public void GenerateNodeCode(ShaderGenerator visitor, GraphContext graphContext, GenerationMode generationMode)
 {
     if (generationMode.IsPreview())
     {
         visitor.AddShaderChunk(string.Format("Gradient {0} = {1};",
                                              GetVariableNameForSlot(outputSlotId),
                                              GradientUtils.GetGradientForPreview(GetVariableNameForNode())));
     }
     else
     {
         visitor.AddShaderChunk(string.Format("Gradient {0} = {1}",
                                              GetVariableNameForSlot(outputSlotId),
                                              GradientUtils.GetGradientValue(gradient, precision, true, ";")));
     }
 }
 public void GenerateNodeCode(ShaderStringBuilder sb, GraphContext graphContext, GenerationMode generationMode)
 {
     if (generationMode.IsPreview())
     {
         sb.AppendLine("Gradient {0} = {1};", GetVariableNameForSlot(outputSlotId), GradientUtils.GetGradientForPreview(GetVariableNameForNode()));
     }
     else
     {
         sb.AppendLine("Gradient {0} = {1}", GetVariableNameForSlot(outputSlotId), GradientUtils.GetGradientValue(gradient, true, ";"));
     }
 }
 protected override string ConcreteSlotValueAsVariable()
 {
     return(GradientUtils.GetGradientValue(value, true, ""));
 }
 protected override string ConcreteSlotValueAsVariable(AbstractMaterialNode.OutputPrecision precision)
 {
     return(GradientUtils.GetGradientValue(value, precision, true, ""));
 }