public static bool Open <T>(SearchWindowContext context, T provider) where T : ScriptableObject, ISearchWindowProvider
        {
            // If the window is already open, close it instead.
            UnityEngine.Object[] wins = Resources.FindObjectsOfTypeAll(typeof(SearchWindow));
            if (wins.Length > 0)
            {
                try
                {
                    ((EditorWindow)wins[0]).Close();
                    return(false);
                }
                catch (Exception)
                {
                    s_FilterWindow = null;
                }
            }

            // We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting playmode, we assume an increasing time when comparing time.
            long nowMilliSeconds = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
            bool justClosed      = nowMilliSeconds < s_LastClosedTime + 50;

            if (!justClosed)
            {
                if (s_FilterWindow == null)
                {
                    s_FilterWindow           = ScriptableObject.CreateInstance <SearchWindow>();
                    s_FilterWindow.hideFlags = HideFlags.HideAndDontSave;
                }
                s_FilterWindow.Init(context, provider);
                return(true);
            }
            return(false);
        }
Exemple #2
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        private void Init(SearchWindowContext context, ScriptableObject provider)
        {
            this.m_Owner   = provider;
            this.m_Context = context;
            float num        = Math.Max(context.requestedWidth, 240f);
            float y          = Math.Max(context.requestedHeight, 320f);
            Rect  buttonRect = new Rect(context.screenMousePosition.x - num / 2f, context.screenMousePosition.y - 16f, num, 1f);

            this.CreateSearchTree();
            base.ShowAsDropDown(buttonRect, new Vector2(buttonRect.width, y));
            base.Focus();
            base.wantsMouseMove = true;
        }
        void Init(SearchWindowContext context, ScriptableObject provider)
        {
            m_Owner   = provider;
            m_Context = context;

            float width  = Math.Max(context.requestedWidth, k_DefaultWidth);
            float height = Math.Max(context.requestedHeight, k_DefaultHeight);

            Rect buttonRect = new Rect(context.screenMousePosition.x - width / 2, context.screenMousePosition.y - k_WindowYOffset, width, 1);

            CreateSearchTree();

            ShowAsDropDown(buttonRect, new Vector2(buttonRect.width, height));

            Focus();

            wantsMouseMove = true;
        }
Exemple #4
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        public static bool Open <T>(SearchWindowContext context, T provider) where T : ScriptableObject, ISearchWindowProvider
        {
            UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll(typeof(SearchWindow));
            bool result;

            if (array.Length > 0)
            {
                try
                {
                    ((EditorWindow)array[0]).Close();
                    result = false;
                    return(result);
                }
                catch (Exception)
                {
                    SearchWindow.s_FilterWindow = null;
                }
            }
            long num = DateTime.Now.Ticks / 10000L;

            if (num >= SearchWindow.s_LastClosedTime + 50L)
            {
                if (SearchWindow.s_FilterWindow == null)
                {
                    SearchWindow.s_FilterWindow           = ScriptableObject.CreateInstance <SearchWindow>();
                    SearchWindow.s_FilterWindow.hideFlags = HideFlags.HideAndDontSave;
                }
                SearchWindow.s_FilterWindow.Init(context, provider);
                result = true;
            }
            else
            {
                result = false;
            }
            return(result);
        }