public static void AssetPopup <T>(SerializedProperty serializedProperty, GUIContent label, string fileExtension) where T : UnityEngine.Object, new() { AssetPopupBackend.AssetPopup <T>(serializedProperty, label, fileExtension, "Default"); }
internal static void AssetPopup <T>(SerializedProperty serializedProperty, GUIContent content, string fileExtension) where T : UnityEngine.Object, new() { AssetPopupBackend.AssetPopup <T>(serializedProperty, content, fileExtension); }
internal static void AssetPopup <T>(SerializedProperty serializedProperty, GUIContent content, string fileExtension, string defaultFieldName) where T : Object, new() { AssetPopupBackend.AssetPopup <T>(serializedProperty, content, fileExtension, defaultFieldName); }