static private AnimProp ( |
||
label | ||
prop | UnityEditor.SerializedProperty | |
min | float | |
max | float | |
useNormalizedValue | bool | |
Résultat | void |
public override void OnInspectorGUI() { base.serializedObject.Update(); AudioSourceInspector.AnimProp(new GUIContent("Cutoff Frequency"), this.m_LowpassLevelCustomCurve, 22000f, 0f, true); EditorGUILayout.PropertyField(this.m_LowpassResonanceQ, new GUILayoutOption[0]); base.serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { serializedObject.Update(); AudioSourceInspector.AnimProp( Styles.LowpassLevelCustomCurveTooltip, m_LowpassLevelCustomCurve, 10.0f, AudioSourceInspector.kMaxCutoffFrequency, true); EditorGUILayout.PropertyField(m_LowpassResonanceQ, Styles.LowpassResonanceQTooltip); serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { serializedObject.Update(); AudioSourceInspector.AnimProp( EditorGUIUtility.TrTextContent("Cutoff Frequency"), m_LowpassLevelCustomCurve, 0.0f, AudioSourceInspector.kMaxCutoffFrequency, true); EditorGUILayout.PropertyField(m_LowpassResonanceQ); serializedObject.ApplyModifiedProperties(); }
private void Audio3DGUI() { EditorGUILayout.Slider(this.m_DopplerLevel, 0f, 5f, AudioSourceInspector.ms_Styles.dopplerLevelLabel, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); AudioSourceInspector.AnimProp(AudioSourceInspector.ms_Styles.spreadLabel, this.m_AudioCurves[2].curveProp, 0f, 360f, true); if (this.m_RolloffMode.hasMultipleDifferentValues || (this.m_RolloffMode.enumValueIndex == 2 && this.m_AudioCurves[0].curveProp.hasMultipleDifferentValues)) { SerializedProperty arg_C5_0 = this.m_AudioCurves[0].curveProp; GUIContent arg_C5_1 = AudioSourceInspector.ms_Styles.rolloffLabel; if (AudioSourceInspector.< > f__mg$cache0 == null) { AudioSourceInspector.< > f__mg$cache0 = new TargetChoiceHandler.TargetChoiceMenuFunction(AudioSourceInspector.SetRolloffToTarget); } EditorGUILayout.TargetChoiceField(arg_C5_0, arg_C5_1, AudioSourceInspector.< > f__mg$cache0, new GUILayoutOption[0]);
public override void OnInspectorGUI() { if (!Application.HasAdvancedLicense()) { GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUIContent content = new GUIContent("This is only available in the Pro version of Unity."); GUILayout.Label(content, EditorStyles.helpBox, new GUILayoutOption[0]); GUILayout.EndHorizontal(); } base.serializedObject.Update(); EditorGUI.BeginChangeCheck(); AudioSourceInspector.AnimProp(new GUIContent("Cutoff Frequency"), this.m_LowpassLevelCustomCurve, 22000f, 0f, true); if (EditorGUI.EndChangeCheck()) { AnimationCurve animationCurveValue = this.m_LowpassLevelCustomCurve.animationCurveValue; if (animationCurveValue.length > 0) { this.m_CutoffFrequency.floatValue = Mathf.Lerp(22000f, 0f, animationCurveValue.keys[0].value); } } EditorGUILayout.PropertyField(this.m_LowpassResonanceQ, new GUILayoutOption[0]); base.serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { AudioSourceInspector.InitStyles(); base.serializedObject.Update(); if (this.m_LowpassObject != null) { this.m_LowpassObject.Update(); } this.HandleLowPassFilter(); AudioSourceInspector.AudioCurveWrapper[] audioCurves = this.m_AudioCurves; for (int i = 0; i < audioCurves.Length; i++) { AudioSourceInspector.AudioCurveWrapper audioCurveWrapper = audioCurves[i]; CurveWrapper curveWrapperFromID = this.m_CurveEditor.GetCurveWrapperFromID(audioCurveWrapper.id); if (audioCurveWrapper.curveProp != null) { AnimationCurve animationCurveValue = audioCurveWrapper.curveProp.animationCurveValue; if (curveWrapperFromID == null != audioCurveWrapper.curveProp.hasMultipleDifferentValues) { this.m_RefreshCurveEditor = true; } else if (curveWrapperFromID != null) { if (curveWrapperFromID.curve.length == 0) { this.m_RefreshCurveEditor = true; } else if (animationCurveValue.length >= 1 && animationCurveValue.keys[0].value != curveWrapperFromID.curve.keys[0].value) { this.m_RefreshCurveEditor = true; } } } else if (curveWrapperFromID != null) { this.m_RefreshCurveEditor = true; } } this.UpdateWrappersAndLegend(); EditorGUILayout.PropertyField(this.m_AudioClip, AudioSourceInspector.ms_Styles.audioClipLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUILayout.PropertyField(this.m_OutputAudioMixerGroup, AudioSourceInspector.ms_Styles.outputMixerGroupLabel, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.m_Mute, new GUILayoutOption[0]); if (AudioUtil.canUseSpatializerEffect) { EditorGUILayout.PropertyField(this.m_Spatialize, AudioSourceInspector.ms_Styles.spatializeLabel, new GUILayoutOption[0]); using (new EditorGUI.DisabledScope(!this.m_Spatialize.boolValue)) { EditorGUILayout.PropertyField(this.m_SpatializePostEffects, AudioSourceInspector.ms_Styles.spatializePostEffectsLabel, new GUILayoutOption[0]); } } EditorGUILayout.PropertyField(this.m_BypassEffects, new GUILayoutOption[0]); if (base.targets.Any((UnityEngine.Object t) => (t as AudioSource).outputAudioMixerGroup != null)) { using (new EditorGUI.DisabledScope(true)) { EditorGUILayout.PropertyField(this.m_BypassListenerEffects, new GUILayoutOption[0]); } } else { EditorGUILayout.PropertyField(this.m_BypassListenerEffects, new GUILayoutOption[0]); } EditorGUILayout.PropertyField(this.m_BypassReverbZones, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.m_PlayOnAwake, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.m_Loop, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.priorityLeftLabel, AudioSourceInspector.ms_Styles.priorityRightLabel); EditorGUILayout.IntSlider(this.m_Priority, 0, 256, AudioSourceInspector.ms_Styles.priorityLabel, new GUILayoutOption[0]); EditorGUIUtility.sliderLabels.SetLabels(null, null); EditorGUILayout.Space(); EditorGUILayout.Slider(this.m_Volume, 0f, 1f, AudioSourceInspector.ms_Styles.volumeLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUILayout.Slider(this.m_Pitch, -3f, 3f, AudioSourceInspector.ms_Styles.pitchLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.panLeftLabel, AudioSourceInspector.ms_Styles.panRightLabel); EditorGUILayout.Slider(this.m_Pan2D, -1f, 1f, AudioSourceInspector.ms_Styles.panStereoLabel, new GUILayoutOption[0]); EditorGUIUtility.sliderLabels.SetLabels(null, null); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.spatialLeftLabel, AudioSourceInspector.ms_Styles.spatialRightLabel); AudioSourceInspector.AnimProp(AudioSourceInspector.ms_Styles.spatialBlendLabel, this.m_AudioCurves[1].curveProp, 0f, 1f, false); EditorGUIUtility.sliderLabels.SetLabels(null, null); EditorGUILayout.Space(); AudioSourceInspector.AnimProp(AudioSourceInspector.ms_Styles.reverbZoneMixLabel, this.m_AudioCurves[4].curveProp, 0f, 1.1f, false); EditorGUILayout.Space(); this.m_Expanded3D = EditorGUILayout.Foldout(this.m_Expanded3D, "3D Sound Settings", true); if (this.m_Expanded3D) { EditorGUI.indentLevel++; this.Audio3DGUI(); EditorGUI.indentLevel--; } base.serializedObject.ApplyModifiedProperties(); if (this.m_LowpassObject != null) { this.m_LowpassObject.ApplyModifiedProperties(); } }
