Exemple #1
0
        static void DoOrientationHandles(ProBuilderShape proBuilderShape, bool updatePrefs)
        {
            if (GUIUtility.hotControl != 0 && !k_OrientationControlIDs.Contains(GUIUtility.hotControl))
            {
                return;
            }

            foreach (var f in faces)
            {
                if (f.IsVisible && EditorShapeUtility.PointerIsInFace(f))
                {
                    if (DoOrientationHandle(f, proBuilderShape))
                    {
                        UndoUtility.RecordComponents <Transform, ProBuilderMesh, ProBuilderShape>(proBuilderShape.GetComponents(typeof(Component)), "Rotate Shape");
                        proBuilderShape.RotateInsideBounds(s_ShapeRotation);

                        ProBuilderEditor.Refresh();

                        if (updatePrefs)
                        {
                            DrawShapeTool.SaveShapeParams(proBuilderShape);
                        }
                    }
                }
            }
        }
Exemple #2
0
        void SetPolyEditMode(PolyShape.PolyEditMode mode)
        {
            if (polygon == null)
            {
                return;
            }

            PolyShape.PolyEditMode old = polygon.polyEditMode;

            if (mode != old)
            {
                GUIUtility.hotControl = 0;

                // Entering edit mode after the shape has been finalized once before, which means
                // possibly reverting manual changes.  Store undo state so that if this was
                // not intentional user can revert.
                if (old == PolyShape.PolyEditMode.None && polygon.m_Points.Count > 2)
                {
                    if (ProBuilderEditor.instance != null)
                    {
                        ProBuilderEditor.instance.ClearElementSelection();
                    }

                    UndoUtility.RecordComponents <ProBuilderMesh, PolyShape>(polygon.GetComponents(typeof(Component)), "Edit Polygon Shape");
                }

                polygon.polyEditMode = mode;

                // If coming from Path -> Height set the mouse / origin offset
                if (old == PolyShape.PolyEditMode.Path && mode == PolyShape.PolyEditMode.Height && Event.current != null)
                {
                    Vector3 up      = polygon.transform.up;
                    Vector3 origin  = polygon.transform.TransformPoint(Math.Average(polygon.m_Points));
                    Ray     r       = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
                    Vector3 p       = Math.GetNearestPointRayRay(origin, up, r.origin, r.direction);
                    float   extrude = Vector3.Distance(origin, p) * Mathf.Sign(Vector3.Dot(p - origin, up));
                    s_HeightMouseOffset = polygon.extrude - EditorSnapping.MoveSnap(extrude);
                }
                else if (old == PolyShape.PolyEditMode.Path && mode == PolyShape.PolyEditMode.None)
                {
                    var go = polygon.gameObject;
                    EditorApplication.delayCall += () => DestroyImmediate(go);
                    return;
                }

                RebuildPolyShapeMesh(polygon);

                //Dirty the polygon for serialization (fix for transition between prefab and scene mode)
                if (polygon != null)
                {
                    UnityEditor.EditorUtility.SetDirty(polygon);
                }
            }
        }
Exemple #3
0
        static void ApplyProperties(ProBuilderShape proBuilderShape, Vector3 newCenterPosition, Vector3 newSize)
        {
            var bounds = new Bounds();

            bounds.center = newCenterPosition;
            bounds.size   = newSize;

            UndoUtility.RecordComponents <Transform, ProBuilderMesh, ProBuilderShape>(proBuilderShape.GetComponents(typeof(Component)), "Resize Shape");
            proBuilderShape.UpdateBounds(bounds);

