protected void DrawLockButton(Rect rect, WindowState state) { using (new EditorGUI.DisabledScope(TimelineUtility.IsLockedFromGroup(track))) { EditorGUI.BeginChangeCheck(); var isLocked = track.lockedInHierarchy; var tooltip = isLocked ? Styles.trackLockBtnOnTooltip : Styles.trackLockBtnOffTooltip; var locked = GUI.Toggle(rect, track.lockedInHierarchy, tooltip, TimelineWindow.styles.trackLockButton); if (EditorGUI.EndChangeCheck()) { LockTrack.SetLockState(new[] { track }, locked); } } }
protected float DrawLockButton(Rect rect, WindowState state) { if (track.lockedInHierarchy) { // if the parent is locked, show it the lock disabled using (new EditorGUI.DisabledScope(TimelineUtility.IsLockedFromGroup(track))) { if (GUI.Button(rect, GUIContent.none, TimelineWindow.styles.locked)) { LockTrack.SetLockState(new[] { track }, !track.locked, state); } } return(WindowConstants.trackHeaderButtonSize); } return(0.0f); }