private void Audio3DGUI() { EditorGUILayout.Slider(this.m_DopplerLevel, 0f, 5f, AudioSourceInspector.ms_Styles.dopplerLevelLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUI.BeginChangeCheck(); if (this.m_RolloffMode.hasMultipleDifferentValues || (this.m_RolloffMode.enumValueIndex == 2 && this.m_AudioCurves[0].curveProp.hasMultipleDifferentValues)) { EditorGUILayout.TargetChoiceField(this.m_AudioCurves[0].curveProp, AudioSourceInspector.ms_Styles.rolloffLabel, new TargetChoiceHandler.TargetChoiceMenuFunction(AudioSourceInspector.SetRolloffToTarget), new GUILayoutOption[0]); } else { EditorGUILayout.PropertyField(this.m_RolloffMode, AudioSourceInspector.ms_Styles.rolloffLabel, new GUILayoutOption[0]); EditorGUI.indentLevel++; if (this.m_RolloffMode.enumValueIndex != 2) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(this.m_MinDistance, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { this.m_MinDistance.floatValue = Mathf.Clamp(this.m_MinDistance.floatValue, 0f, this.m_MaxDistance.floatValue / 1.01f); } } else { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.LabelField(this.m_MinDistance.displayName, AudioSourceInspector.ms_Styles.controlledByCurveLabel, new GUILayoutOption[0]); EditorGUI.EndDisabledGroup(); } EditorGUI.indentLevel--; } AudioSourceInspector.AnimProp(AudioSourceInspector.ms_Styles.spreadLabel, this.m_AudioCurves[2].curveProp, 0f, 360f, true); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(this.m_MaxDistance, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { this.m_MaxDistance.floatValue = Mathf.Min(Mathf.Max(Mathf.Max(this.m_MaxDistance.floatValue, 0.01f), this.m_MinDistance.floatValue * 1.01f), 1000000f); } if (EditorGUI.EndChangeCheck()) { this.m_RefreshCurveEditor = true; } Rect aspectRect = GUILayoutUtility.GetAspectRect(1.333f, GUI.skin.textField); aspectRect.xMin += EditorGUI.indent; if (Event.current.type != EventType.Layout && Event.current.type != EventType.Used) { this.m_CurveEditor.rect = new Rect(aspectRect.x, aspectRect.y, aspectRect.width, aspectRect.height); } this.UpdateWrappersAndLegend(); GUI.Label(this.m_CurveEditor.drawRect, GUIContent.none, "TextField"); this.m_CurveEditor.hRangeLocked = Event.current.shift; this.m_CurveEditor.vRangeLocked = EditorGUI.actionKey; this.m_CurveEditor.OnGUI(); if (base.targets.Length == 1) { AudioSource audioSource = (AudioSource)this.target; AudioListener x = (AudioListener)UnityEngine.Object.FindObjectOfType(typeof(AudioListener)); if (x != null) { float magnitude = (AudioUtil.GetListenerPos() - audioSource.transform.position).magnitude; this.DrawLabel("Listener", magnitude, aspectRect); } } this.DrawLegend(); AudioSourceInspector.AudioCurveWrapper[] audioCurves = this.m_AudioCurves; for (int i = 0; i < audioCurves.Length; i++) { AudioSourceInspector.AudioCurveWrapper audioCurveWrapper = audioCurves[i]; if (this.m_CurveEditor.getCurveWrapperById(audioCurveWrapper.id) != null && this.m_CurveEditor.getCurveWrapperById(audioCurveWrapper.id).changed) { AnimationCurve curve = this.m_CurveEditor.getCurveWrapperById(audioCurveWrapper.id).curve; if (curve.length > 0) { audioCurveWrapper.curveProp.animationCurveValue = curve; this.m_CurveEditor.getCurveWrapperById(audioCurveWrapper.id).changed = false; if (audioCurveWrapper.type == AudioSourceInspector.AudioCurveType.Volume) { this.m_RolloffMode.enumValueIndex = 2; } if (audioCurveWrapper.type == AudioSourceInspector.AudioCurveType.Lowpass && audioCurveWrapper.curveProp.animationCurveValue.length == 1) { Keyframe keyframe = audioCurveWrapper.curveProp.animationCurveValue.keys[0]; this.m_CutoffFrequency.floatValue = (1f - keyframe.value) * 22000f; } } } } }