            ProBuilderEditor.Refresh(false);
        }
        public void DrawShapeGUI(DrawShapeTool tool = null)
        {
            if (target == null || serializedObject == null)
            {
                return;
            }

            serializedObject.Update();

            int editedShapesCount = 0;

            foreach (var comp in targets)
            {
                editedShapesCount += ((ShapeComponent)comp).isEditable ? 0 : 1;
            }

            if (editedShapesCount > 0)
            {
                EditorGUILayout.BeginVertical();
                EditorGUILayout.HelpBox(
                    L10n.Tr(
                        "You have manually modified Shape(s). Revert manual changes to access to procedural parameters"),
                    MessageType.Info);

                if (GUILayout.Button("Reset Shape"))
                {
                    foreach (var comp in targets)
                    {
                        var shapeComponent = comp as ShapeComponent;
                        UndoUtility.RecordComponents <Transform, ProBuilderMesh, ShapeComponent>(shapeComponent.GetComponents(typeof(Component)), "Reset Shape");
                        shapeComponent.UpdateComponent();
                        ProBuilderEditor.Refresh();
                    }
                }

                EditorGUILayout.EndHorizontal();
            }

            if (editedShapesCount == targets.Length)
            {
                GUI.enabled = false;
            }
        }
        static void ApplyMaterial(IEnumerable <ProBuilderMesh> selection, Material mat)
        {
            if (mat == null)
            {
                return;
            }

            UndoUtility.RecordComponents <MeshRenderer, ProBuilderMesh>(selection, "Set Material");

            foreach (var mesh in selection)
            {
                var applyPerFace = ProBuilderEditor.selectMode.ContainsFlag(SelectMode.Face) && mesh.faceCount > 0;
                mesh.SetMaterial(applyPerFace ? mesh.GetSelectedFaces() : mesh.facesInternal, mat);
                InternalMeshUtility.FilterUnusedSubmeshIndexes(mesh);
                mesh.Rebuild();
                mesh.Optimize();
            }

            if (ProBuilderEditor.instance != null && MeshSelection.selectedFaceCount > 0)
            {
                EditorUtility.ShowNotification("Set Material\n" + mat.name);
            }
        }
        public void DrawShapeParametersGUI(DrawShapeTool tool = null)
        {
            if (target == null || serializedObject == null)
            {
                return;
            }

            serializedObject.Update();

            var foldoutEnabled = tool == null ? s_foldoutEnabled : DrawShapeTool.s_SettingsEnabled.value;

            foldoutEnabled = EditorGUILayout.Foldout(foldoutEnabled, m_ShapePropertyLabel, true);

            if (tool == null)
            {
                s_foldoutEnabled = foldoutEnabled;
            }
            else
            {
                DrawShapeTool.s_SettingsEnabled.value = foldoutEnabled;
            }

            if (foldoutEnabled)
            {
                EditorGUI.indentLevel++;

                EditorGUI.BeginChangeCheck();
                m_ActiveShapeIndex = HasMultipleShapeTypes
                    ? -1
                    : Mathf.Max(-1, Array.IndexOf(EditorShapeUtility.availableShapeTypes, m_CurrentShapeType));
                m_ActiveShapeIndex = EditorGUILayout.Popup(m_ActiveShapeIndex, EditorShapeUtility.shapeTypes);

                if (EditorGUI.EndChangeCheck())
                {
                    var type = EditorShapeUtility.availableShapeTypes[m_ActiveShapeIndex];
                    foreach (var comp in targets)
                    {
                        ShapeComponent shapeComponent = ((ShapeComponent)comp);
                        Shape          shape          = shapeComponent.shape;
                        if (shape.GetType() != type)
                        {
                            if (tool != null)
                            {
                                DrawShapeTool.s_ActiveShapeIndex.value = m_ActiveShapeIndex;
                            }
                            UndoUtility.RecordComponents <Transform, ProBuilderMesh, ShapeComponent>(shapeComponent.GetComponents(typeof(Component)), "Change Shape");
                            shapeComponent.SetShape(EditorShapeUtility.CreateShape(type), shapeComponent.pivotLocation);
                            ProBuilderEditor.Refresh();
                        }
                    }
                }

                if (tool)
                {
                    EditorGUILayout.PropertyField(m_ShapePivotProperty, k_ShapePivotLabel);
                }

