void DoOpen(AssetList resolve) { bool includeFolders = true; assetList = resolve.Filter(includeFolders, Asset.States.Conflicted); RefreshList(); }
private void DoOpen(AssetList resolve) { bool flag = true; this.assetList = resolve.Filter((flag ? 1 : 0) != 0, Asset.States.Conflicted); this.RefreshList(); }
private void DoOpen(AssetList resolve) { bool includeFolder = true; Asset.States[] states = new Asset.States[] { Asset.States.Conflicted }; this.assetList = resolve.Filter(includeFolder, states); this.RefreshList(); }
void DoOpen(AssetList resolve, bool selectAll = false) { if (assetList.Count == 0 && assetPaths.Count != 0) { assetPaths.ForEach(assetPath => assetList.Add(Provider.CacheStatus(assetPath))); } bool includeFolders = true; assetList = resolve.Filter(includeFolders, Asset.States.Conflicted); assetPaths = assetList.Select(asset => asset.path).ToList(); RefreshList(selectAll); }