public override void OnInspectorGUI() { AudioSourceInspector.InitStyles(); this.serializedObject.Update(); if (this.m_LowpassObject != null) { this.m_LowpassObject.Update(); } this.HandleLowPassFilter(); foreach (AudioSourceInspector.AudioCurveWrapper audioCurve in this.m_AudioCurves) { CurveWrapper curveWrapperById = this.m_CurveEditor.getCurveWrapperById(audioCurve.id); if (audioCurve.curveProp != null) { AnimationCurve animationCurveValue = audioCurve.curveProp.animationCurveValue; if (curveWrapperById == null != audioCurve.curveProp.hasMultipleDifferentValues) { this.m_RefreshCurveEditor = true; } else if (curveWrapperById != null) { if (curveWrapperById.curve.length == 0) { this.m_RefreshCurveEditor = true; } else if (animationCurveValue.length >= 1 && (double)animationCurveValue.keys[0].value != (double)curveWrapperById.curve.keys[0].value) { this.m_RefreshCurveEditor = true; } } } else if (curveWrapperById != null) { this.m_RefreshCurveEditor = true; } } this.UpdateWrappersAndLegend(); EditorGUILayout.PropertyField(this.m_AudioClip, AudioSourceInspector.ms_Styles.audioClipLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUILayout.PropertyField(this.m_OutputAudioMixerGroup, AudioSourceInspector.ms_Styles.outputMixerGroupLabel, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.m_Mute); if (AudioUtil.canUseSpatializerEffect) { EditorGUILayout.PropertyField(this.m_Spatialize); } EditorGUILayout.PropertyField(this.m_BypassEffects); bool flag = ((IEnumerable <UnityEngine.Object>) this.targets).Any <UnityEngine.Object>((Func <UnityEngine.Object, bool>)(t => (UnityEngine.Object)(t as AudioSource).outputAudioMixerGroup != (UnityEngine.Object)null)); if (flag) { EditorGUI.BeginDisabledGroup(true); } EditorGUILayout.PropertyField(this.m_BypassListenerEffects); if (flag) { EditorGUI.EndDisabledGroup(); } EditorGUILayout.PropertyField(this.m_BypassReverbZones); EditorGUILayout.PropertyField(this.m_PlayOnAwake); EditorGUILayout.PropertyField(this.m_Loop); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.priorityLeftLabel, AudioSourceInspector.ms_Styles.priorityRightLabel); EditorGUILayout.IntSlider(this.m_Priority, 0, 256, AudioSourceInspector.ms_Styles.priorityLabel, new GUILayoutOption[0]); EditorGUIUtility.sliderLabels.SetLabels((GUIContent)null, (GUIContent)null); EditorGUILayout.Space(); EditorGUILayout.Slider(this.m_Volume, 0.0f, 1f, AudioSourceInspector.ms_Styles.volumeLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUILayout.Slider(this.m_Pitch, -3f, 3f, AudioSourceInspector.ms_Styles.pitchLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.panLeftLabel, AudioSourceInspector.ms_Styles.panRightLabel); EditorGUILayout.Slider(this.m_Pan2D, -1f, 1f, AudioSourceInspector.ms_Styles.panStereoLabel, new GUILayoutOption[0]); EditorGUIUtility.sliderLabels.SetLabels((GUIContent)null, (GUIContent)null); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.spatialLeftLabel, AudioSourceInspector.ms_Styles.spatialRightLabel); AudioSourceInspector.AnimProp(AudioSourceInspector.ms_Styles.spatialBlendLabel, this.m_AudioCurves[1].curveProp, 0.0f, 1f, false); EditorGUIUtility.sliderLabels.SetLabels((GUIContent)null, (GUIContent)null); EditorGUILayout.Space(); AudioSourceInspector.AnimProp(AudioSourceInspector.ms_Styles.reverbZoneMixLabel, this.m_AudioCurves[4].curveProp, 0.0f, 1.1f, false); EditorGUILayout.Space(); this.m_Expanded3D = EditorGUILayout.Foldout(this.m_Expanded3D, "3D