public void ResolveDependencies(UnityConnectProxy unityConnect,
                                        AssetStoreCache assetStoreCache,
                                        AssetStoreUtils assetStoreUtils,
                                        AssetStoreRestAPI assetStoreRestAPI,
                                        UpmClient upmClient,
                                        IOProxy ioProxy)
        {
            m_UnityConnect      = unityConnect;
            m_AssetStoreCache   = assetStoreCache;
            m_AssetStoreUtils   = assetStoreUtils;
            m_AssetStoreRestAPI = assetStoreRestAPI;
            m_UpmClient         = upmClient;
            m_IOProxy           = ioProxy;

            m_ListOperation?.ResolveDependencies(unityConnect, assetStoreRestAPI);
        }
        public void ResolveDependencies(ApplicationProxy application,
                                        HttpClientFactory httpClientFactory,
                                        UnityConnectProxy unityConnect,
                                        AssetStoreCache assetStoreCache,
                                        AssetStoreUtils assetStoreUtils,
                                        AssetStoreRestAPI assetStoreRestAPI)
        {
            m_Application       = application;
            m_UnityConnect      = unityConnect;
            m_HttpClientFactory = httpClientFactory;
            m_AssetStoreCache   = assetStoreCache;
            m_AssetStoreUtils   = assetStoreUtils;
            m_AssetStoreRestAPI = assetStoreRestAPI;

            foreach (var operation in m_DownloadOperations.Values)
            {
                operation.ResolveDependencies(assetStoreUtils, assetStoreRestAPI);
            }
        }
Exemple #3
0
        public ServicesContainer()
        {
            // In the constructor we only need to worry about creating a brand new instance.
            // In the case of assembly reload, a deserialize step will automatically happen after the constructor
            // to restore all the serializable states/services and we don't need to worry about that
            m_HttpClientFactory  = new HttpClientFactory();
            m_UnityOAuthProxy    = new UnityOAuthProxy();
            m_SelectionProxy     = new SelectionProxy();
            m_AssetDatabaseProxy = new AssetDatabaseProxy();
            m_UnityConnectProxy  = new UnityConnectProxy();
            m_ApplicationProxy   = new ApplicationProxy();
            m_IOProxy            = new IOProxy();
            m_SettingsProxy      = new PackageManagerProjectSettingsProxy();

            m_ResourceLoader = new ResourceLoader();

            m_AssetStoreCache           = new AssetStoreCache();
            m_AssetStoreClient          = new AssetStoreClient();
            m_AssetStoreOAuth           = new AssetStoreOAuth();
            m_AssetStoreUtils           = new AssetStoreUtils();
            m_AssetStoreRestAPI         = new AssetStoreRestAPI();
            m_AssetStoreDownloadManager = new AssetStoreDownloadManager();

            m_UpmCache  = new UpmCache();
            m_UpmClient = new UpmClient();

            m_PackageFiltering    = new PackageFiltering();
            m_PackageManagerPrefs = new PackageManagerPrefs();

            m_PackageDatabase = new PackageDatabase();
            m_PageManager     = new PageManager();

            // Since dictionaries doesn't survive through serialization, we always re-create the default registration
            m_RegisteredObjects = new Dictionary <Type, object>();
            RegisterDefaultServices();

            m_DependenciesResolved = false;
        }
        public AssetStoreDownloadOperation(AssetStoreUtils assetStoreUtils, AssetStoreRestAPI assetStoreRestAPI, string productId)
        {
            ResolveDependencies(assetStoreUtils, assetStoreRestAPI);

            m_ProductId = productId;
        }
 public void ResolveDependencies(AssetStoreUtils assetStoreUtils,
                                 AssetStoreRestAPI assetStoreRestAPI)
 {
     m_AssetStoreUtils   = assetStoreUtils;
     m_AssetStoreRestAPI = assetStoreRestAPI;
 }
Exemple #6
0
 public AssetStoreListOperation(UnityConnectProxy unityConnect, AssetStoreRestAPI assetStoreRestAPI)
 {
     ResolveDependencies(unityConnect, assetStoreRestAPI);
 }
Exemple #7
0
 public void ResolveDependencies(UnityConnectProxy unityConnect, AssetStoreRestAPI assetStoreRestAPI)
 {
     m_UnityConnect      = unityConnect;
     m_AssetStoreRestAPI = assetStoreRestAPI;
 }