static void SetAsReference(BuildTarget buildTarget, string assetGUID, ShaderBuildReport report) { var metadatas = ShaderAnalysisUtils.LoadAssetMetadatasFor(buildTarget, referenceFolder); metadatas.SetReport(assetGUID, report); ShaderAnalysisUtils.SaveAssetMetadata(metadatas, referenceFolder); }
void OnBuildReportJobComplete(IAsyncJob obj) { var asset = m_JobAssets[obj]; m_JobAssets.Remove(obj); var job = obj as AsyncBuildReportJob; Assert.IsNotNull(job); ShaderBuildReport report = null; if (job.IsComplete() && job.hasReport && (report = job.builtReport) != null) { var metadata = ShaderAnalysisUtils.LoadAssetMetadatasFor(job.target); var assetGUID = ShaderAnalysisUtils.CalculateGUIDFor(asset); metadata.SetReport(assetGUID, report); ShaderAnalysisUtils.SaveAssetMetadata(metadata); } }