Sound Settings"); if (this.m_Expanded3D) { ++EditorGUI.indentLevel; this.Audio3DGUI(); --EditorGUI.indentLevel; } this.serializedObject.ApplyModifiedProperties(); if (this.m_LowpassObject == null) { return; } this.m_LowpassObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { AudioSourceInspector.InitStyles(); base.serializedObject.Update(); if (this.m_LowpassObject != null) { this.m_LowpassObject.Update(); } this.HandleLowPassFilter(); AudioSourceInspector.AudioCurveWrapper[] audioCurves = this.m_AudioCurves; for (int i = 0; i < audioCurves.Length; i++) { AudioSourceInspector.AudioCurveWrapper audioCurveWrapper = audioCurves[i]; CurveWrapper curveWrapperFromID = this.m_CurveEditor.GetCurveWrapperFromID(audioCurveWrapper.id); if (audioCurveWrapper.curveProp != null) { AnimationCurve animationCurveValue = audioCurveWrapper.curveProp.animationCurveValue; if (curveWrapperFromID == null != audioCurveWrapper.curveProp.hasMultipleDifferentValues) { this.m_RefreshCurveEditor = true; } else if (curveWrapperFromID != null) { if (curveWrapperFromID.curve.length == 0) { this.m_RefreshCurveEditor = true; } else if (animationCurveValue.length >= 1 && animationCurveValue.keys[0].value != curveWrapperFromID.curve.keys[0].value) { this.m_RefreshCurveEditor = true; } } } else if (curveWrapperFromID != null) { this.m_RefreshCurveEditor = true; } } this.UpdateWrappersAndLegend(); EditorGUILayout.PropertyField(this.m_AudioClip, AudioSourceInspector.ms_Styles.audioClipLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUILayout.PropertyField(this.m_OutputAudioMixerGroup, AudioSourceInspector.ms_Styles.outputMixerGroupLabel, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.m_Mute, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.m_BypassEffects, new GUILayoutOption[0]); if (base.targets.Any((UnityEngine.Object t) => (t as AudioSource).outputAudioMixerGroup != null)) { using (new EditorGUI.DisabledScope(true)) { EditorGUILayout.PropertyField(this.m_BypassListenerEffects, new GUILayoutOption[0]); } } else { EditorGUILayout.PropertyField(this.m_BypassListenerEffects, new GUILayoutOption[0]); } EditorGUILayout.PropertyField(this.m_BypassReverbZones, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.m_PlayOnAwake, new GUILayoutOption[0]); EditorGUILayout.PropertyField(this.m_Loop, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.priorityLeftLabel, AudioSourceInspector.ms_Styles.priorityRightLabel); EditorGUILayout.IntSlider(this.m_Priority, 0, 256, AudioSourceInspector.ms_Styles.priorityLabel, new GUILayoutOption[0]); EditorGUIUtility.sliderLabels.SetLabels(null, null); EditorGUILayout.Space(); EditorGUILayout.Slider(this.m_Volume, 0f, 1f, AudioSourceInspector.ms_Styles.volumeLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUILayout.Slider(this.m_Pitch, -3f, 3f, AudioSourceInspector.ms_Styles.pitchLabel, new GUILayoutOption[0]); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.panLeftLabel, AudioSourceInspector.ms_Styles.panRightLabel); EditorGUILayout.Slider(this.m_Pan2D, -1f, 1f, AudioSourceInspector.ms_Styles.panStereoLabel, new GUILayoutOption[0]); EditorGUIUtility.sliderLabels.SetLabels(null, null); EditorGUILayout.Space(); EditorGUIUtility.sliderLabels.SetLabels(AudioSourceInspector.ms_Styles.spatialLeftLabel, AudioSourceInspector.ms_Styles.spatialRightLabel); AudioSourceInspector.AnimProp(AudioSourceInspector.ms_Styles.spatialBlendLabel, this.m_AudioCurves[1].curveProp, 0f, 