Exemple #1
0
        // Use this for initialization
        void Start()
        {
            isAlerm  = false;
            nowDT    = DateTime.Now;
            targetTS = new TimeSpan(0, 0, 0);
            fu       = gameObject.GetComponent <FaceUpdate> ();
            ic       = gameObject.GetComponent <IdleChanger> ();
            audioSrc = GetComponent <AudioSource> ();
            //backgroundでも動く
            Application.runInBackground = true;
            paused = true;
            anim   = GetComponent <Animator> ();
            foreach (Transform child in canvas.transform)
            {
                if (child.name == "RestTime")
                {
                    timerText      = child.gameObject.GetComponent <Text>();
                    timerText.text = INIT_STRING;
                }
                else if (child.name == "Clock")
                {
                    clockText = child.gameObject.GetComponent <Text>();
                    printClockText();
                }
                else if (child.name == "Title")
                {
                    titleText = child.gameObject.GetComponentInChildren <Text>();
                }
                else if (child.name == "Alerm")
                {
                    alermText = child.gameObject.GetComponent <Text>();
                }
            }
            voices = new AudioClip[] {
                (AudioClip)Resources.Load("Voice/univ1136"),                //0
                (AudioClip)Resources.Load("Voice/univ1147"),                //1
                (AudioClip)Resources.Load("Voice/univ1148"),                //2
                (AudioClip)Resources.Load("Voice/univ1149"),                //3
                (AudioClip)Resources.Load("Voice/univ1150"),
                (AudioClip)Resources.Load("Voice/univ1151"),
                (AudioClip)Resources.Load("Voice/univ1152"),
                (AudioClip)Resources.Load("Voice/univ1153"),
                (AudioClip)Resources.Load("Voice/univ1154"),
                (AudioClip)Resources.Load("Voice/univ1155"),                //9

                (AudioClip)Resources.Load("Voice/univ0019"),                //10「こんにちは。わたし≪ユニティちゃん≫」	自己紹介(あなた編)
                (AudioClip)Resources.Load("Voice/univ1090"),                //11「時間ですよーっ!」	時報
                (AudioClip)Resources.Load("Voice/univ1016"),                //12「スタートっ!」	スタートとか
                (AudioClip)Resources.Load("Voice/univ0016"),                //13「またね」	挨拶
                (AudioClip)Resources.Load("Voice/univ0004"),                //14「ふふっ!」(笑い声)	かけ声
                (AudioClip)Resources.Load("Voice/univ0002"),                //15「それっ!」(ジャンプの際の声)	かけ声
                (AudioClip)Resources.Load("Voice/univ1003"),                //16「そんじゃ、始めるとしますか!」	決め台詞1
            };
            audioSrc.PlayOneShot(voices[16]);
            //Debug.Log (audioSrc.ToString());
            //Debug.Log (voices[0]);
            //GetComponent<AudioSource> ().PlayOneShot((AudioClip)Resources.Load("univ0001"));
        }
    private void EnableMeshAnimation(int userId, bool bl)
    {
        Animator anim = m_mesh[userId].GetComponent <Animator>();

        anim.enabled = bl;
        anim.SetTrigger("Starting");
        UnityChan.FaceUpdate faceUpdate = m_mesh[userId].GetComponent <UnityChan.FaceUpdate>();
        faceUpdate.enabled = bl;
        m_mesh[userId].GetComponent <UnityChan.AutoBlinkforSD>().enabled = bl;

        m_mesh[userId].transform.parent.GetComponent <UserCharMenuCtrl>().enabled = bl;
    }
Exemple #3
0
    }                                               //ストック数


    /// <summary>
    /// リセット関数
    /// </summary>
    private void Reset()
    {
        faceUpdate = transform.GetComponentInChildren <UnityChan.FaceUpdate>();
    }
 void Awake()
 {
     m_ResultChara = GameObject.Find("ValkyrieFaceAnimation");
     m_Anime = m_ResultChara.GetComponent<Animator>();
     m_FaceUpdate = m_ResultChara.GetComponent<UnityChan.FaceUpdate>();
 }