeHandle(-vector, Vector3.down, matrix, true); } if (GUI.changed) { Undo.RecordObject(characterController, "Character Controller Resize"); float num4 = num / characterController.height; characterController.height += num3 / num4; } num3 = CharacterControllerEditor.SizeHandle(Vector3.left * num2, Vector3.left, matrix, true); if (!GUI.changed) { num3 = CharacterControllerEditor.SizeHandle(-Vector3.left * num2, -Vector3.left, matrix, true); } if (!GUI.changed) { num3 = CharacterControllerEditor.SizeHandle(Vector3.forward * num2, Vector3.forward, matrix, true); } if (!GUI.changed) { num3 = CharacterControllerEditor.SizeHandle(-Vector3.forward * num2, -Vector3.forward, matrix, true); } if (GUI.changed) { Undo.RecordObject(characterController, "Character Controller Resize"); float num5 = num2 / characterController.radius; characterController.radius += num3 / num5; } if (hotControl != GUIUtility.hotControl && GUIUtility.hotControl != 0) { this.m_HandleControlID = GUIUtility.hotControl; } if (GUI.changed) { characterController.radius = Mathf.Max(characterController.radius, 1E-05f); characterController.height = Mathf.Max(characterController.height, 1E-05f); } Handles.color = color; GUI.enabled = enabled; }
public void OnSceneGUI() { bool flag = GUIUtility.hotControl == this.m_HandleControlID; CharacterController target = (CharacterController)this.target; Color color = Handles.color; Handles.color = !target.enabled ? Handles.s_ColliderHandleColorDisabled : Handles.s_ColliderHandleColor; bool enabled = GUI.enabled; if (!Event.current.shift && !flag) { GUI.enabled = false; Handles.color = new Color(1f, 0.0f, 0.0f, 1f / 1000f); } float a = target.height * target.transform.lossyScale.y; float num1 = target.radius * Mathf.Max(target.transform.lossyScale.x, target.transform.lossyScale.z); float num2 = Mathf.Max(a, num1 * 2f); Matrix4x4 matrix = Matrix4x4.TRS(target.transform.TransformPoint(target.center), Quaternion.identity, Vector3.one); int hotControl = GUIUtility.hotControl; Vector3 localPos = Vector3.up * num2 * 0.5f; float num3 = CharacterControllerEditor.SizeHandle(localPos, Vector3.up, matrix, true); if (!GUI.changed) { num3 = CharacterControllerEditor.SizeHandle(-localPos, Vector3.down, matrix, true); } if (GUI.changed) { Undo.RecordObject((Object)target, "Character Controller Resize"); float num4 = num2 / target.height; target.height += num3 / num4; } float num5 = CharacterControllerEditor.SizeHandle(Vector3.left * num1, Vector3.left, matrix, true); if (!GUI.changed) { num5 = CharacterControllerEditor.SizeHandle(-Vector3.left * num1, -Vector3.left, matrix, true); } if (!GUI.changed) { num5 = CharacterControllerEditor.SizeHandle(Vector3.forward * num1, Vector3.forward, matrix, true); } if (!GUI.changed) { num5 = CharacterControllerEditor.SizeHandle(-Vector3.forward * num1, -Vector3.forward, matrix, true); } if (GUI.changed) { Undo.RecordObject((Object)target, "Character Controller Resize"); float num4 = num1 / target.radius; target.radius += num5 / num4; } if (hotControl != GUIUtility.hotControl && GUIUtility.hotControl != 0) { this.m_HandleControlID = GUIUtility.hotControl; } if (GUI.changed) { target.radius = Mathf.Max(target.radius, 1E-05f); target.height = Mathf.Max(target.height, 1E-05f); } Handles.color = color; GUI.enabled = enabled; }