1f, false); EditorGUIUtility.sliderLabels.SetLabels(null, null); EditorGUILayout.Space(); AudioSourceInspector.AnimProp(AudioSourceInspector.ms_Styles.reverbZoneMixLabel, this.m_AudioCurves[4].curveProp, 0f, 1.1f, false); EditorGUILayout.Space(); this.m_Expanded3D = EditorGUILayout.Foldout(this.m_Expanded3D, "3D Sound Settings", true); if (this.m_Expanded3D) { EditorGUI.indentLevel++; this.Audio3DGUI(); EditorGUI.indentLevel--; } if (AudioUtil.canUseSpatializerEffect) { EditorGUILayout.PropertyField(this.m_Spatialize, AudioSourceInspector.ms_Styles.spatializeLabel, new GUILayoutOption[0]); if (this.m_Spatialize.boolValue && !this.m_Spatialize.hasMultipleDifferentValues) { for (int j = 0; j < base.targets.Length; j++) { AudioSource audioSource = base.targets[j] as AudioSource; AudioSourceExtension audioSourceExtension = (!(audioSource != null)) ? null : AudioExtensionManager.GetSpatializerExtension(audioSource); if (audioSource != null && audioSource.spatialize && audioSource.isPlaying) { if (audioSourceExtension == null) { audioSourceExtension = AudioExtensionManager.AddSpatializerExtension(audioSource); } AudioExtensionManager.GetReadyToPlay(audioSourceExtension); } } EditorGUI.indentLevel++; EditorGUILayout.PropertyField(this.m_SpatializePostEffects, AudioSourceInspector.ms_Styles.spatializePostEffectsLabel, new GUILayoutOption[0]); bool flag = (this.m_AddSpatializerExtension && !this.m_AddSpatializerExtensionMixedValues) || !base.serializedObject.isEditingMultipleObjects; if (AudioExtensionManager.IsSourceSpatializerExtensionRegistered() && flag) { EditorGUI.showMixedValue = this.m_AddSpatializerExtensionMixedValues; bool flag2 = EditorGUILayout.Toggle(AudioSourceInspector.ms_Styles.addSpatializerExtensionLabel, this.m_AddSpatializerExtension, new GUILayoutOption[0]); EditorGUI.showMixedValue = false; bool flag3 = false; if (this.m_AddSpatializerExtension != flag2) { this.m_AddSpatializerExtension = flag2; if (this.m_AddSpatializerExtension) { this.CreateExtensionEditors(); if (this.m_SpatializerEditor != null) { flag3 = this.m_SpatializerEditor.FindAudioExtensionProperties(base.serializedObject); } } else { this.ClearExtensionProperties(); this.DestroyExtensionEditors(); flag3 = false; } } else if (this.m_SpatializerEditor != null) { flag3 = this.m_SpatializerEditor.FindAudioExtensionProperties(base.serializedObject); if (!flag3) { this.m_AddSpatializerExtension = false; this.ClearExtensionProperties(); this.DestroyExtensionEditors(); } } if (this.m_SpatializerEditor != null && flag3) { EditorGUI.indentLevel++; this.m_SpatializerEditor.OnAudioSourceGUI(); EditorGUI.indentLevel--; for (int k = 0; k < base.targets.Length; k++) { AudioSource audioSource2 = base.targets[k] as AudioSource; AudioSourceExtension audioSourceExtension2 = (!(audioSource2 != null)) ? null : AudioExtensionManager.GetSpatializerExtension(audioSource2); if (audioSource2 != null && audioSourceExtension2 != null && audioSource2.isPlaying) { string name = AudioExtensionManager.GetSourceSpatializerExtensionType().Name; for (int l = 0; l < this.m_SpatializerEditor.GetNumExtensionProperties(); l++) { PropertyName extensionPropertyName = this.m_SpatializerEditor.GetExtensionPropertyName(l); float propertyValue = 0f; if (audioSource2.ReadExtensionProperty(name, extensionPropertyName, ref propertyValue)) { audioSourceExtension2.WriteExtensionProperty(extensionPropertyName, propertyValue); } } } } } } } } base.serializedObject.ApplyModifiedProperties(); if (this.m_LowpassObject != null) { this.m_LowpassObject.ApplyModifiedProperties(); } }