                EditorGUILayout.PropertyField(m_ShapeSizeXProperty, k_ShapeSizeXLabel);
                if (HasMultipleShapeTypes || (m_CurrentShapeType != typeof(Plane) && m_CurrentShapeType != typeof(Sprite)))
                {
                    EditorGUILayout.PropertyField(m_ShapeSizeYProperty, k_ShapeSizeYLabel);
                }
                EditorGUILayout.PropertyField(m_ShapeSizeZProperty, k_ShapeSizeZLabel);

                EditorGUI.indentLevel--;
            }

            if (!HasMultipleShapeTypes)
            {
                EditorGUILayout.PropertyField(m_ShapeProperty, new GUIContent("Shape Properties"), true);
            }

            if (serializedObject.ApplyModifiedProperties())
            {
                foreach (var comp in targets)
                {
                    var shapeComponent = comp as ShapeComponent;
                    if (shapeComponent.isEditable)
                    {
                        UndoUtility.RecordComponents <Transform, ProBuilderMesh, ShapeComponent>(shapeComponent.GetComponents(typeof(Component)), "Resize Shape");
                        shapeComponent.UpdateComponent();
                        if (tool != null)
                        {
                            tool.SetBounds(shapeComponent.size);
                            DrawShapeTool.SaveShapeParams(shapeComponent);
                        }
                        ProBuilderEditor.Refresh();
                    }
                }
            }

            GUI.enabled = true;
        }
Exemple #7
0
        public override void OnInspectorGUI()
        {
            switch (polygon.polyEditMode)
            {
            case PolyShape.PolyEditMode.None:
            {
                if (GUILayout.Button("Edit Poly Shape"))
                {
                    ProBuilderEditor.selectMode = SelectMode.Object;
                    polygon.polyEditMode        = PolyShape.PolyEditMode.Edit;
                    PolyShapeTool tool = CreateInstance <PolyShapeTool>();
                    tool.polygon = polygon;
                    ToolManager.SetActiveTool(tool);
                    Undo.RegisterCreatedObjectUndo(tool, "Open Polyshape Tool");
                }

                EditorGUILayout.HelpBox(
                    "Editing a poly shape will erase any modifications made to the mesh!\n\nIf you accidentally enter Edit Mode you can Undo to get your changes back.",
                    MessageType.Warning);

                break;
            }

            case PolyShape.PolyEditMode.Path:
            {
                EditorGUILayout.HelpBox("\nClick To Add Points\n\nPress 'Enter' or 'Space' to Set Height\n", MessageType.Info);
                break;
            }

            case PolyShape.PolyEditMode.Height:
            {
                EditorGUILayout.HelpBox("\nMove Mouse to Set Height\n\nPress 'Enter' or 'Space' to Finalize\n", MessageType.Info);
                break;
            }

            case PolyShape.PolyEditMode.Edit:
            {
                EditorGUILayout.HelpBox("\nMove Poly Shape points to update the shape\n\nPress 'Enter' or 'Space' to Finalize\n", MessageType.Info);
                break;
            }
            }

            EditorGUI.BeginChangeCheck();

            float extrude = polygon.extrude;

            extrude = EditorGUILayout.FloatField("Extrusion", extrude);

            bool flipNormals = polygon.flipNormals;

            flipNormals = EditorGUILayout.Toggle("Flip Normals", flipNormals);

            if (EditorGUI.EndChangeCheck())
            {
                if (polygon.polyEditMode == PolyShape.PolyEditMode.None)
                {
                    if (ProBuilderEditor.instance != null)
                    {
                        ProBuilderEditor.instance.ClearElementSelection();
                    }

                    UndoUtility.RecordComponents <ProBuilderMesh, PolyShape>(polygon.GetComponents(typeof(Component)), "Edit Polygon Shape");
                }
                else
                {
                    UndoUtility.RecordObject(polygon, "Change Polygon Shape Settings");
                }

                polygon.extrude     = extrude;
                polygon.flipNormals = flipNormals;

                RebuildPolyShapeMesh(polygon);
            }
        }