DestroyBlendTreeRecursive() static private méthode

static private DestroyBlendTreeRecursive ( BlendTree blendTree ) : void
blendTree BlendTree
Résultat void
 internal static void DestroyBlendTreeRecursive(BlendTree blendTree)
 {
     for (int i = 0; i < blendTree.children.Length; i++)
     {
         BlendTree blendTree2 = blendTree.children[i].motion as BlendTree;
         if (blendTree2 != null && MecanimUtilities.AreSameAsset(blendTree, blendTree2))
         {
             MecanimUtilities.DestroyBlendTreeRecursive(blendTree2);
         }
     }
     Undo.DestroyObjectImmediate(blendTree);
 }
 internal static void DestroyBlendTreeRecursive(BlendTree blendTree)
 {
     for (int index = 0; index < blendTree.children.Length; ++index)
     {
         BlendTree motion = blendTree.children[index].motion as BlendTree;
         if ((Object)motion != (Object)null && MecanimUtilities.AreSameAsset((Object)blendTree, (Object)motion))
         {
             MecanimUtilities.DestroyBlendTreeRecursive(motion);
         }
     }
     Undo.DestroyObjectImmediate((Object)blendTree);
 }