internal static void InitializePropertyModificationForObject(UnityEngine.Object target, AnimationClip clip)
 {
     if (!AnimationMode.InAnimationMode())
     {
         throw new InvalidOperationException("AnimationMode.InitializePropertyModificationForObject may only be called in animation mode.  See AnimationMode.StartAnimationMode.");
     }
     AnimationMode.Internal_InitializePropertyModificationForObject(target, clip);
 }