protected void WritePose() { if (base.gameObject != null) { Animator component = base.gameObject.GetComponent(typeof(Animator)) as Animator; if (component != null) { Avatar avatar = component.avatar; if (((avatar != null) && avatar.isValid) && avatar.isHuman) { AvatarUtility.SetHumanPose(component, this.m_MuscleValue); SceneView.RepaintAll(); } } } }
protected void WritePose() { if (base.gameObject) { Animator animator = base.gameObject.GetComponent(typeof(Animator)) as Animator; if (animator != null) { Avatar avatar = animator.avatar; if (avatar != null && avatar.isValid && avatar.isHuman) { AvatarUtility.SetHumanPose(animator, this.m_MuscleValue); SceneView.RepaintAll(); } } } }
protected void WritePose() { if (!(bool)((UnityEngine.Object) this.gameObject)) { return; } Animator component = this.gameObject.GetComponent(typeof(Animator)) as Animator; if (!((UnityEngine.Object)component != (UnityEngine.Object)null)) { return; } Avatar avatar = component.avatar; if (!((UnityEngine.Object)avatar != (UnityEngine.Object)null) || !avatar.isValid || !avatar.isHuman) { return; } AvatarUtility.SetHumanPose(component, this.m_MuscleValue); SceneView.RepaintAll(); }