Exemple #1
0
        public static List <ObjectOverride> GetObjectOverrides(GameObject prefabInstance, bool includeDefaultOverrides = false)
        {
            ThrowExceptionIfNullOrNotPartOfPrefabInstance(prefabInstance);

            var prefabInstanceRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(prefabInstance);

            // From root of instance traverse all child go and detect any GameObjects or components
            // that are not part of that source prefab objects component list (these must be added)
            TransformVisitor transformVisitor = new TransformVisitor();
            var modifiedObjects = new List <ObjectOverride>();

            if (PrefabUtility.IsDisconnectedFromPrefabAsset(prefabInstance))
            {
                return(modifiedObjects);
            }

            Func <Transform, object, bool> checkMethod;

            if (includeDefaultOverrides)
            {
                checkMethod = CheckForModifiedObjectsIncludingDefaultOverrides;
            }
            else
            {
                checkMethod = CheckForModifiedObjectsExcludingDefaultOverrides;
            }
            transformVisitor.VisitPrefabInstanceTransforms(prefabInstanceRoot.transform, checkMethod, modifiedObjects);
            return(modifiedObjects);
        }
        public static List <RemovedComponent> GetRemovedComponents(GameObject prefabInstance)
        {
            ThrowExceptionIfNullOrNotPartOfPrefabInstance(prefabInstance);

            var prefabInstanceRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(prefabInstance);

            // From root of asset traverse all children and detect any Components that are not present on the instance object (these must be deleted)
            var removedComponents             = new List <RemovedComponent>();
            TransformVisitor transformVisitor = new TransformVisitor();

            transformVisitor.VisitPrefabInstanceTransforms(prefabInstanceRoot.transform, CheckForRemovedComponents, removedComponents);
            return(removedComponents);
        }
        public static List <AddedComponent> GetAddedComponents(GameObject prefabInstance)
        {
            ThrowExceptionIfNullOrNotPartOfPrefabInstance(prefabInstance);

            var prefabInstanceRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(prefabInstance);

            // From root of instance traverse all child go and detect any components that are not part of that source prefab objects component list (these must be added)
            TransformVisitor transformVisitor = new TransformVisitor();
            var addedComponents = new List <AddedComponent>();

            transformVisitor.VisitPrefabInstanceTransforms(prefabInstanceRoot.transform, CheckForAddedComponents, addedComponents);
            return(addedComponents);
        }